ol
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OpenLayers mapping library
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JavaScript
/**
* @module ol/layer/VectorTile
*/
import {assert} from '../asserts.js';
import CanvasVectorTileLayerRenderer from '../renderer/canvas/VectorTileLayer.js';
import BaseVectorLayer from './BaseVector.js';
import TileProperty from './TileProperty.js';
/***
* @template Return
* @typedef {import("../Observable").OnSignature<import("../Observable").EventTypes, import("../events/Event.js").default, Return> &
* import("../Observable").OnSignature<import("./Base").BaseLayerObjectEventTypes|
* import("./Layer.js").LayerEventType|'change:preload'|'change:useInterimTilesOnError', import("../Object").ObjectEvent, Return> &
* import("../Observable").OnSignature<import("../render/EventType").LayerRenderEventTypes, import("../render/Event").default, Return> &
* import("../Observable").CombinedOnSignature<import("../Observable").EventTypes|import("./Base").BaseLayerObjectEventTypes|
* import("./Layer.js").LayerEventType|'change:preload'|'change:useInterimTilesOnError'|import("../render/EventType").LayerRenderEventTypes, Return>} VectorTileLayerOnSignature
*/
/**
* @typedef {'hybrid' | 'vector'} VectorTileRenderType
*/
/***
* @template T
* @typedef {T extends import("../source/VectorTile.js").default<infer U extends import("../Feature.js").FeatureLike> ? U : never} ExtractedFeatureType
*/
/**
* @template {import("../source/VectorTile.js").default<FeatureType>} [VectorTileSourceType=import("../source/VectorTile.js").default<*>]
* @template {import("../Feature").FeatureLike} [FeatureType=ExtractedFeatureType<VectorTileSourceType>]
* @typedef {Object} Options
* @property {string} [className='ol-layer'] A CSS class name to set to the layer element.
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
* method was used.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be
* visible.
* @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will
* be visible.
* @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created. Use
* `null` to avoid the sort, but get an undefined draw order.
* @property {number} [renderBuffer=100] The buffer in pixels around the tile extent used by the
* renderer when getting features from the vector tile for the rendering or hit-detection.
* Recommended value: Vector tiles are usually generated with a buffer, so this value should match
* the largest possible buffer of the used tiles. It should be at least the size of the largest
* point symbol or line width.
* @property {VectorTileRenderType} [renderMode='hybrid'] Render mode for vector tiles:
* `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom
* animations. Point symbols and texts are accurately rendered as vectors and can stay upright on
* rotated views, but get lifted above all polygon and line elements.
* `'vector'`: Everything is rendered as vectors and the original render order is maintained. Use
* this mode for improved performance and visual epxerience on vector tile layers with not too many
* rendered features (e.g. for highlighting a subset of features of another layer with the same
* source).
* @property {VectorTileSourceType} [source] Source.
* @property {import("../Map.js").default} [map] Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use [map.addLayer()]{@link import("../Map.js").default#addLayer}.
* @property {boolean|string|number} [declutter=false] Declutter images and text. Any truthy value will enable
* decluttering. Within a layer, a feature rendered before another has higher priority. All layers with the
* same `declutter` value will be decluttered together. The priority is determined by the drawing order of the
* layers with the same `declutter` value. Higher in the layer stack means higher priority. To declutter distinct
* layers or groups of layers separately, use different truthy values for `declutter`.
* @property {import("../style/Style.js").StyleLike|import("../style/flat.js").FlatStyleLike|null} [style] Layer
* style. When set to `null`, only
* features that have their own style will be rendered. See {@link module:ol/style/Style~Style} for the default style
* which will be used if this is not set.
* @property {import("./Base.js").BackgroundColor} [background] Background color for the layer. If not specified, no
* background will be rendered.
* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be
* recreated during animations. This means that no vectors will be shown clipped, but the setting
* will have a performance impact for large amounts of vector data. When set to `false`, batches
* will be recreated when no animation is active.
* @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be
* recreated during interactions. See also `updateWhileAnimating`.
* @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0`
* means no preloading.
* @property {boolean} [useInterimTilesOnError=true] Deprecated. Use interim tiles on error.
* @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.
* @property {number} [cacheSize=0] The internal tile cache size. If too small, this will auto-grow to hold
* two zoom levels worth of tiles.
*/
/**
* @classdesc
* Layer for vector tile data that is rendered client-side.
* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
* property on the layer object; for example, setting `title: 'My Title'` in the
* options means that `title` is observable, and has get/set accessors.
*
* @template {import("../source/VectorTile.js").default<FeatureType>} [VectorTileSourceType=import("../source/VectorTile.js").default<*>]
* @template {import("../Feature.js").FeatureLike} [FeatureType=ExtractedFeatureType<VectorTileSourceType>]
* @extends {BaseVectorLayer<FeatureType, VectorTileSourceType, CanvasVectorTileLayerRenderer>}
* @api
*/
class VectorTileLayer extends BaseVectorLayer {
/**
* @param {Options<VectorTileSourceType, FeatureType>} [options] Options.
*/
constructor(options) {
options = options ? options : {};
const baseOptions = Object.assign({}, options);
delete baseOptions.preload;
const cacheSize = options.cacheSize === undefined ? 0 : options.cacheSize;
delete options.cacheSize;
delete baseOptions.useInterimTilesOnError;
super(baseOptions);
/***
* @type {VectorTileLayerOnSignature<import("../events").EventsKey>}
*/
this.on;
/***
* @type {VectorTileLayerOnSignature<import("../events").EventsKey>}
*/
this.once;
/***
* @type {VectorTileLayerOnSignature<void>}
*/
this.un;
/**
* @type {number|undefined}
* @private
*/
this.cacheSize_ = cacheSize;
const renderMode = options.renderMode || 'hybrid';
assert(
renderMode == 'hybrid' || renderMode == 'vector',
"`renderMode` must be `'hybrid'` or `'vector'`",
);
/**
* @private
* @type {VectorTileRenderType}
*/
this.renderMode_ = renderMode;
this.setPreload(options.preload ? options.preload : 0);
this.setUseInterimTilesOnError(
options.useInterimTilesOnError !== undefined
? options.useInterimTilesOnError
: true,
);
/**
* @return {import("./Base.js").BackgroundColor} Background color.
* @function
* @api
*/
this.getBackground;
/**
* @param {import("./Base.js").BackgroundColor} background Background color.
* @function
* @api
*/
this.setBackground;
}
/**
* @override
*/
createRenderer() {
return new CanvasVectorTileLayerRenderer(this, {
cacheSize: this.cacheSize_,
});
}
/**
* Get the topmost feature that intersects the given pixel on the viewport. Returns a promise
* that resolves with an array of features. The array will either contain the topmost feature
* when a hit was detected, or it will be empty.
*
* The hit detection algorithm used for this method is optimized for performance, but is less
* accurate than the one used in [map.getFeaturesAtPixel()]{@link import("../Map.js").default#getFeaturesAtPixel}.
* Text is not considered, and icons are only represented by their bounding box instead of the exact
* image.
*
* @param {import("../pixel.js").Pixel} pixel Pixel.
* @return {Promise<Array<import("../Feature").FeatureLike>>} Promise that resolves with an array of features.
* @api
* @override
*/
getFeatures(pixel) {
return super.getFeatures(pixel);
}
/**
* Get features whose bounding box intersects the provided extent. Only features for cached
* tiles for the last rendered zoom level are available in the source. So this method is only
* suitable for requesting tiles for extents that are currently rendered.
*
* Features are returned in random tile order and as they are included in the tiles. This means
* they can be clipped, duplicated across tiles, and simplified to the render resolution.
*
* @param {import("../extent.js").Extent} extent Extent.
* @return {Array<FeatureType>} Features.
* @api
*/
getFeaturesInExtent(extent) {
return /** @type {Array<FeatureType>} */ (
/** @type {*} */ (this.getRenderer().getFeaturesInExtent(extent))
);
}
/**
* @return {VectorTileRenderType} The render mode.
*/
getRenderMode() {
return this.renderMode_;
}
/**
* Return the level as number to which we will preload tiles up to.
* @return {number} The level to preload tiles up to.
* @observable
* @api
*/
getPreload() {
return /** @type {number} */ (this.get(TileProperty.PRELOAD));
}
/**
* Deprecated. Whether we use interim tiles on error.
* @return {boolean} Use interim tiles on error.
* @observable
* @api
*/
getUseInterimTilesOnError() {
return /** @type {boolean} */ (
this.get(TileProperty.USE_INTERIM_TILES_ON_ERROR)
);
}
/**
* Set the level as number to which we will preload tiles up to.
* @param {number} preload The level to preload tiles up to.
* @observable
* @api
*/
setPreload(preload) {
this.set(TileProperty.PRELOAD, preload);
}
/**
* Deprecated. Set whether we use interim tiles on error.
* @param {boolean} useInterimTilesOnError Use interim tiles on error.
* @observable
* @api
*/
setUseInterimTilesOnError(useInterimTilesOnError) {
this.set(TileProperty.USE_INTERIM_TILES_ON_ERROR, useInterimTilesOnError);
}
}
export default VectorTileLayer;