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OpenLayers mapping library

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export default WebGLVectorLayer; /** * * */ export type ExtractedFeatureType<T> = T extends import("../source/Vector.js").default<infer U extends import("../Feature.js").FeatureLike> ? U : never; export type Options<VectorSourceType extends import("../source/Vector.js").default<FeatureType> = import("../source.js").Vector<any>, FeatureType extends import("../Feature.js").FeatureLike = ExtractedFeatureType<VectorSourceType>> = { /** * A CSS class name to set to the layer element. */ className?: string | undefined; /** * Opacity (0, 1). */ opacity?: number | undefined; /** * Visibility. */ visible?: boolean | undefined; /** * The bounding extent for layer rendering. The layer will not be * rendered outside of this extent. * FIXME: not supported yet */ extent?: import("../extent.js").Extent | undefined; /** * The z-index for layer rendering. At rendering time, the layers * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()` * method was used. */ zIndex?: number | undefined; /** * The minimum resolution (inclusive) at which this layer will be * visible. */ minResolution?: number | undefined; /** * The maximum resolution (exclusive) below which this layer will * be visible. */ maxResolution?: number | undefined; /** * The minimum view zoom level (exclusive) above which this layer will be * visible. */ minZoom?: number | undefined; /** * The maximum view zoom level (inclusive) at which this layer will * be visible. */ maxZoom?: number | undefined; /** * Source. */ source?: VectorSourceType | undefined; /** * Layer style. */ style: import("../style/flat.js").FlatStyleLike; /** * Style variables. Each variable must hold a literal value (not * an expression). These variables can be used as {@link import ("../expr/expression.js").ExpressionValue expressions} in the styles properties * using the `['var', 'varName']` operator. * To update style variables, use the {@link import ("./WebGLVector.js").default#updateStyleVariables} method. */ variables?: { [x: string]: string | number | boolean | number[]; } | undefined; /** * Background color for the layer. If not specified, no background * will be rendered. * FIXME: not supported yet */ background?: import("./Base.js").BackgroundColor | undefined; /** * Setting this to true will provide a slight performance boost, but will * prevent all hit detection on the layer. */ disableHitDetection?: boolean | undefined; /** * Arbitrary observable properties. Can be accessed with `#get()` and `#set()`. */ properties?: { [x: string]: any; } | undefined; }; /*** * @template T * @typedef {T extends import("../source/Vector.js").default<infer U extends import("../Feature.js").FeatureLike> ? U : never} ExtractedFeatureType */ /** * @template {import("../source/Vector.js").default<FeatureType>} [VectorSourceType=import("../source/Vector.js").default<*>] * @template {import('../Feature.js').FeatureLike} [FeatureType=ExtractedFeatureType<VectorSourceType>] * @typedef {Object} Options * @property {string} [className='ol-layer'] A CSS class name to set to the layer element. * @property {number} [opacity=1] Opacity (0, 1). * @property {boolean} [visible=true] Visibility. * @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be * rendered outside of this extent. * FIXME: not supported yet * @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()` * method was used. * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be * visible. * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will * be visible. * @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be * visible. * @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will * be visible. * @property {VectorSourceType} [source] Source. * @property {import('../style/flat.js').FlatStyleLike} style Layer style. * @property {import('../style/flat.js').StyleVariables} [variables] Style variables. Each variable must hold a literal value (not * an expression). These variables can be used as {@link import("../expr/expression.js").ExpressionValue expressions} in the styles properties * using the `['var', 'varName']` operator. * To update style variables, use the {@link import("./WebGLVector.js").default#updateStyleVariables} method. * @property {import("./Base.js").BackgroundColor} [background] Background color for the layer. If not specified, no background * will be rendered. * FIXME: not supported yet * @property {boolean} [disableHitDetection=false] Setting this to true will provide a slight performance boost, but will * prevent all hit detection on the layer. * @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`. */ /** * @classdesc * Layer optimized for rendering large vector datasets. * * **Important: a `WebGLVector` layer must be manually disposed when removed, otherwise the underlying WebGL context * will not be garbage collected.** * * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject} * property on the layer object; for example, setting `title: 'My Title'` in the * options means that `title` is observable, and has get/set accessors. * * @template {import("../source/Vector.js").default<FeatureType>} [VectorSourceType=import("../source/Vector.js").default<*>] * @template {import('../Feature.js').FeatureLike} [FeatureType=ExtractedFeatureType<VectorSourceType>] * @extends {Layer<VectorSourceType, WebGLVectorLayerRenderer>} */ declare class WebGLVectorLayer<VectorSourceType extends import("../source/Vector.js").default<FeatureType> = import("../source.js").Vector<any>, FeatureType extends import("../Feature.js").FeatureLike = ExtractedFeatureType<VectorSourceType>> extends Layer<VectorSourceType, WebGLVectorLayerRenderer, { [x: string]: any; }> { /** * @param {Options<VectorSourceType, FeatureType>} [options] Options. */ constructor(options?: Options<VectorSourceType, FeatureType>); /** * @type {import('../style/flat.js').StyleVariables} * @private */ private styleVariables_; /** * @private */ private style_; /** * @private */ private hitDetectionDisabled_; /** * Update any variables used by the layer style and trigger a re-render. * @param {import('../style/flat.js').StyleVariables} variables Variables to update. */ updateStyleVariables(variables: import("../style/flat.js").StyleVariables): void; /** * Set the layer style. * @param {import('../style/flat.js').FlatStyleLike} style Layer style. */ setStyle(style: import("../style/flat.js").FlatStyleLike): void; } import WebGLVectorLayerRenderer from '../renderer/webgl/VectorLayer.js'; import Layer from './Layer.js'; //# sourceMappingURL=WebGLVector.d.ts.map