ol
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OpenLayers mapping library
639 lines (585 loc) • 18 kB
JavaScript
/**
* @module ol/style/RegularShape
*/
import ImageState from '../ImageState.js';
import {asArray} from '../color.js';
import {asColorLike} from '../colorlike.js';
import {createCanvasContext2D} from '../dom.js';
import {
defaultFillStyle,
defaultLineCap,
defaultLineJoin,
defaultLineWidth,
defaultMiterLimit,
defaultStrokeStyle,
} from '../render/canvas.js';
import IconImage from './IconImage.js';
import {shared as iconImageCache} from './IconImageCache.js';
import ImageStyle from './Image.js';
/**
* Specify radius for regular polygons, or both radius and radius2 for stars.
* @typedef {Object} Options
* @property {import("./Fill.js").default} [fill] Fill style.
* @property {number} points Number of points for stars and regular polygons. In case of a polygon, the number of points
* is the number of sides.
* @property {number} radius Radius of a regular polygon.
* @property {number} [radius2] Second radius to make a star instead of a regular polygon.
* @property {number} [angle=0] Shape's angle in radians. A value of 0 will have one of the shape's points facing up.
* @property {Array<number>} [displacement=[0, 0]] Displacement of the shape in pixels.
* Positive values will shift the shape right and up.
* @property {import("./Stroke.js").default} [stroke] Stroke style.
* @property {number} [rotation=0] Rotation in radians (positive rotation clockwise).
* @property {boolean} [rotateWithView=false] Whether to rotate the shape with the view.
* @property {number|import("../size.js").Size} [scale=1] Scale. Unless two dimensional scaling is required a better
* result may be obtained with appropriate settings for `radius` and `radius2`.
* @property {import('./Style.js').DeclutterMode} [declutterMode] Declutter mode.
*/
/**
* @typedef {Object} RenderOptions
* @property {import("../colorlike.js").ColorLike|undefined} strokeStyle StrokeStyle.
* @property {number} strokeWidth StrokeWidth.
* @property {number} size Size.
* @property {CanvasLineCap} lineCap LineCap.
* @property {Array<number>|null} lineDash LineDash.
* @property {number} lineDashOffset LineDashOffset.
* @property {CanvasLineJoin} lineJoin LineJoin.
* @property {number} miterLimit MiterLimit.
*/
/**
* @classdesc
* Set regular shape style for vector features. The resulting shape will be
* a regular polygon when `radius` is provided, or a star when both `radius` and
* `radius2` are provided.
* @api
*/
class RegularShape extends ImageStyle {
/**
* @param {Options} options Options.
*/
constructor(options) {
super({
opacity: 1,
rotateWithView:
options.rotateWithView !== undefined ? options.rotateWithView : false,
rotation: options.rotation !== undefined ? options.rotation : 0,
scale: options.scale !== undefined ? options.scale : 1,
displacement:
options.displacement !== undefined ? options.displacement : [0, 0],
declutterMode: options.declutterMode,
});
/**
* @private
* @type {HTMLCanvasElement|null}
*/
this.hitDetectionCanvas_ = null;
/**
* @private
* @type {import("./Fill.js").default|null}
*/
this.fill_ = options.fill !== undefined ? options.fill : null;
/**
* @private
* @type {Array<number>}
*/
this.origin_ = [0, 0];
/**
* @private
* @type {number}
*/
this.points_ = options.points;
/**
* @protected
* @type {number}
*/
this.radius = options.radius;
/**
* @private
* @type {number|undefined}
*/
this.radius2_ = options.radius2;
/**
* @private
* @type {number}
*/
this.angle_ = options.angle !== undefined ? options.angle : 0;
/**
* @private
* @type {import("./Stroke.js").default|null}
*/
this.stroke_ = options.stroke !== undefined ? options.stroke : null;
/**
* @private
* @type {import("../size.js").Size}
*/
this.size_;
/**
* @private
* @type {RenderOptions}
*/
this.renderOptions_;
/**
* @private
*/
this.imageState_ =
this.fill_ && this.fill_.loading()
? ImageState.LOADING
: ImageState.LOADED;
if (this.imageState_ === ImageState.LOADING) {
this.ready().then(() => (this.imageState_ = ImageState.LOADED));
}
this.render();
}
/**
* Clones the style.
* @return {RegularShape} The cloned style.
* @api
* @override
*/
clone() {
const scale = this.getScale();
const style = new RegularShape({
fill: this.getFill() ? this.getFill().clone() : undefined,
points: this.getPoints(),
radius: this.getRadius(),
radius2: this.getRadius2(),
angle: this.getAngle(),
stroke: this.getStroke() ? this.getStroke().clone() : undefined,
rotation: this.getRotation(),
rotateWithView: this.getRotateWithView(),
scale: Array.isArray(scale) ? scale.slice() : scale,
displacement: this.getDisplacement().slice(),
declutterMode: this.getDeclutterMode(),
});
style.setOpacity(this.getOpacity());
return style;
}
/**
* Get the anchor point in pixels. The anchor determines the center point for the
* symbolizer.
* @return {Array<number>} Anchor.
* @api
* @override
*/
getAnchor() {
const size = this.size_;
const displacement = this.getDisplacement();
const scale = this.getScaleArray();
// anchor is scaled by renderer but displacement should not be scaled
// so divide by scale here
return [
size[0] / 2 - displacement[0] / scale[0],
size[1] / 2 + displacement[1] / scale[1],
];
}
/**
* Get the angle used in generating the shape.
* @return {number} Shape's rotation in radians.
* @api
*/
getAngle() {
return this.angle_;
}
/**
* Get the fill style for the shape.
* @return {import("./Fill.js").default|null} Fill style.
* @api
*/
getFill() {
return this.fill_;
}
/**
* Set the fill style.
* @param {import("./Fill.js").default|null} fill Fill style.
* @api
*/
setFill(fill) {
this.fill_ = fill;
this.render();
}
/**
* @return {HTMLCanvasElement} Image element.
* @override
*/
getHitDetectionImage() {
if (!this.hitDetectionCanvas_) {
this.hitDetectionCanvas_ = this.createHitDetectionCanvas_(
this.renderOptions_,
);
}
return this.hitDetectionCanvas_;
}
/**
* Get the image icon.
* @param {number} pixelRatio Pixel ratio.
* @return {HTMLCanvasElement} Image or Canvas element.
* @api
* @override
*/
getImage(pixelRatio) {
const fillKey = this.fill_?.getKey();
const cacheKey =
`${pixelRatio},${this.angle_},${this.radius},${this.radius2_},${this.points_},${fillKey}` +
Object.values(this.renderOptions_).join(',');
let image = /** @type {HTMLCanvasElement} */ (
iconImageCache.get(cacheKey, null, null)?.getImage(1)
);
if (!image) {
const renderOptions = this.renderOptions_;
const size = Math.ceil(renderOptions.size * pixelRatio);
const context = createCanvasContext2D(size, size);
this.draw_(renderOptions, context, pixelRatio);
image = context.canvas;
iconImageCache.set(
cacheKey,
null,
null,
new IconImage(image, undefined, null, ImageState.LOADED, null),
);
}
return image;
}
/**
* Get the image pixel ratio.
* @param {number} pixelRatio Pixel ratio.
* @return {number} Pixel ratio.
* @override
*/
getPixelRatio(pixelRatio) {
return pixelRatio;
}
/**
* @return {import("../size.js").Size} Image size.
* @override
*/
getImageSize() {
return this.size_;
}
/**
* @return {import("../ImageState.js").default} Image state.
* @override
*/
getImageState() {
return this.imageState_;
}
/**
* Get the origin of the symbolizer.
* @return {Array<number>} Origin.
* @api
* @override
*/
getOrigin() {
return this.origin_;
}
/**
* Get the number of points for generating the shape.
* @return {number} Number of points for stars and regular polygons.
* @api
*/
getPoints() {
return this.points_;
}
/**
* Get the (primary) radius for the shape.
* @return {number} Radius.
* @api
*/
getRadius() {
return this.radius;
}
/**
* Get the secondary radius for the shape.
* @return {number|undefined} Radius2.
* @api
*/
getRadius2() {
return this.radius2_;
}
/**
* Get the size of the symbolizer (in pixels).
* @return {import("../size.js").Size} Size.
* @api
* @override
*/
getSize() {
return this.size_;
}
/**
* Get the stroke style for the shape.
* @return {import("./Stroke.js").default|null} Stroke style.
* @api
*/
getStroke() {
return this.stroke_;
}
/**
* Set the stroke style.
* @param {import("./Stroke.js").default|null} stroke Stroke style.
* @api
*/
setStroke(stroke) {
this.stroke_ = stroke;
this.render();
}
/**
* @param {function(import("../events/Event.js").default): void} listener Listener function.
* @override
*/
listenImageChange(listener) {}
/**
* Load not yet loaded URI.
* @override
*/
load() {}
/**
* @param {function(import("../events/Event.js").default): void} listener Listener function.
* @override
*/
unlistenImageChange(listener) {}
/**
* Calculate additional canvas size needed for the miter.
* @param {string} lineJoin Line join
* @param {number} strokeWidth Stroke width
* @param {number} miterLimit Miter limit
* @return {number} Additional canvas size needed
* @private
*/
calculateLineJoinSize_(lineJoin, strokeWidth, miterLimit) {
if (
strokeWidth === 0 ||
this.points_ === Infinity ||
(lineJoin !== 'bevel' && lineJoin !== 'miter')
) {
return strokeWidth;
}
// m | ^
// i | |\ .
// t >| #\
// e | |\ \ .
// r \s\
// | \t\ . .
// \r\ . .
// | \o\ . . . . .
// e \k\ . . . .
// | \e\ . . . . .
// d \ \ . . . .
// | _ _a_ _\# . . .
// r1 / ` . .
// | . .
// b / . .
// | . .
// / r2 . .
// | . .
// / . .
// |α . .
// / . .
// ° center
let r1 = this.radius;
let r2 = this.radius2_ === undefined ? r1 : this.radius2_;
if (r1 < r2) {
const tmp = r1;
r1 = r2;
r2 = tmp;
}
const points =
this.radius2_ === undefined ? this.points_ : this.points_ * 2;
const alpha = (2 * Math.PI) / points;
const a = r2 * Math.sin(alpha);
const b = Math.sqrt(r2 * r2 - a * a);
const d = r1 - b;
const e = Math.sqrt(a * a + d * d);
const miterRatio = e / a;
if (lineJoin === 'miter' && miterRatio <= miterLimit) {
return miterRatio * strokeWidth;
}
// Calculate the distance from center to the stroke corner where
// it was cut short because of the miter limit.
// l
// ----+---- <= distance from center to here is maxr
// /####|k ##\
// /#####^#####\
// /#### /+\# s #\
// /### h/+++\# t #\
// /### t/+++++\# r #\
// /### a/+++++++\# o #\
// /### p/++ fill +\# k #\
///#### /+++++^+++++\# e #\
//#####/+++++/+\+++++\#####\
const k = strokeWidth / 2 / miterRatio;
const l = (strokeWidth / 2) * (d / e);
const maxr = Math.sqrt((r1 + k) * (r1 + k) + l * l);
const bevelAdd = maxr - r1;
if (this.radius2_ === undefined || lineJoin === 'bevel') {
return bevelAdd * 2;
}
// If outer miter is over the miter limit the inner miter may reach through the
// center and be longer than the bevel, same calculation as above but swap r1 / r2.
const aa = r1 * Math.sin(alpha);
const bb = Math.sqrt(r1 * r1 - aa * aa);
const dd = r2 - bb;
const ee = Math.sqrt(aa * aa + dd * dd);
const innerMiterRatio = ee / aa;
if (innerMiterRatio <= miterLimit) {
const innerLength = (innerMiterRatio * strokeWidth) / 2 - r2 - r1;
return 2 * Math.max(bevelAdd, innerLength);
}
return bevelAdd * 2;
}
/**
* @return {RenderOptions} The render options
* @protected
*/
createRenderOptions() {
let lineCap = defaultLineCap;
let lineJoin = defaultLineJoin;
let miterLimit = 0;
let lineDash = null;
let lineDashOffset = 0;
let strokeStyle;
let strokeWidth = 0;
if (this.stroke_) {
strokeStyle = asColorLike(this.stroke_.getColor() ?? defaultStrokeStyle);
strokeWidth = this.stroke_.getWidth() ?? defaultLineWidth;
lineDash = this.stroke_.getLineDash();
lineDashOffset = this.stroke_.getLineDashOffset() ?? 0;
lineJoin = this.stroke_.getLineJoin() ?? defaultLineJoin;
lineCap = this.stroke_.getLineCap() ?? defaultLineCap;
miterLimit = this.stroke_.getMiterLimit() ?? defaultMiterLimit;
}
const add = this.calculateLineJoinSize_(lineJoin, strokeWidth, miterLimit);
const maxRadius = Math.max(this.radius, this.radius2_ || 0);
const size = Math.ceil(2 * maxRadius + add);
return {
strokeStyle: strokeStyle,
strokeWidth: strokeWidth,
size: size,
lineCap: lineCap,
lineDash: lineDash,
lineDashOffset: lineDashOffset,
lineJoin: lineJoin,
miterLimit: miterLimit,
};
}
/**
* @protected
*/
render() {
this.renderOptions_ = this.createRenderOptions();
const size = this.renderOptions_.size;
this.hitDetectionCanvas_ = null;
this.size_ = [size, size];
}
/**
* @private
* @param {RenderOptions} renderOptions Render options.
* @param {CanvasRenderingContext2D} context The rendering context.
* @param {number} pixelRatio The pixel ratio.
*/
draw_(renderOptions, context, pixelRatio) {
context.scale(pixelRatio, pixelRatio);
// set origin to canvas center
context.translate(renderOptions.size / 2, renderOptions.size / 2);
this.createPath_(context);
if (this.fill_) {
let color = this.fill_.getColor();
if (color === null) {
color = defaultFillStyle;
}
context.fillStyle = asColorLike(color);
context.fill();
}
if (renderOptions.strokeStyle) {
context.strokeStyle = renderOptions.strokeStyle;
context.lineWidth = renderOptions.strokeWidth;
if (renderOptions.lineDash) {
context.setLineDash(renderOptions.lineDash);
context.lineDashOffset = renderOptions.lineDashOffset;
}
context.lineCap = renderOptions.lineCap;
context.lineJoin = renderOptions.lineJoin;
context.miterLimit = renderOptions.miterLimit;
context.stroke();
}
}
/**
* @private
* @param {RenderOptions} renderOptions Render options.
* @return {HTMLCanvasElement} Canvas containing the icon
*/
createHitDetectionCanvas_(renderOptions) {
let context;
if (this.fill_) {
let color = this.fill_.getColor();
// determine if fill is transparent (or pattern or gradient)
let opacity = 0;
if (typeof color === 'string') {
color = asArray(color);
}
if (color === null) {
opacity = 1;
} else if (Array.isArray(color)) {
opacity = color.length === 4 ? color[3] : 1;
}
if (opacity === 0) {
// if a transparent fill style is set, create an extra hit-detection image
// with a default fill style
context = createCanvasContext2D(renderOptions.size, renderOptions.size);
this.drawHitDetectionCanvas_(renderOptions, context);
}
}
return context ? context.canvas : this.getImage(1);
}
/**
* @private
* @param {CanvasRenderingContext2D} context The context to draw in.
*/
createPath_(context) {
let points = this.points_;
const radius = this.radius;
if (points === Infinity) {
context.arc(0, 0, radius, 0, 2 * Math.PI);
} else {
const radius2 = this.radius2_ === undefined ? radius : this.radius2_;
if (this.radius2_ !== undefined) {
points *= 2;
}
const startAngle = this.angle_ - Math.PI / 2;
const step = (2 * Math.PI) / points;
for (let i = 0; i < points; i++) {
const angle0 = startAngle + i * step;
const radiusC = i % 2 === 0 ? radius : radius2;
context.lineTo(radiusC * Math.cos(angle0), radiusC * Math.sin(angle0));
}
context.closePath();
}
}
/**
* @private
* @param {RenderOptions} renderOptions Render options.
* @param {CanvasRenderingContext2D} context The context.
*/
drawHitDetectionCanvas_(renderOptions, context) {
// set origin to canvas center
context.translate(renderOptions.size / 2, renderOptions.size / 2);
this.createPath_(context);
context.fillStyle = defaultFillStyle;
context.fill();
if (renderOptions.strokeStyle) {
context.strokeStyle = renderOptions.strokeStyle;
context.lineWidth = renderOptions.strokeWidth;
if (renderOptions.lineDash) {
context.setLineDash(renderOptions.lineDash);
context.lineDashOffset = renderOptions.lineDashOffset;
}
context.lineJoin = renderOptions.lineJoin;
context.miterLimit = renderOptions.miterLimit;
context.stroke();
}
}
/**
* @override
*/
ready() {
return this.fill_ ? this.fill_.ready() : Promise.resolve();
}
}
export default RegularShape;