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OpenLayers mapping library
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TypeScript
export default ZIndexContext;
export type ZIndexContextProxy = CanvasRenderingContext2D & {
globalAlpha: any;
};
/** @typedef {CanvasRenderingContext2D & {globalAlpha: any}} ZIndexContextProxy */
/**
* @extends {CanvasRenderingContext2D}
*/
declare class ZIndexContext {
/**
* @private
* @type {Array<Array<*>>}
*/
private instructions_;
/**
* @type {number}
*/
zIndex: number;
/**
* @private
* @type {number}
*/
private offset_;
/**
* @private
* @type {ZIndexContextProxy}
*/
private context_;
/**
* @private
* @param {...*} args Args.
* @return {ZIndexContext} This.
*/
private pushMethodArgs_;
/**
* Push a function that renders to the context directly.
* @param {function(CanvasRenderingContext2D): void} render Function.
*/
pushFunction(render: (arg0: CanvasRenderingContext2D) => void): void;
/**
* Get a proxy for CanvasRenderingContext2D which does not support getting state
* (e.g. `context.globalAlpha`, which will return `undefined`). To set state, if it relies on a
* previous state (e.g. `context.globalAlpha = context.globalAlpha / 2`), set a function,
* e.g. `context.globalAlpha = (context) => context.globalAlpha / 2`.
* @return {ZIndexContextProxy} Context.
*/
getContext(): ZIndexContextProxy;
/**
* @param {CanvasRenderingContext2D} context Context.
*/
draw(context: CanvasRenderingContext2D): void;
clear(): void;
/**
* Offsets the zIndex by the highest current zIndex. Useful for rendering multiple worlds or tiles, to
* avoid conflicting context.clip() or context.save()/restore() calls.
*/
offset(): void;
}
//# sourceMappingURL=ZIndexContext.d.ts.map