ol
Version:
OpenLayers mapping library
122 lines (110 loc) • 4.97 kB
JavaScript
/**
* @module ol/layer/WebGLVectorTile
*/
import WebGLVectorTileLayerRenderer from '../renderer/webgl/VectorTileLayer.js';
import BaseTileLayer from './BaseTile.js';
/***
* @template T
* @typedef {T extends import("../source/Vector.js").default<infer U extends import("../Feature.js").FeatureLike> ? U : never} ExtractedFeatureType
*/
/**
* @template {import("../source/VectorTile.js").default<FeatureType>} [VectorTileSourceType=import("../source/VectorTile.js").default<*>]
* @template {import('../Feature.js').FeatureLike} [FeatureType=ExtractedFeatureType<VectorTileSourceType>]
* @typedef {Object} Options
* @property {string} [className='ol-layer'] A CSS class name to set to the layer element.
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* FIXME: not supported yet
* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
* method was used.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be
* visible.
* @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will
* be visible.
* @property {VectorTileSourceType} [source] Source.
* @property {import('../style/flat.js').FlatStyleLike} style Layer style.
* @property {import('../style/flat.js').StyleVariables} [variables] Style variables. Each variable must hold a literal value (not
* an expression). These variables can be used as {@link import("../expr/expression.js").ExpressionValue expressions} in the styles properties
* using the `['var', 'varName']` operator.
* To update style variables, use the {@link import("./WebGLVector.js").default#updateStyleVariables} method.
* @property {import("./Base.js").BackgroundColor} [background] Background color for the layer. If not specified, no background
* will be rendered.
* FIXME: not supported yet
* @property {boolean} [disableHitDetection=false] Setting this to true will provide a slight performance boost, but will
* prevent all hit detection on the layer.
* @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.
*/
/**
* @classdesc
* Layer optimized for rendering large vector datasets.
*
* **Important: a `WebGLVector` layer must be manually disposed when removed, otherwise the underlying WebGL context
* will not be garbage collected.**
*
* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
* property on the layer object; for example, setting `title: 'My Title'` in the
* options means that `title` is observable, and has get/set accessors.
*
* @template {import("../source/VectorTile.js").default<FeatureType>} [VectorTileSourceType=import("../source/VectorTile.js").default<*>]
* @template {import('../Feature.js').FeatureLike} [FeatureType=ExtractedFeatureType<VectorTileSourceType>]
* @extends {BaseTileLayer<VectorTileSourceType, WebGLVectorTileLayerRenderer>}
*/
class WebGLVectorTileLayer extends BaseTileLayer {
/**
* @param {Options<VectorTileSourceType, FeatureType>} [options] Options.
*/
constructor(options) {
const baseOptions = Object.assign({}, options);
super(baseOptions);
/**
* @type {import('../style/flat.js').StyleVariables}
* @private
*/
this.styleVariables_ = options.variables || {};
/**
* @private
*/
this.style_ = options.style;
/**
* @private
*/
this.hitDetectionDisabled_ = !!options.disableHitDetection;
}
/**
* @override
*/
createRenderer() {
return new WebGLVectorTileLayerRenderer(this, {
style: this.style_,
variables: this.styleVariables_,
disableHitDetection: this.hitDetectionDisabled_,
cacheSize: this.getCacheSize(),
});
}
/**
* Update any variables used by the layer style and trigger a re-render.
* @param {import('../style/flat.js').StyleVariables} variables Variables to update.
*/
updateStyleVariables(variables) {
Object.assign(this.styleVariables_, variables);
this.changed();
}
/**
* Set the layer style.
* @param {import('../style/flat.js').FlatStyleLike} style Layer style.
*/
setStyle(style) {
this.style_ = style;
this.clearRenderer();
this.changed();
}
}
export default WebGLVectorTileLayer;