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OpenLayers mapping library

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export default ZIndexContext; export type ZIndexContextProxy = CanvasRenderingContext2D & { globalAlpha: any; }; /** @typedef {CanvasRenderingContext2D & {globalAlpha: any}} ZIndexContextProxy */ /** * @extends {CanvasRenderingContext2D} */ declare class ZIndexContext { /** * @private * @type {Array<Array<*>>} */ private instructions_; /** * @type {number} */ zIndex: number; /** * @private * @type {number} */ private offset_; /** * @private * @type {ZIndexContextProxy} */ private context_; /** * @private * @param {...*} args Args. * @return {ZIndexContext} This. */ private pushMethodArgs_; /** * Push a function that renders to the context directly. * @param {function(CanvasRenderingContext2D): void} render Function. */ pushFunction(render: (arg0: CanvasRenderingContext2D) => void): void; /** * Get a proxy for CanvasRenderingContext2D which does not support getting state * (e.g. `context.globalAlpha`, which will return `undefined`). To set state, if it relies on a * previous state (e.g. `context.globalAlpha = context.globalAlpha / 2`), set a function, * e.g. `context.globalAlpha = (context) => context.globalAlpha / 2`. * @return {ZIndexContextProxy} Context. */ getContext(): ZIndexContextProxy; /** * @param {CanvasRenderingContext2D} context Context. */ draw(context: CanvasRenderingContext2D): void; clear(): void; /** * Offsets the zIndex by the highest current zIndex. Useful for rendering multiple worlds or tiles, to * avoid conflicting context.clip() or context.save()/restore() calls. */ offset(): void; } //# sourceMappingURL=ZIndexContext.d.ts.map