ol
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OpenLayers mapping library
627 lines (592 loc) • 20 kB
JavaScript
/**
* @module ol/render/webgl/MixedGeometryBatch
*/
import {inflateEnds} from '../../geom/flat/orient.js';
import RenderFeature from '../../render/Feature.js';
import {getUid} from '../../util.js';
/**
* @typedef {import("../../Feature.js").default} Feature
*/
/**
* @typedef {import("../../geom/Geometry.js").Type} GeometryType
*/
/**
* @typedef {Object} GeometryBatchItem Object that holds a reference to a feature as well as the raw coordinates of its various geometries
* @property {Feature|RenderFeature} feature Feature
* @property {Array<Array<number>>} flatCoordss Array of flat coordinates arrays, one for each geometry related to the feature
* @property {number} [verticesCount] Only defined for linestring and polygon batches
* @property {number} [ringsCount] Only defined for polygon batches
* @property {Array<Array<number>>} [ringsVerticesCounts] Array of vertices counts in each ring for each geometry; only defined for polygons batches
* @property {number} [ref] The reference in the global batch (used for hit detection)
*/
/**
* @typedef {PointGeometryBatch|LineStringGeometryBatch|PolygonGeometryBatch} GeometryBatch
*/
/**
* @typedef {Object} PolygonGeometryBatch A geometry batch specific to polygons
* @property {Object<string, GeometryBatchItem>} entries Dictionary of all entries in the batch with associated computed values.
* One entry corresponds to one feature. Key is feature uid.
* @property {number} geometriesCount Amount of geometries in the batch.
* @property {number} verticesCount Amount of vertices from geometries in the batch.
* @property {number} ringsCount How many outer and inner rings in this batch.
*/
/**
* @typedef {Object} LineStringGeometryBatch A geometry batch specific to lines
* @property {Object<string, GeometryBatchItem>} entries Dictionary of all entries in the batch with associated computed values.
* One entry corresponds to one feature. Key is feature uid.
* @property {number} geometriesCount Amount of geometries in the batch.
* @property {number} verticesCount Amount of vertices from geometries in the batch.
*/
/**
* @typedef {Object} PointGeometryBatch A geometry batch specific to points
* @property {Object<string, GeometryBatchItem>} entries Dictionary of all entries in the batch with associated computed values.
* One entry corresponds to one feature. Key is feature uid.
* @property {number} geometriesCount Amount of geometries in the batch.
*/
/**
* @classdesc This class is used to group several geometries of various types together for faster rendering.
* Three inner batches are maintained for polygons, lines and points. Each time a feature is added, changed or removed
* from the batch, these inner batches are modified accordingly in order to keep them up-to-date.
*
* A feature can be present in several inner batches, for example a polygon geometry will be present in the polygon batch
* and its linear rings will be present in the line batch. Multi geometries are also broken down into individual geometries
* and added to the corresponding batches in a recursive manner.
*
* Corresponding {@link module:ol/render/webgl/BatchRenderer} instances are then used to generate the render instructions
* and WebGL buffers (vertices and indices) for each inner batches; render instructions are stored on the inner batches,
* alongside the transform used to convert world coords to screen coords at the time these instructions were generated.
* The resulting WebGL buffers are stored on the batches as well.
*
* An important aspect of geometry batches is that there is no guarantee that render instructions and WebGL buffers
* are synchronized, i.e. render instructions can describe a new state while WebGL buffers might not have been written yet.
* This is why two world-to-screen transforms are stored on each batch: one for the render instructions and one for
* the WebGL buffers.
*/
class MixedGeometryBatch {
constructor() {
/**
* @private
*/
this.globalCounter_ = 0;
/**
* Refs are used as keys for hit detection.
* @type {Map<number, Feature|RenderFeature>}
* @private
*/
this.refToFeature_ = new Map();
/**
* Features are split in "entries", which are individual geometries. We use the following map to share a single ref for all those entries.
* @type {Map<string, number>}
* @private
*/
this.uidToRef_ = new Map();
/**
* The precision in WebGL shaders is limited.
* To keep the refs as small as possible we maintain an array of freed up references.
* @type {Array<number>}
* @private
*/
this.freeGlobalRef_ = [];
/**
* @type {PolygonGeometryBatch}
*/
this.polygonBatch = {
entries: {},
geometriesCount: 0,
verticesCount: 0,
ringsCount: 0,
};
/**
* @type {PointGeometryBatch}
*/
this.pointBatch = {
entries: {},
geometriesCount: 0,
};
/**
* @type {LineStringGeometryBatch}
*/
this.lineStringBatch = {
entries: {},
geometriesCount: 0,
verticesCount: 0,
};
}
/**
* @param {Array<Feature|RenderFeature>} features Array of features to add to the batch
* @param {import("../../proj.js").TransformFunction} [projectionTransform] Projection transform.
*/
addFeatures(features, projectionTransform) {
for (let i = 0; i < features.length; i++) {
this.addFeature(features[i], projectionTransform);
}
}
/**
* @param {Feature|RenderFeature} feature Feature to add to the batch
* @param {import("../../proj.js").TransformFunction} [projectionTransform] Projection transform.
*/
addFeature(feature, projectionTransform) {
let geometry = feature.getGeometry();
if (!geometry) {
return;
}
if (projectionTransform) {
geometry = geometry.clone();
geometry.applyTransform(projectionTransform);
}
this.addGeometry_(geometry, feature);
}
/**
* @param {Feature|RenderFeature} feature Feature
* @return {GeometryBatchItem|void} the cleared entry
* @private
*/
clearFeatureEntryInPointBatch_(feature) {
const featureUid = getUid(feature);
const entry = this.pointBatch.entries[featureUid];
if (!entry) {
return;
}
this.pointBatch.geometriesCount -= entry.flatCoordss.length;
delete this.pointBatch.entries[featureUid];
return entry;
}
/**
* @param {Feature|RenderFeature} feature Feature
* @return {GeometryBatchItem|void} the cleared entry
* @private
*/
clearFeatureEntryInLineStringBatch_(feature) {
const featureUid = getUid(feature);
const entry = this.lineStringBatch.entries[featureUid];
if (!entry) {
return;
}
this.lineStringBatch.verticesCount -= entry.verticesCount;
this.lineStringBatch.geometriesCount -= entry.flatCoordss.length;
delete this.lineStringBatch.entries[featureUid];
return entry;
}
/**
* @param {Feature|RenderFeature} feature Feature
* @return {GeometryBatchItem|void} the cleared entry
* @private
*/
clearFeatureEntryInPolygonBatch_(feature) {
const featureUid = getUid(feature);
const entry = this.polygonBatch.entries[featureUid];
if (!entry) {
return;
}
this.polygonBatch.verticesCount -= entry.verticesCount;
this.polygonBatch.ringsCount -= entry.ringsCount;
this.polygonBatch.geometriesCount -= entry.flatCoordss.length;
delete this.polygonBatch.entries[featureUid];
return entry;
}
/**
* @param {import("../../geom.js").Geometry|RenderFeature} geometry Geometry
* @param {Feature|RenderFeature} feature Feature
* @private
*/
addGeometry_(geometry, feature) {
const type = geometry.getType();
switch (type) {
case 'GeometryCollection': {
const geometries =
/** @type {import("../../geom.js").GeometryCollection} */ (
geometry
).getGeometriesArray();
for (const geometry of geometries) {
this.addGeometry_(geometry, feature);
}
break;
}
case 'MultiPolygon': {
const multiPolygonGeom =
/** @type {import("../../geom.js").MultiPolygon} */ (geometry);
this.addCoordinates_(
type,
multiPolygonGeom.getFlatCoordinates(),
multiPolygonGeom.getEndss(),
feature,
getUid(feature),
multiPolygonGeom.getStride(),
);
break;
}
case 'MultiLineString': {
const multiLineGeom =
/** @type {import("../../geom.js").MultiLineString|RenderFeature} */ (
geometry
);
this.addCoordinates_(
type,
multiLineGeom.getFlatCoordinates(),
multiLineGeom.getEnds(),
feature,
getUid(feature),
multiLineGeom.getStride(),
);
break;
}
case 'MultiPoint': {
const multiPointGeom =
/** @type {import("../../geom.js").MultiPoint|RenderFeature} */ (
geometry
);
this.addCoordinates_(
type,
multiPointGeom.getFlatCoordinates(),
null,
feature,
getUid(feature),
multiPointGeom.getStride(),
);
break;
}
case 'Polygon': {
const polygonGeom =
/** @type {import("../../geom.js").Polygon|RenderFeature} */ (
geometry
);
this.addCoordinates_(
type,
polygonGeom.getFlatCoordinates(),
polygonGeom.getEnds(),
feature,
getUid(feature),
polygonGeom.getStride(),
);
break;
}
case 'Point': {
const pointGeom = /** @type {import("../../geom.js").Point} */ (
geometry
);
this.addCoordinates_(
type,
pointGeom.getFlatCoordinates(),
null,
feature,
getUid(feature),
pointGeom.getStride(),
);
break;
}
case 'LineString':
case 'LinearRing': {
const lineGeom = /** @type {import("../../geom.js").LineString} */ (
geometry
);
const stride = lineGeom.getStride();
this.addCoordinates_(
type,
lineGeom.getFlatCoordinates(),
null,
feature,
getUid(feature),
stride,
lineGeom.getLayout?.(),
);
break;
}
default:
// pass
}
}
/**
* @param {GeometryType} type Geometry type
* @param {Array<number>} flatCoords Flat coordinates
* @param {Array<number> | Array<Array<number>> | null} ends Coordinate ends
* @param {Feature|RenderFeature} feature Feature
* @param {string} featureUid Feature uid
* @param {number} stride Stride
* @param {import('../../geom/Geometry.js').GeometryLayout} [layout] Layout
* @private
*/
addCoordinates_(type, flatCoords, ends, feature, featureUid, stride, layout) {
/** @type {number} */
let verticesCount;
switch (type) {
case 'MultiPolygon': {
const multiPolygonEndss = /** @type {Array<Array<number>>} */ (ends);
for (let i = 0, ii = multiPolygonEndss.length; i < ii; i++) {
let polygonEnds = multiPolygonEndss[i];
const prevPolygonEnds = i > 0 ? multiPolygonEndss[i - 1] : null;
const startIndex = prevPolygonEnds
? prevPolygonEnds[prevPolygonEnds.length - 1]
: 0;
const endIndex = polygonEnds[polygonEnds.length - 1];
polygonEnds =
startIndex > 0
? polygonEnds.map((end) => end - startIndex)
: polygonEnds;
this.addCoordinates_(
'Polygon',
flatCoords.slice(startIndex, endIndex),
polygonEnds,
feature,
featureUid,
stride,
layout,
);
}
break;
}
case 'MultiLineString': {
const multiLineEnds = /** @type {Array<number>} */ (ends);
for (let i = 0, ii = multiLineEnds.length; i < ii; i++) {
const startIndex = i > 0 ? multiLineEnds[i - 1] : 0;
this.addCoordinates_(
'LineString',
flatCoords.slice(startIndex, multiLineEnds[i]),
null,
feature,
featureUid,
stride,
layout,
);
}
break;
}
case 'MultiPoint':
for (let i = 0, ii = flatCoords.length; i < ii; i += stride) {
this.addCoordinates_(
'Point',
flatCoords.slice(i, i + 2),
null,
feature,
featureUid,
null,
null,
);
}
break;
case 'Polygon': {
const polygonEnds = /** @type {Array<number>} */ (ends);
if (feature instanceof RenderFeature) {
const multiPolygonEnds = inflateEnds(flatCoords, polygonEnds);
if (multiPolygonEnds.length > 1) {
this.addCoordinates_(
'MultiPolygon',
flatCoords,
multiPolygonEnds,
feature,
featureUid,
stride,
layout,
);
return;
}
}
if (!this.polygonBatch.entries[featureUid]) {
this.polygonBatch.entries[featureUid] = this.addRefToEntry_(
featureUid,
{
feature: feature,
flatCoordss: [],
verticesCount: 0,
ringsCount: 0,
ringsVerticesCounts: [],
},
);
}
verticesCount = flatCoords.length / stride;
const ringsCount = ends.length;
const ringsVerticesCount = ends.map((end, ind, arr) =>
ind > 0 ? (end - arr[ind - 1]) / stride : end / stride,
);
this.polygonBatch.verticesCount += verticesCount;
this.polygonBatch.ringsCount += ringsCount;
this.polygonBatch.geometriesCount++;
this.polygonBatch.entries[featureUid].flatCoordss.push(
getFlatCoordinatesXY(flatCoords, stride),
);
this.polygonBatch.entries[featureUid].ringsVerticesCounts.push(
ringsVerticesCount,
);
this.polygonBatch.entries[featureUid].verticesCount += verticesCount;
this.polygonBatch.entries[featureUid].ringsCount += ringsCount;
for (let i = 0, ii = polygonEnds.length; i < ii; i++) {
const startIndex = i > 0 ? polygonEnds[i - 1] : 0;
this.addCoordinates_(
'LinearRing',
flatCoords.slice(startIndex, polygonEnds[i]),
null,
feature,
featureUid,
stride,
layout,
);
}
break;
}
case 'Point':
if (!this.pointBatch.entries[featureUid]) {
this.pointBatch.entries[featureUid] = this.addRefToEntry_(
featureUid,
{
feature: feature,
flatCoordss: [],
},
);
}
this.pointBatch.geometriesCount++;
this.pointBatch.entries[featureUid].flatCoordss.push(flatCoords);
break;
case 'LineString':
case 'LinearRing':
if (!this.lineStringBatch.entries[featureUid]) {
this.lineStringBatch.entries[featureUid] = this.addRefToEntry_(
featureUid,
{
feature: feature,
flatCoordss: [],
verticesCount: 0,
},
);
}
verticesCount = flatCoords.length / stride;
this.lineStringBatch.verticesCount += verticesCount;
this.lineStringBatch.geometriesCount++;
this.lineStringBatch.entries[featureUid].flatCoordss.push(
getFlatCoordinatesXYM(flatCoords, stride, layout),
);
this.lineStringBatch.entries[featureUid].verticesCount += verticesCount;
break;
default:
// pass
}
}
/**
* @param {string} featureUid Feature uid
* @param {GeometryBatchItem} entry The entry to add
* @return {GeometryBatchItem} the added entry
* @private
*/
addRefToEntry_(featureUid, entry) {
const currentRef = this.uidToRef_.get(featureUid);
// the ref starts at 1 to distinguish from white color (no feature)
const ref =
currentRef || this.freeGlobalRef_.pop() || ++this.globalCounter_;
entry.ref = ref;
if (!currentRef) {
this.refToFeature_.set(ref, entry.feature);
this.uidToRef_.set(featureUid, ref);
}
return entry;
}
/**
* Return a ref to the pool of available refs.
* @param {number} ref the ref to return
* @param {string} featureUid the feature uid
* @private
*/
returnRef_(ref, featureUid) {
if (!ref) {
throw new Error('This feature has no ref: ' + featureUid);
}
this.refToFeature_.delete(ref);
this.uidToRef_.delete(featureUid);
this.freeGlobalRef_.push(ref);
}
/**
* @param {Feature|RenderFeature} feature Feature
*/
changeFeature(feature) {
this.removeFeature(feature);
const geometry = feature.getGeometry();
if (!geometry) {
return;
}
this.addGeometry_(geometry, feature);
}
/**
* @param {Feature|RenderFeature} feature Feature
*/
removeFeature(feature) {
let entry = this.clearFeatureEntryInPointBatch_(feature);
entry = this.clearFeatureEntryInPolygonBatch_(feature) || entry;
entry = this.clearFeatureEntryInLineStringBatch_(feature) || entry;
if (entry) {
this.returnRef_(entry.ref, getUid(entry.feature));
}
}
clear() {
this.polygonBatch.entries = {};
this.polygonBatch.geometriesCount = 0;
this.polygonBatch.verticesCount = 0;
this.polygonBatch.ringsCount = 0;
this.lineStringBatch.entries = {};
this.lineStringBatch.geometriesCount = 0;
this.lineStringBatch.verticesCount = 0;
this.pointBatch.entries = {};
this.pointBatch.geometriesCount = 0;
this.globalCounter_ = 0;
this.freeGlobalRef_ = [];
this.refToFeature_.clear();
this.uidToRef_.clear();
}
/**
* Resolve the feature associated to a ref.
* @param {number} ref Hit detected ref
* @return {Feature|RenderFeature} feature
*/
getFeatureFromRef(ref) {
return this.refToFeature_.get(ref);
}
isEmpty() {
return this.globalCounter_ === 0;
}
/**
* Will return a new instance of this class that only contains the features
* for which the provided callback returned true
* @param {function((Feature|RenderFeature)): boolean} featureFilter Feature filter callback
* @return {MixedGeometryBatch} Filtered geometry batch
*/
filter(featureFilter) {
const filtered = new MixedGeometryBatch();
for (const feature of this.refToFeature_.values()) {
if (featureFilter(feature)) {
filtered.addFeature(feature);
}
}
return filtered;
}
}
/**
* @param {Array<number>} flatCoords Flat coords
* @param {number} stride Stride
* @return {Array<number>} Flat coords with only XY components
*/
function getFlatCoordinatesXY(flatCoords, stride) {
if (stride === 2) {
return flatCoords;
}
return flatCoords.filter((v, i) => i % stride < 2);
}
/**
* @param {Array<number>} flatCoords Flat coords
* @param {number} stride Stride
* @param {string} layout Layout
* @return {Array<number>} Flat coords with only XY components
*/
function getFlatCoordinatesXYM(flatCoords, stride, layout) {
if (stride === 3 && layout === 'XYM') {
return flatCoords;
}
// this is XYZM layout
if (stride === 4) {
return flatCoords.filter((v, i) => i % stride !== 2);
}
// this is XYZ layout
if (stride === 3) {
return flatCoords.map((v, i) => (i % stride !== 2 ? v : 0));
}
// this is XY layout
return new Array(flatCoords.length * 1.5)
.fill(0)
.map((v, i) => (i % 3 === 2 ? 0 : flatCoords[Math.round(i / 1.5)]));
}
export default MixedGeometryBatch;