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OpenLayers mapping library

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export default TileGeometry; export type TileType = import("../VectorRenderTile.js").default; /** * @typedef {import("../VectorRenderTile.js").default} TileType */ /** * @extends {BaseTileRepresentation<TileType>} */ declare class TileGeometry extends BaseTileRepresentation<import("../VectorRenderTile.js").default> { /** * @param {import("./BaseTileRepresentation.js").TileRepresentationOptions<TileType>} options The tile texture options. * @param {import("../render/webgl/VectorStyleRenderer.js").default} styleRenderer Vector style renderer */ constructor(options: import("./BaseTileRepresentation.js").TileRepresentationOptions<TileType>, styleRenderer: import("../render/webgl/VectorStyleRenderer.js").default); /** * @private */ private batch_; /** * @private */ private styleRenderer_; /** * @type {import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers} */ buffers: import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers; /** * Each geometry tile also has a mask which consisted of a quad (two triangles); this mask is intended to * be rendered to an offscreen buffer, and be used to correctly mask tiles according to their zoom level * during rendering; these coordinates are expressed in the same coordinate system as the tile geometries */ maskVertices: WebGLArrayBuffer; /** * @type {number} */ wantedResolution: number; /** * @private */ private generateMaskBuffer_; } import BaseTileRepresentation from './BaseTileRepresentation.js'; import WebGLArrayBuffer from './Buffer.js'; //# sourceMappingURL=TileGeometry.d.ts.map