ol
Version:
OpenLayers mapping library
579 lines (516 loc) • 17 kB
JavaScript
/**
* @module ol/reproj/DataTile
*/
import DataTile, {asArrayLike, asImageLike, toArray} from '../DataTile.js';
import TileState from '../TileState.js';
import {createCanvasContext2D} from '../dom.js';
import EventType from '../events/EventType.js';
import {listen, unlistenByKey} from '../events.js';
import {getArea, getIntersection, getWidth, wrapAndSliceX} from '../extent.js';
import {clamp} from '../math.js';
import {calculateSourceExtentResolution} from '../reproj.js';
import Triangulation from './Triangulation.js';
import {ERROR_THRESHOLD} from './common.js';
import {
canvasGLPool,
createCanvasContextWebGL,
releaseGLCanvas,
render as renderReprojected,
} from './glreproj.js';
/**
* @typedef {function(number, number, number, number) : import("../DataTile.js").default} TileGetter
*/
/**
* @typedef {Object} TileOffset
* @property {DataTile} tile Tile.
* @property {number} offset Offset.
*/
/**
* @typedef {Object} Options
* @property {import("../proj/Projection.js").default} sourceProj Source projection.
* @property {import("../tilegrid/TileGrid.js").default} sourceTileGrid Source tile grid.
* @property {import("../proj/Projection.js").default} targetProj Target projection.
* @property {import("../tilegrid/TileGrid.js").default} targetTileGrid Target tile grid.
* @property {import("../tilecoord.js").TileCoord} tileCoord Coordinate of the tile.
* @property {import("../tilecoord.js").TileCoord} [wrappedTileCoord] Coordinate of the tile wrapped in X.
* @property {number} pixelRatio Pixel ratio.
* @property {number} gutter Gutter of the source tiles.
* @property {TileGetter} getTileFunction Function returning source tiles (z, x, y, pixelRatio).
* @property {boolean} [interpolate=false] Use interpolated values when resampling. By default,
* the nearest neighbor is used when resampling.
* @property {number} [errorThreshold] Acceptable reprojection error (in px).
* @property {number} [transition=250] A duration for tile opacity
* transitions in milliseconds. A duration of 0 disables the opacity transition.
* @property {import("../transform.js").Transform} [transformMatrix] Source transform matrix.
* @property {boolean} [renderEdges] Render reprojection edges.
*/
/**
* @classdesc
* Class encapsulating single reprojected data tile.
* See {@link module:ol/source/DataTile~DataTileSource}.
*
*/
class ReprojDataTile extends DataTile {
/**
* @param {Options} options Tile options.
*/
constructor(options) {
super({
tileCoord: options.tileCoord,
loader: () => Promise.resolve(new Uint8ClampedArray(4)),
interpolate: options.interpolate,
transition: options.transition,
});
/**
* @private
* @type {boolean | Array<number>}
*/
this.renderEdges_ =
options.renderEdges !== undefined ? options.renderEdges : false;
/**
* @private
* @type {number}
*/
this.pixelRatio_ = options.pixelRatio;
/**
* @private
* @type {number}
*/
this.gutter_ = options.gutter;
/**
* @type {import("../DataTile.js").Data}
* @private
*/
this.reprojData_ = null;
/**
* @type {Error}
* @private
*/
this.reprojError_ = null;
/**
* @type {import('../size.js').Size}
* @private
*/
this.reprojSize_ = undefined;
/**
* @private
* @type {import("../tilegrid/TileGrid.js").default}
*/
this.sourceTileGrid_ = options.sourceTileGrid;
/**
* @private
* @type {import("../tilegrid/TileGrid.js").default}
*/
this.targetTileGrid_ = options.targetTileGrid;
/**
* @private
* @type {import("../tilecoord.js").TileCoord}
*/
this.wrappedTileCoord_ = options.wrappedTileCoord || options.tileCoord;
/**
* @private
* @type {!Array<TileOffset>}
*/
this.sourceTiles_ = [];
/**
* @private
* @type {?Array<import("../events.js").EventsKey>}
*/
this.sourcesListenerKeys_ = null;
/**
* @private
* @type {number}
*/
this.sourceZ_ = 0;
const sourceProj = options.sourceProj;
const sourceProjExtent = sourceProj.getExtent();
const sourceTileGridExtent = options.sourceTileGrid.getExtent();
/**
* @private
* @type {import("../extent.js").Extent}
*/
this.clipExtent_ = sourceProj.canWrapX()
? sourceTileGridExtent
? getIntersection(sourceProjExtent, sourceTileGridExtent)
: sourceProjExtent
: sourceTileGridExtent;
const targetExtent = this.targetTileGrid_.getTileCoordExtent(
this.wrappedTileCoord_,
);
const maxTargetExtent = this.targetTileGrid_.getExtent();
let maxSourceExtent = this.sourceTileGrid_.getExtent();
const limitedTargetExtent = maxTargetExtent
? getIntersection(targetExtent, maxTargetExtent)
: targetExtent;
if (getArea(limitedTargetExtent) === 0) {
// Tile is completely outside range -> EMPTY
// TODO: is it actually correct that the source even creates the tile ?
this.state = TileState.EMPTY;
return;
}
if (sourceProjExtent) {
if (!maxSourceExtent) {
maxSourceExtent = sourceProjExtent;
} else {
maxSourceExtent = getIntersection(maxSourceExtent, sourceProjExtent);
}
}
const targetResolution = this.targetTileGrid_.getResolution(
this.wrappedTileCoord_[0],
);
const targetProj = options.targetProj;
const sourceResolution = calculateSourceExtentResolution(
sourceProj,
targetProj,
limitedTargetExtent,
targetResolution,
);
if (!isFinite(sourceResolution) || sourceResolution <= 0) {
// invalid sourceResolution -> EMPTY
// probably edges of the projections when no extent is defined
this.state = TileState.EMPTY;
return;
}
const errorThresholdInPixels =
options.errorThreshold !== undefined
? options.errorThreshold
: ERROR_THRESHOLD;
/**
* @private
* @type {!import("./Triangulation.js").default}
*/
this.triangulation_ = new Triangulation(
sourceProj,
targetProj,
limitedTargetExtent,
maxSourceExtent,
sourceResolution * errorThresholdInPixels,
targetResolution,
options.transformMatrix,
);
if (this.triangulation_.getTriangles().length === 0) {
// no valid triangles -> EMPTY
this.state = TileState.EMPTY;
return;
}
this.sourceZ_ = this.sourceTileGrid_.getZForResolution(sourceResolution);
let sourceExtent = this.triangulation_.calculateSourceExtent();
if (maxSourceExtent) {
if (sourceProj.canWrapX()) {
sourceExtent[1] = clamp(
sourceExtent[1],
maxSourceExtent[1],
maxSourceExtent[3],
);
sourceExtent[3] = clamp(
sourceExtent[3],
maxSourceExtent[1],
maxSourceExtent[3],
);
} else {
sourceExtent = getIntersection(sourceExtent, maxSourceExtent);
}
}
if (!getArea(sourceExtent)) {
this.state = TileState.EMPTY;
} else {
let worldWidth = 0;
let worldsAway = 0;
if (sourceProj.canWrapX()) {
worldWidth = getWidth(sourceProjExtent);
worldsAway = Math.floor(
(sourceExtent[0] - sourceProjExtent[0]) / worldWidth,
);
}
const sourceExtents = wrapAndSliceX(
sourceExtent.slice(),
sourceProj,
true,
);
sourceExtents.forEach((extent) => {
const sourceRange = this.sourceTileGrid_.getTileRangeForExtentAndZ(
extent,
this.sourceZ_,
);
const getTile = options.getTileFunction;
for (let srcX = sourceRange.minX; srcX <= sourceRange.maxX; srcX++) {
for (let srcY = sourceRange.minY; srcY <= sourceRange.maxY; srcY++) {
const tile = getTile(this.sourceZ_, srcX, srcY, this.pixelRatio_);
if (tile) {
const offset = worldsAway * worldWidth;
this.sourceTiles_.push({tile, offset});
}
}
}
++worldsAway;
});
if (this.sourceTiles_.length === 0) {
this.state = TileState.EMPTY;
}
}
}
/**
* Get the tile size.
* @return {import('../size.js').Size} Tile size.
* @override
*/
getSize() {
return this.reprojSize_;
}
/**
* Get the data for the tile.
* @return {import("../DataTile.js").Data} Tile data.
* @override
*/
getData() {
return this.reprojData_;
}
/**
* Get any loading error.
* @return {Error} Loading error.
* @override
*/
getError() {
return this.reprojError_;
}
/**
* @private
*/
reproject_() {
const dataSources = [];
let imageLike = false;
this.sourceTiles_.forEach((source) => {
const tile = source.tile;
if (!tile || tile.getState() !== TileState.LOADED) {
return;
}
const size = tile.getSize();
const gutter = this.gutter_;
/**
* @type {import("../DataTile.js").ArrayLike}
*/
let tileData;
const arrayData = asArrayLike(tile.getData());
if (arrayData) {
tileData = arrayData;
} else {
imageLike = true;
tileData = toArray(asImageLike(tile.getData()));
}
const pixelSize = [size[0] + 2 * gutter, size[1] + 2 * gutter];
const isFloat = tileData instanceof Float32Array;
const pixelCount = pixelSize[0] * pixelSize[1];
const DataType = isFloat ? Float32Array : Uint8ClampedArray;
const tileDataR = new DataType(tileData.buffer);
const bytesPerElement = DataType.BYTES_PER_ELEMENT;
const bytesPerPixel = (bytesPerElement * tileDataR.length) / pixelCount;
const bytesPerRow = tileDataR.byteLength / pixelSize[1];
const bandCount = Math.floor(
bytesPerRow / bytesPerElement / pixelSize[0],
);
const extent = this.sourceTileGrid_.getTileCoordExtent(tile.tileCoord);
extent[0] += source.offset;
extent[2] += source.offset;
const clipExtent = this.clipExtent_?.slice();
if (clipExtent) {
clipExtent[0] += source.offset;
clipExtent[2] += source.offset;
}
dataSources.push({
extent: extent,
clipExtent: clipExtent,
data: tileDataR,
dataType: DataType,
bytesPerPixel: bytesPerPixel,
pixelSize: pixelSize,
bandCount: bandCount,
});
});
this.sourceTiles_.length = 0;
if (dataSources.length === 0) {
this.state = TileState.ERROR;
this.changed();
return;
}
const z = this.wrappedTileCoord_[0];
const size = this.targetTileGrid_.getTileSize(z);
const targetWidth = typeof size === 'number' ? size : size[0];
const targetHeight = typeof size === 'number' ? size : size[1];
const outWidth = targetWidth * this.pixelRatio_;
const outHeight = targetHeight * this.pixelRatio_;
const targetResolution = this.targetTileGrid_.getResolution(z);
const sourceResolution = this.sourceTileGrid_.getResolution(this.sourceZ_);
const targetExtent = this.targetTileGrid_.getTileCoordExtent(
this.wrappedTileCoord_,
);
const bandCount = dataSources[0].bandCount;
const dataR = new dataSources[0].dataType(bandCount * outWidth * outHeight);
const gl = createCanvasContextWebGL(outWidth, outHeight, canvasGLPool, {
premultipliedAlpha: false,
antialias: false,
});
let willInterpolate;
const format = gl.RGBA;
let textureType;
if (dataSources[0].dataType == Float32Array) {
textureType = gl.FLOAT;
gl.getExtension('WEBGL_color_buffer_float');
gl.getExtension('OES_texture_float');
gl.getExtension('EXT_float_blend');
const extension = gl.getExtension('OES_texture_float_linear');
const canInterpolate = extension !== null;
willInterpolate = canInterpolate && this.interpolate;
} else {
textureType = gl.UNSIGNED_BYTE;
willInterpolate = this.interpolate;
}
const BANDS_PR_REPROJ = 4;
const reprojs = Math.ceil(bandCount / BANDS_PR_REPROJ);
for (let reproj = reprojs - 1; reproj >= 0; --reproj) {
const sources = [];
for (let i = 0, len = dataSources.length; i < len; ++i) {
const dataSource = dataSources[i];
const pixelSize = dataSource.pixelSize;
const width = pixelSize[0];
const height = pixelSize[1];
const data = new dataSource.dataType(BANDS_PR_REPROJ * width * height);
const dataS = dataSource.data;
let offset = reproj * BANDS_PR_REPROJ;
for (let j = 0, len = data.length; j < len; j += BANDS_PR_REPROJ) {
data[j] = dataS[offset];
data[j + 1] = dataS[offset + 1];
data[j + 2] = dataS[offset + 2];
data[j + 3] = dataS[offset + 3];
offset += bandCount;
}
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
if (willInterpolate) {
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
} else {
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
}
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texImage2D(
gl.TEXTURE_2D,
0,
format,
width,
height,
0,
format,
textureType,
data,
);
sources.push({
extent: dataSource.extent,
clipExtent: dataSource.clipExtent,
texture: texture,
width: width,
height: height,
});
}
const {framebuffer, width, height} = renderReprojected(
gl,
targetWidth,
targetHeight,
this.pixelRatio_,
sourceResolution,
targetResolution,
targetExtent,
this.triangulation_,
sources,
this.gutter_,
textureType,
this.renderEdges_,
willInterpolate,
);
// The texture is always RGBA.
const rows = width;
const cols = height * BANDS_PR_REPROJ;
const data = new dataSources[0].dataType(rows * cols);
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
gl.readPixels(0, 0, width, height, gl.RGBA, textureType, data);
let offset = reproj * BANDS_PR_REPROJ;
for (let i = 0, len = data.length; i < len; i += BANDS_PR_REPROJ) {
// The data read by `readPixels` is flipped in the y-axis so flip it again.
const flipY = (rows - 1 - ((i / cols) | 0)) * cols + (i % cols);
dataR[offset] = data[flipY];
dataR[offset + 1] = data[flipY + 1];
dataR[offset + 2] = data[flipY + 2];
dataR[offset + 3] = data[flipY + 3];
offset += bandCount;
}
}
releaseGLCanvas(gl);
canvasGLPool.push(gl.canvas);
if (imageLike) {
const context = createCanvasContext2D(targetWidth, targetHeight);
const imageData = new ImageData(dataR, targetWidth);
context.putImageData(imageData, 0, 0);
this.reprojData_ = context.canvas;
} else {
this.reprojData_ = dataR;
}
this.reprojSize_ = [Math.round(outWidth), Math.round(outHeight)];
this.state = TileState.LOADED;
this.changed();
}
/**
* Load not yet loaded URI.
* @override
*/
load() {
if (this.state !== TileState.IDLE && this.state !== TileState.ERROR) {
return;
}
this.state = TileState.LOADING;
this.changed();
let leftToLoad = 0;
this.sourcesListenerKeys_ = [];
this.sourceTiles_.forEach(({tile}) => {
const state = tile.getState();
if (state !== TileState.IDLE && state !== TileState.LOADING) {
return;
}
leftToLoad++;
const sourceListenKey = listen(tile, EventType.CHANGE, () => {
const state = tile.getState();
if (
state == TileState.LOADED ||
state == TileState.ERROR ||
state == TileState.EMPTY
) {
unlistenByKey(sourceListenKey);
leftToLoad--;
if (leftToLoad === 0) {
this.unlistenSources_();
this.reproject_();
}
}
});
this.sourcesListenerKeys_.push(sourceListenKey);
});
if (leftToLoad === 0) {
setTimeout(this.reproject_.bind(this), 0);
} else {
this.sourceTiles_.forEach(function ({tile}) {
const state = tile.getState();
if (state == TileState.IDLE) {
tile.load();
}
});
}
}
/**
* @private
*/
unlistenSources_() {
this.sourcesListenerKeys_.forEach(unlistenByKey);
this.sourcesListenerKeys_ = null;
}
}
export default ReprojDataTile;