ol
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OpenLayers mapping library
210 lines (203 loc) • 7.21 kB
JavaScript
/**
* @module ol/render/canvas/hitdetect
*/
import {ascending} from '../../array.js';
import {createCanvasContext2D} from '../../dom.js';
import {intersects} from '../../extent.js';
import {clamp} from '../../math.js';
import {
getTransformFromProjections,
getUserProjection,
toUserExtent,
} from '../../proj.js';
import {Icon} from '../../style.js';
import CanvasImmediateRenderer from './Immediate.js';
export const HIT_DETECT_RESOLUTION = 0.5;
/**
* @param {import("../../size.js").Size} size Canvas size in css pixels.
* @param {Array<import("../../transform.js").Transform>} transforms Transforms
* for rendering features to all worlds of the viewport, from coordinates to css
* pixels.
* @param {Array<import("../../Feature.js").FeatureLike>} features
* Features to consider for hit detection.
* @param {import("../../style/Style.js").StyleFunction|undefined} styleFunction
* Layer style function.
* @param {import("../../extent.js").Extent} extent Extent in render projection.
* @param {number} resolution Resolution.
* @param {number} rotation Rotation.
* @param {number} [squaredTolerance] Squared tolerance.
* @param {import("../../proj/Projection.js").default} [projection] Render projection.
* @return {ImageData} Hit detection image data.
*/
export function createHitDetectionImageData(
size,
transforms,
features,
styleFunction,
extent,
resolution,
rotation,
squaredTolerance,
projection,
) {
const userExtent = projection ? toUserExtent(extent, projection) : extent;
const width = size[0] * HIT_DETECT_RESOLUTION;
const height = size[1] * HIT_DETECT_RESOLUTION;
const context = createCanvasContext2D(width, height);
context.imageSmoothingEnabled = false;
const canvas = context.canvas;
const renderer = new CanvasImmediateRenderer(
context,
HIT_DETECT_RESOLUTION,
extent,
null,
rotation,
squaredTolerance,
projection
? getTransformFromProjections(getUserProjection(), projection)
: null,
);
const featureCount = features.length;
// Stretch hit detection index to use the whole available color range
const indexFactor = Math.floor((256 * 256 * 256 - 1) / featureCount);
const featuresByZIndex = {};
for (let i = 1; i <= featureCount; ++i) {
const feature = features[i - 1];
const featureStyleFunction = feature.getStyleFunction() || styleFunction;
if (!featureStyleFunction) {
continue;
}
let styles = featureStyleFunction(feature, resolution);
if (!styles) {
continue;
}
if (!Array.isArray(styles)) {
styles = [styles];
}
const index = i * indexFactor;
const color = index.toString(16).padStart(7, '#00000');
for (let j = 0, jj = styles.length; j < jj; ++j) {
const originalStyle = styles[j];
const geometry = originalStyle.getGeometryFunction()(feature);
if (!geometry || !intersects(userExtent, geometry.getExtent())) {
continue;
}
const style = originalStyle.clone();
const fill = style.getFill();
if (fill) {
fill.setColor(color);
}
const stroke = style.getStroke();
if (stroke) {
stroke.setColor(color);
stroke.setLineDash(null);
}
style.setText(undefined);
const image = originalStyle.getImage();
if (image) {
const imgSize = image.getImageSize();
if (!imgSize) {
continue;
}
const imgContext = createCanvasContext2D(
imgSize[0],
imgSize[1],
undefined,
{alpha: false},
);
const img = imgContext.canvas;
imgContext.fillStyle = color;
imgContext.fillRect(0, 0, img.width, img.height);
style.setImage(
new Icon({
img: img,
anchor: image.getAnchor(),
anchorXUnits: 'pixels',
anchorYUnits: 'pixels',
offset: image.getOrigin(),
opacity: 1,
size: image.getSize(),
scale: image.getScale(),
rotation: image.getRotation(),
rotateWithView: image.getRotateWithView(),
}),
);
}
const zIndex = style.getZIndex() || 0;
let byGeometryType = featuresByZIndex[zIndex];
if (!byGeometryType) {
byGeometryType = {};
featuresByZIndex[zIndex] = byGeometryType;
byGeometryType['Polygon'] = [];
byGeometryType['Circle'] = [];
byGeometryType['LineString'] = [];
byGeometryType['Point'] = [];
}
const type = geometry.getType();
if (type === 'GeometryCollection') {
const geometries =
/** @type {import("../../geom/GeometryCollection.js").default} */ (
geometry
).getGeometriesArrayRecursive();
for (let i = 0, ii = geometries.length; i < ii; ++i) {
const geometry = geometries[i];
byGeometryType[geometry.getType().replace('Multi', '')].push(
geometry,
style,
);
}
} else {
byGeometryType[type.replace('Multi', '')].push(geometry, style);
}
}
}
const zIndexKeys = Object.keys(featuresByZIndex).map(Number).sort(ascending);
for (let i = 0, ii = zIndexKeys.length; i < ii; ++i) {
const byGeometryType = featuresByZIndex[zIndexKeys[i]];
for (const type in byGeometryType) {
const geomAndStyle = byGeometryType[type];
for (let j = 0, jj = geomAndStyle.length; j < jj; j += 2) {
renderer.setStyle(geomAndStyle[j + 1]);
for (let k = 0, kk = transforms.length; k < kk; ++k) {
renderer.setTransform(transforms[k]);
renderer.drawGeometry(geomAndStyle[j]);
}
}
}
}
return context.getImageData(0, 0, canvas.width, canvas.height);
}
/**
* @param {import("../../pixel").Pixel} pixel Pixel coordinate on the hit
* detection canvas in css pixels.
* @param {Array<F>} features Features. Has to
* match the `features` array that was passed to `createHitDetectionImageData()`.
* @param {ImageData} imageData Hit detection image data generated by
* `createHitDetectionImageData()`.
* @return {Array<F>} Features.
* @template {import("../../Feature.js").FeatureLike} F
*/
export function hitDetect(pixel, features, imageData) {
/** @type {Array<F>} */
const resultFeatures = [];
if (imageData) {
const x = Math.floor(Math.round(pixel[0]) * HIT_DETECT_RESOLUTION);
const y = Math.floor(Math.round(pixel[1]) * HIT_DETECT_RESOLUTION);
// The pixel coordinate is clamped down to the hit-detect canvas' size to account
// for browsers returning coordinates slightly larger than the actual canvas size
// due to a non-integer pixel ratio.
const index =
(clamp(x, 0, imageData.width - 1) +
clamp(y, 0, imageData.height - 1) * imageData.width) *
4;
const r = imageData.data[index];
const g = imageData.data[index + 1];
const b = imageData.data[index + 2];
const i = b + 256 * (g + 256 * r);
const indexFactor = Math.floor((256 * 256 * 256 - 1) / features.length);
if (i && i % indexFactor === 0) {
resultFeatures.push(features[i / indexFactor - 1]);
}
}
return resultFeatures;
}