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OpenLayers mapping library

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export default TileGeometry; export type TileType = import("../VectorRenderTile").default; /** * @typedef {import("../VectorRenderTile").default} TileType */ /** * @extends {BaseTileRepresentation<TileType>} */ declare class TileGeometry extends BaseTileRepresentation<import("../VectorRenderTile").default> { /** * @param {import("./BaseTileRepresentation.js").TileRepresentationOptions<TileType>} options The tile texture options. * @param {Array<import("../render/webgl/VectorStyleRenderer.js").default>} styleRenderers Array of vector style renderers */ constructor(options: import("./BaseTileRepresentation.js").TileRepresentationOptions<TileType>, styleRenderers: Array<import("../render/webgl/VectorStyleRenderer.js").default>); /** * @private */ private batch_; /** * @private */ private styleRenderers_; /** * @type {Array<import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers>} */ buffers: Array<import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers>; /** * Each geometry tile also has a mask which consisted of a quad (two triangles); this mask is intended to * be rendered to an offscreen buffer, and be used to correctly mask tiles according to their zoom level * during rendering */ maskVertices: WebGLArrayBuffer; /** * @private */ private generateMaskBuffer_; /** * Will release a set of Webgl buffers * @param {import('../render/webgl/VectorStyleRenderer.js').WebGLBuffers|null} buffers Buffers */ disposeBuffers(buffers: import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers | null): void; } import BaseTileRepresentation from './BaseTileRepresentation.js'; import WebGLArrayBuffer from './Buffer.js'; //# sourceMappingURL=TileGeometry.d.ts.map