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OpenLayers mapping library

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export default VectorLayer; export type Options<VectorSourceType extends import("../source/Vector.js").default<FeatureType> = import("../source.js").Vector<any>, FeatureType extends import("../Feature.js").FeatureLike = import("./BaseVector.js").ExtractedFeatureType<VectorSourceType>> = { /** * A CSS class name to set to the layer element. */ className?: string | undefined; /** * Opacity (0, 1). */ opacity?: number | undefined; /** * Visibility. */ visible?: boolean | undefined; /** * The bounding extent for layer rendering. The layer will not be * rendered outside of this extent. */ extent?: import("../extent.js").Extent | undefined; /** * The z-index for layer rendering. At rendering time, the layers * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()` * method was used. */ zIndex?: number | undefined; /** * The minimum resolution (inclusive) at which this layer will be * visible. */ minResolution?: number | undefined; /** * The maximum resolution (exclusive) below which this layer will * be visible. */ maxResolution?: number | undefined; /** * The minimum view zoom level (exclusive) above which this layer will be * visible. */ minZoom?: number | undefined; /** * The maximum view zoom level (inclusive) at which this layer will * be visible. */ maxZoom?: number | undefined; /** * Render order. Function to be used when sorting * features before rendering. By default features are drawn in the order that they are created. Use * `null` to avoid the sort, but get an undefined draw order. */ renderOrder?: import("../render.js").OrderFunction | undefined; /** * The buffer in pixels around the viewport extent used by the * renderer when getting features from the vector source for the rendering or hit-detection. * Recommended value: the size of the largest symbol, line width or label. */ renderBuffer?: number | undefined; /** * Source. */ source?: VectorSourceType | undefined; /** * Sets the layer as overlay on a map. The map will not manage * this layer in its layers collection, and the layer will be rendered on top. This is useful for * temporary layers. The standard way to add a layer to a map and have it managed by the map is to * use [map.addLayer()]{@link import ("../Map.js").default#addLayer}. */ map?: import("../Map.js").default | undefined; /** * Declutter images and text. Any truthy value will enable * decluttering. Within a layer, a feature rendered before another has higher priority. All layers with the * same `declutter` value will be decluttered together. The priority is determined by the drawing order of the * layers with the same `declutter` value. Higher in the layer stack means higher priority. To declutter distinct * layers or groups of layers separately, use different truthy values for `declutter`. */ declutter?: string | number | boolean | undefined; /** * Layer style. When set to `null`, only * features that have their own style will be rendered. See {@link module :ol/style/Style~Style} for the default style * which will be used if this is not set. */ style?: import("../style/Style.js").StyleLike | import("../style/flat.js").FlatStyleLike | null | undefined; /** * Background color for the layer. If not specified, no background * will be rendered. */ background?: import("./Base.js").BackgroundColor | undefined; /** * When set to `true`, feature batches will * be recreated during animations. This means that no vectors will be shown clipped, but the * setting will have a performance impact for large amounts of vector data. When set to `false`, * batches will be recreated when no animation is active. */ updateWhileAnimating?: boolean | undefined; /** * When set to `true`, feature batches will * be recreated during interactions. See also `updateWhileAnimating`. */ updateWhileInteracting?: boolean | undefined; /** * Arbitrary observable properties. Can be accessed with `#get()` and `#set()`. */ properties?: { [x: string]: any; } | undefined; }; /** * @template {import("../source/Vector.js").default<FeatureType>} [VectorSourceType=import("../source/Vector.js").default<*>] * @template {import('../Feature.js').FeatureLike} [FeatureType=import("./BaseVector.js").ExtractedFeatureType<VectorSourceType>] * @typedef {Object} Options * @property {string} [className='ol-layer'] A CSS class name to set to the layer element. * @property {number} [opacity=1] Opacity (0, 1). * @property {boolean} [visible=true] Visibility. * @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be * rendered outside of this extent. * @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()` * method was used. * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be * visible. * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will * be visible. * @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be * visible. * @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will * be visible. * @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting * features before rendering. By default features are drawn in the order that they are created. Use * `null` to avoid the sort, but get an undefined draw order. * @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the * renderer when getting features from the vector source for the rendering or hit-detection. * Recommended value: the size of the largest symbol, line width or label. * @property {VectorSourceType} [source] Source. * @property {import("../Map.js").default} [map] Sets the layer as overlay on a map. The map will not manage * this layer in its layers collection, and the layer will be rendered on top. This is useful for * temporary layers. The standard way to add a layer to a map and have it managed by the map is to * use [map.addLayer()]{@link import("../Map.js").default#addLayer}. * @property {boolean|string|number} [declutter=false] Declutter images and text. Any truthy value will enable * decluttering. Within a layer, a feature rendered before another has higher priority. All layers with the * same `declutter` value will be decluttered together. The priority is determined by the drawing order of the * layers with the same `declutter` value. Higher in the layer stack means higher priority. To declutter distinct * layers or groups of layers separately, use different truthy values for `declutter`. * @property {import("../style/Style.js").StyleLike|import("../style/flat.js").FlatStyleLike|null} [style] Layer style. When set to `null`, only * features that have their own style will be rendered. See {@link module:ol/style/Style~Style} for the default style * which will be used if this is not set. * @property {import("./Base.js").BackgroundColor} [background] Background color for the layer. If not specified, no background * will be rendered. * @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will * be recreated during animations. This means that no vectors will be shown clipped, but the * setting will have a performance impact for large amounts of vector data. When set to `false`, * batches will be recreated when no animation is active. * @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will * be recreated during interactions. See also `updateWhileAnimating`. * @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`. */ /** * @classdesc * Vector data is rendered client-side, as vectors. This layer type provides most accurate rendering * even during animations. Points and labels stay upright on rotated views. For very large * amounts of vector data, performance may suffer during pan and zoom animations. In this case, * try {@link module:ol/layer/VectorImage~VectorImageLayer}. * * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject} * property on the layer object; for example, setting `title: 'My Title'` in the * options means that `title` is observable, and has get/set accessors. * * @template {import("../source/Vector.js").default<FeatureType>} [VectorSourceType=import("../source/Vector.js").default<*>] * @template {import('../Feature.js').FeatureLike} [FeatureType=import("./BaseVector.js").ExtractedFeatureType<VectorSourceType>] * @extends {BaseVectorLayer<FeatureType, VectorSourceType, CanvasVectorLayerRenderer>} * @api */ declare class VectorLayer<VectorSourceType extends import("../source/Vector.js").default<FeatureType> = import("../source.js").Vector<any>, FeatureType extends import("../Feature.js").FeatureLike = import("./BaseVector.js").ExtractedFeatureType<VectorSourceType>> extends BaseVectorLayer<FeatureType, VectorSourceType, CanvasVectorLayerRenderer> { /** * @param {Options<VectorSourceType, FeatureType>} [options] Options. */ constructor(options?: Options<VectorSourceType, FeatureType>); } import CanvasVectorLayerRenderer from '../renderer/canvas/VectorLayer.js'; import BaseVectorLayer from './BaseVector.js'; //# sourceMappingURL=Vector.d.ts.map