ol
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OpenLayers mapping library
174 lines • 7.77 kB
TypeScript
export default WebGLVectorLayer;
/**
* *
*/
export type ExtractedFeatureType<T> = T extends import("../source/Vector.js").default<infer U extends import("../Feature.js").FeatureLike> ? U : never;
export type Options<VectorSourceType extends import("../source/Vector.js").default<FeatureType> = import("../source.js").Vector<any>, FeatureType extends import("../Feature.js").FeatureLike = ExtractedFeatureType<VectorSourceType>> = {
/**
* A CSS class name to set to the layer element.
*/
className?: string | undefined;
/**
* Opacity (0, 1).
*/
opacity?: number | undefined;
/**
* Visibility.
*/
visible?: boolean | undefined;
/**
* The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* FIXME: not supported yet
*/
extent?: import("../extent.js").Extent | undefined;
/**
* The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
* method was used.
*/
zIndex?: number | undefined;
/**
* The minimum resolution (inclusive) at which this layer will be
* visible.
*/
minResolution?: number | undefined;
/**
* The maximum resolution (exclusive) below which this layer will
* be visible.
*/
maxResolution?: number | undefined;
/**
* The minimum view zoom level (exclusive) above which this layer will be
* visible.
*/
minZoom?: number | undefined;
/**
* The maximum view zoom level (inclusive) at which this layer will
* be visible.
*/
maxZoom?: number | undefined;
/**
* Source.
*/
source?: VectorSourceType | undefined;
/**
* Layer style.
*/
style: import("../style/flat.js").FlatStyleLike;
/**
* Style variables. Each variable must hold a literal value (not
* an expression). These variables can be used as {@link import ("../expr/expression.js").ExpressionValue expressions} in the styles properties
* using the `['var', 'varName']` operator.
* To update style variables, use the {@link import ("./WebGLVector.js").default#updateStyleVariables} method.
*/
variables?: {
[x: string]: string | number | boolean | number[];
} | undefined;
/**
* Background color for the layer. If not specified, no background
* will be rendered.
* FIXME: not supported yet
*/
background?: import("./Base.js").BackgroundColor | undefined;
/**
* Setting this to true will provide a slight performance boost, but will
* prevent all hit detection on the layer.
*/
disableHitDetection?: boolean | undefined;
/**
* Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.
*/
properties?: {
[x: string]: any;
} | undefined;
};
/***
* @template T
* @typedef {T extends import("../source/Vector.js").default<infer U extends import("../Feature.js").FeatureLike> ? U : never} ExtractedFeatureType
*/
/**
* @template {import("../source/Vector.js").default<FeatureType>} [VectorSourceType=import("../source/Vector.js").default<*>]
* @template {import('../Feature.js').FeatureLike} [FeatureType=ExtractedFeatureType<VectorSourceType>]
* @typedef {Object} Options
* @property {string} [className='ol-layer'] A CSS class name to set to the layer element.
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* FIXME: not supported yet
* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
* method was used.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be
* visible.
* @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will
* be visible.
* @property {VectorSourceType} [source] Source.
* @property {import('../style/flat.js').FlatStyleLike} style Layer style.
* @property {import('../style/flat.js').StyleVariables} [variables] Style variables. Each variable must hold a literal value (not
* an expression). These variables can be used as {@link import("../expr/expression.js").ExpressionValue expressions} in the styles properties
* using the `['var', 'varName']` operator.
* To update style variables, use the {@link import("./WebGLVector.js").default#updateStyleVariables} method.
* @property {import("./Base.js").BackgroundColor} [background] Background color for the layer. If not specified, no background
* will be rendered.
* FIXME: not supported yet
* @property {boolean} [disableHitDetection=false] Setting this to true will provide a slight performance boost, but will
* prevent all hit detection on the layer.
* @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.
*/
/**
* @classdesc
* Layer optimized for rendering large vector datasets.
*
* **Important: a `WebGLVector` layer must be manually disposed when removed, otherwise the underlying WebGL context
* will not be garbage collected.**
*
* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
* property on the layer object; for example, setting `title: 'My Title'` in the
* options means that `title` is observable, and has get/set accessors.
*
* @template {import("../source/Vector.js").default<FeatureType>} [VectorSourceType=import("../source/Vector.js").default<*>]
* @template {import('../Feature.js').FeatureLike} [FeatureType=ExtractedFeatureType<VectorSourceType>]
* @extends {Layer<VectorSourceType, WebGLVectorLayerRenderer>}
*/
declare class WebGLVectorLayer<VectorSourceType extends import("../source/Vector.js").default<FeatureType> = import("../source.js").Vector<any>, FeatureType extends import("../Feature.js").FeatureLike = ExtractedFeatureType<VectorSourceType>> extends Layer<VectorSourceType, WebGLVectorLayerRenderer, {
[x: string]: any;
}> {
/**
* @param {Options<VectorSourceType, FeatureType>} [options] Options.
*/
constructor(options?: Options<VectorSourceType, FeatureType>);
/**
* @type {import('../style/flat.js').StyleVariables}
* @private
*/
private styleVariables_;
/**
* @private
*/
private style_;
/**
* @private
*/
private hitDetectionDisabled_;
/**
* Update any variables used by the layer style and trigger a re-render.
* @param {import('../style/flat.js').StyleVariables} variables Variables to update.
*/
updateStyleVariables(variables: import("../style/flat.js").StyleVariables): void;
/**
* Set the layer style.
* @param {import('../style/flat.js').FlatStyleLike} style Layer style.
*/
setStyle(style: import("../style/flat.js").FlatStyleLike): void;
}
import WebGLVectorLayerRenderer from '../renderer/webgl/VectorLayer.js';
import Layer from './Layer.js';
//# sourceMappingURL=WebGLVector.d.ts.map