ol
Version:
OpenLayers mapping library
198 lines (175 loc) • 4.67 kB
JavaScript
/**
* @module ol/renderer/Layer
*/
import ImageState from '../ImageState.js';
import Observable from '../Observable.js';
import EventType from '../events/EventType.js';
import {abstract} from '../util.js';
const maxStaleKeys = 5;
/**
* @template {import("../layer/Layer.js").default} LayerType
*/
class LayerRenderer extends Observable {
/**
* @param {LayerType} layer Layer.
*/
constructor(layer) {
super();
/**
* The renderer is initialized and ready to render.
* @type {boolean}
*/
this.ready = true;
/** @private */
this.boundHandleImageChange_ = this.handleImageChange_.bind(this);
/**
* @private
* @type {LayerType}
*/
this.layer_ = layer;
/**
* @type {Array<string>}
* @private
*/
this.staleKeys_ = new Array();
/**
* @type {number}
* @protected
*/
this.maxStaleKeys = maxStaleKeys;
}
/**
* @return {Array<string>} Get the list of stale keys.
*/
getStaleKeys() {
return this.staleKeys_;
}
/**
* @param {string} key The new stale key.
*/
prependStaleKey(key) {
this.staleKeys_.unshift(key);
if (this.staleKeys_.length > this.maxStaleKeys) {
this.staleKeys_.length = this.maxStaleKeys;
}
}
/**
* Asynchronous layer level hit detection.
* @param {import("../pixel.js").Pixel} pixel Pixel.
* @return {Promise<Array<import("../Feature").FeatureLike>>} Promise that resolves with
* an array of features.
*/
getFeatures(pixel) {
return abstract();
}
/**
* @param {import("../pixel.js").Pixel} pixel Pixel.
* @return {Uint8ClampedArray|Uint8Array|Float32Array|DataView|null} Pixel data.
*/
getData(pixel) {
return null;
}
/**
* Determine whether render should be called.
* @abstract
* @param {import("../Map.js").FrameState} frameState Frame state.
* @return {boolean} Layer is ready to be rendered.
*/
prepareFrame(frameState) {
return abstract();
}
/**
* Render the layer.
* @abstract
* @param {import("../Map.js").FrameState} frameState Frame state.
* @param {HTMLElement|null} target Target that may be used to render content to.
* @return {HTMLElement} The rendered element.
*/
renderFrame(frameState, target) {
return abstract();
}
/**
* @abstract
* @param {import("../coordinate.js").Coordinate} coordinate Coordinate.
* @param {import("../Map.js").FrameState} frameState Frame state.
* @param {number} hitTolerance Hit tolerance in pixels.
* @param {import("./vector.js").FeatureCallback<T>} callback Feature callback.
* @param {Array<import("./Map.js").HitMatch<T>>} matches The hit detected matches with tolerance.
* @return {T|undefined} Callback result.
* @template T
*/
forEachFeatureAtCoordinate(
coordinate,
frameState,
hitTolerance,
callback,
matches,
) {
return undefined;
}
/**
* @return {LayerType} Layer.
*/
getLayer() {
return this.layer_;
}
/**
* Perform action necessary to get the layer rendered after new fonts have loaded
* @abstract
*/
handleFontsChanged() {}
/**
* Handle changes in image state.
* @param {import("../events/Event.js").default} event Image change event.
* @private
*/
handleImageChange_(event) {
const image = /** @type {import("../Image.js").default} */ (event.target);
if (
image.getState() === ImageState.LOADED ||
image.getState() === ImageState.ERROR
) {
this.renderIfReadyAndVisible();
}
}
/**
* Load the image if not already loaded, and register the image change
* listener if needed.
* @param {import("../Image.js").default} image Image.
* @return {boolean} `true` if the image is already loaded, `false` otherwise.
* @protected
*/
loadImage(image) {
let imageState = image.getState();
if (imageState != ImageState.LOADED && imageState != ImageState.ERROR) {
image.addEventListener(EventType.CHANGE, this.boundHandleImageChange_);
}
if (imageState == ImageState.IDLE) {
image.load();
imageState = image.getState();
}
return imageState == ImageState.LOADED;
}
/**
* @protected
*/
renderIfReadyAndVisible() {
const layer = this.getLayer();
if (layer && layer.getVisible() && layer.getSourceState() === 'ready') {
layer.changed();
}
}
/**
* @param {import("../Map.js").FrameState} frameState Frame state.
*/
renderDeferred(frameState) {}
/**
* Clean up.
* @override
*/
disposeInternal() {
delete this.layer_;
super.disposeInternal();
}
}
export default LayerRenderer;