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ol-plot-enhanced

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import * as Constants from '../Constants' /** * 计算两个坐标之间的距离 * @param pnt1 * @param pnt2 * @returns {number} * @constructor */ export const MathDistance = (pnt1, pnt2) => { return (Math.sqrt(Math.pow((pnt1[0] - pnt2[0]), 2) + Math.pow((pnt1[1] - pnt2[1]), 2))) } /** * 计算点集合的总距离 * @param points * @returns {number} */ export const wholeDistance = (points) => { let distance = 0 if (points && Array.isArray(points) && points.length > 0) { points.forEach((item, index) => { if (index < points.length - 1) { distance += (MathDistance(item, points[index + 1])) } }) } return distance } /** * 获取基础长度 * @param points * @returns {number} */ export const getBaseLength = (points) => { return Math.pow(wholeDistance(points), 0.99) } /** * 求取两个坐标的中间值 * @param point1 * @param point2 * @returns {[*,*]} * @constructor */ export const Mid = (point1, point2) => { return [(point1[0] + point2[0]) / 2, (point1[1] + point2[1]) / 2] } /** * 通过三个点确定一个圆的中心点 * @param point1 * @param point2 * @param point3 */ export const getCircleCenterOfThreePoints = (point1, point2, point3) => { let pntA = [(point1[0] + point2[0]) / 2, (point1[1] + point2[1]) / 2] let pntB = [pntA[0] - point1[1] + point2[1], pntA[1] + point1[0] - point2[0]] let pntC = [(point1[0] + point3[0]) / 2, (point1[1] + point3[1]) / 2] let pntD = [pntC[0] - point1[1] + point3[1], pntC[1] + point1[0] - point3[0]] return getIntersectPoint(pntA, pntB, pntC, pntD) } /** * 获取交集的点 * @param pntA * @param pntB * @param pntC * @param pntD * @returns {[*,*]} */ export const getIntersectPoint = (pntA, pntB, pntC, pntD) => { if (pntA[1] === pntB[1]) { let f = (pntD[0] - pntC[0]) / (pntD[1] - pntC[1]) let x = f * (pntA[1] - pntC[1]) + pntC[0] let y = pntA[1] return [x, y] } if (pntC[1] === pntD[1]) { let e = (pntB[0] - pntA[0]) / (pntB[1] - pntA[1]) let x = e * (pntC[1] - pntA[1]) + pntA[0] let y = pntC[1] return [x, y] } let e = (pntB[0] - pntA[0]) / (pntB[1] - pntA[1]) let f = (pntD[0] - pntC[0]) / (pntD[1] - pntC[1]) let y = (e * pntA[1] - pntA[0] - f * pntC[1] + pntC[0]) / (e - f) let x = e * y - e * pntA[1] + pntA[0] return [x, y] } /** * 获取方位角(地平经度) * @param startPoint * @param endPoint * @returns {*} */ export const getAzimuth = (startPoint, endPoint) => { let azimuth let angle = Math.asin(Math.abs(endPoint[1] - startPoint[1]) / (MathDistance(startPoint, endPoint))) if (endPoint[1] >= startPoint[1] && endPoint[0] >= startPoint[0]) { azimuth = angle + Math.PI } else if (endPoint[1] >= startPoint[1] && endPoint[0] < startPoint[0]) { azimuth = Math.PI * 2 - angle } else if (endPoint[1] < startPoint[1] && endPoint[0] < startPoint[0]) { azimuth = angle } else if (endPoint[1] < startPoint[1] && endPoint[0] >= startPoint[0]) { azimuth = Math.PI - angle } return azimuth } /** * 通过三个点获取方位角 * @param pntA * @param pntB * @param pntC * @returns {number} */ export const getAngleOfThreePoints = (pntA, pntB, pntC) => { let angle = getAzimuth(pntB, pntA) - getAzimuth(pntB, pntC) return ((angle < 0) ? (angle + Math.PI * 2) : angle) } /** * 判断是否是顺时针 * @param pnt1 * @param pnt2 * @param pnt3 * @returns {boolean} */ export const isClockWise = (pnt1, pnt2, pnt3) => { return ((pnt3[1] - pnt1[1]) * (pnt2[0] - pnt1[0]) > (pnt2[1] - pnt1[1]) * (pnt3[0] - pnt1[0])) } /** * 获取线上的点 * @param t * @param startPnt * @param endPnt * @returns {[*,*]} */ export const getPointOnLine = (t, startPnt, endPnt) => { let x = startPnt[0] + (t * (endPnt[0] - startPnt[0])) let y = startPnt[1] + (t * (endPnt[1] - startPnt[1])) return [x, y] } /** * 获取立方值 * @param t * @param startPnt * @param cPnt1 * @param cPnt2 * @param endPnt * @returns {[*,*]} */ export const getCubicValue = (t, startPnt, cPnt1, cPnt2, endPnt) => { t = Math.max(Math.min(t, 1), 0) let [tp, t2] = [(1 - t), (t * t)] let t3 = t2 * t let tp2 = tp * tp let tp3 = tp2 * tp let x = (tp3 * startPnt[0]) + (3 * tp2 * t * cPnt1[0]) + (3 * tp * t2 * cPnt2[0]) + (t3 * endPnt[0]) let y = (tp3 * startPnt[1]) + (3 * tp2 * t * cPnt1[1]) + (3 * tp * t2 * cPnt2[1]) + (t3 * endPnt[1]) return [x, y] } /** * 根据起止点和旋转方向求取第三个点 * @param startPnt * @param endPnt * @param angle * @param distance * @param clockWise * @returns {[*,*]} */ export const getThirdPoint = (startPnt, endPnt, angle, distance, clockWise) => { let azimuth = getAzimuth(startPnt, endPnt) let alpha = clockWise ? (azimuth + angle) : (azimuth - angle) let dx = distance * Math.cos(alpha) let dy = distance * Math.sin(alpha) return ([endPnt[0] + dx, endPnt[1] + dy]) } /** * 函数继承 * @param childCtor * @param parentCtor */ export const inherits = (childCtor, parentCtor) => { /** @constructor */ function TempCtor () { } TempCtor.prototype = parentCtor.prototype childCtor.superClass_ = parentCtor.prototype childCtor.prototype = new TempCtor() /** @override */ childCtor.prototype.constructor = childCtor childCtor.base = function (me, methodName, varArgs) { let args = Array.prototype.slice.call(arguments, 2) return parentCtor.prototype[methodName].apply(me, args) } } /** * 插值弓形线段点 * @param center * @param radius * @param startAngle * @param endAngle * @returns {null} */ export const getArcPoints = (center, radius, startAngle, endAngle) => { let [x, y, pnts, angleDiff] = [null, null, [], (endAngle - startAngle)] angleDiff = ((angleDiff < 0) ? (angleDiff + (Math.PI * 2)) : angleDiff) for (let i = 0; i <= 100; i++) { let angle = startAngle + angleDiff * i / 100 x = center[0] + radius * Math.cos(angle) y = center[1] + radius * Math.sin(angle) pnts.push([x, y]) } return pnts } /** * getBisectorNormals * @param t * @param pnt1 * @param pnt2 * @param pnt3 * @returns {[*,*]} */ export const getBisectorNormals = (t, pnt1, pnt2, pnt3) => { let normal = getNormal(pnt1, pnt2, pnt3) let [bisectorNormalRight, bisectorNormalLeft, dt, x, y] = [null, null, null, null, null] let dist = Math.sqrt(normal[0] * normal[0] + normal[1] * normal[1]) let uX = normal[0] / dist let uY = normal[1] / dist let d1 = MathDistance(pnt1, pnt2) let d2 = MathDistance(pnt2, pnt3) if (dist > Constants.ZERO_TOLERANCE) { if (isClockWise(pnt1, pnt2, pnt3)) { dt = t * d1 x = pnt2[0] - dt * uY y = pnt2[1] + dt * uX bisectorNormalRight = [x, y] dt = t * d2 x = pnt2[0] + dt * uY y = pnt2[1] - dt * uX bisectorNormalLeft = [x, y] } else { dt = t * d1 x = pnt2[0] + dt * uY y = pnt2[1] - dt * uX bisectorNormalRight = [x, y] dt = t * d2 x = pnt2[0] - dt * uY y = pnt2[1] + dt * uX bisectorNormalLeft = [x, y] } } else { x = pnt2[0] + t * (pnt1[0] - pnt2[0]) y = pnt2[1] + t * (pnt1[1] - pnt2[1]) bisectorNormalRight = [x, y] x = pnt2[0] + t * (pnt3[0] - pnt2[0]) y = pnt2[1] + t * (pnt3[1] - pnt2[1]) bisectorNormalLeft = [x, y] } return [bisectorNormalRight, bisectorNormalLeft] } /** * 获取默认三点的内切圆 * @param pnt1 * @param pnt2 * @param pnt3 * @returns {[*,*]} */ export const getNormal = (pnt1, pnt2, pnt3) => { let dX1 = pnt1[0] - pnt2[0] let dY1 = pnt1[1] - pnt2[1] let d1 = Math.sqrt(dX1 * dX1 + dY1 * dY1) dX1 /= d1 dY1 /= d1 let dX2 = pnt3[0] - pnt2[0] let dY2 = pnt3[1] - pnt2[1] let d2 = Math.sqrt(dX2 * dX2 + dY2 * dY2) dX2 /= d2 dY2 /= d2 let uX = dX1 + dX2 let uY = dY1 + dY2 return [uX, uY] } /** * 获取左边控制点 * @param controlPoints * @returns {[*,*]} */ export const getLeftMostControlPoint = (controlPoints, t) => { let [pnt1, pnt2, pnt3, controlX, controlY] = [controlPoints[0], controlPoints[1], controlPoints[2], null, null] let pnts = getBisectorNormals(0, pnt1, pnt2, pnt3) let normalRight = pnts[0] let normal = getNormal(pnt1, pnt2, pnt3) let dist = Math.sqrt(normal[0] * normal[0] + normal[1] * normal[1]) if (dist > Constants.ZERO_TOLERANCE) { let mid = Mid(pnt1, pnt2) let pX = pnt1[0] - mid[0] let pY = pnt1[1] - mid[1] let d1 = MathDistance(pnt1, pnt2) let n = 2.0 / d1 let nX = -n * pY let nY = n * pX let a11 = nX * nX - nY * nY let a12 = 2 * nX * nY let a22 = nY * nY - nX * nX let dX = normalRight[0] - mid[0] let dY = normalRight[1] - mid[1] controlX = mid[0] + a11 * dX + a12 * dY controlY = mid[1] + a12 * dX + a22 * dY } else { controlX = pnt1[0] + t * (pnt2[0] - pnt1[0]) controlY = pnt1[1] + t * (pnt2[1] - pnt1[1]) } return [controlX, controlY] } /** * 获取右边控制点 * @param controlPoints * @param t * @returns {[*,*]} */ export const getRightMostControlPoint = (controlPoints, t) => { let count = controlPoints.length let pnt1 = controlPoints[count - 3] let pnt2 = controlPoints[count - 2] let pnt3 = controlPoints[count - 1] let pnts = getBisectorNormals(0, pnt1, pnt2, pnt3) let normalLeft = pnts[1] let normal = getNormal(pnt1, pnt2, pnt3) let dist = Math.sqrt(normal[0] * normal[0] + normal[1] * normal[1]) let [controlX, controlY] = [null, null] if (dist > Constants.ZERO_TOLERANCE) { let mid = Mid(pnt2, pnt3) let pX = pnt3[0] - mid[0] let pY = pnt3[1] - mid[1] let d1 = MathDistance(pnt2, pnt3) let n = 2.0 / d1 let nX = -n * pY let nY = n * pX let a11 = nX * nX - nY * nY let a12 = 2 * nX * nY let a22 = nY * nY - nX * nX let dX = normalLeft[0] - mid[0] let dY = normalLeft[1] - mid[1] controlX = mid[0] + a11 * dX + a12 * dY controlY = mid[1] + a12 * dX + a22 * dY } else { controlX = pnt3[0] + t * (pnt2[0] - pnt3[0]) controlY = pnt3[1] + t * (pnt2[1] - pnt3[1]) } return [controlX, controlY] } /** * 插值曲线点 * @param t * @param controlPoints * @returns {null} */ export const getCurvePoints = (t, controlPoints) => { let leftControl = getLeftMostControlPoint(controlPoints, t) let [pnt1, pnt2, pnt3, normals, points] = [null, null, null, [leftControl], []] for (let i = 0; i < controlPoints.length - 2; i++) { [pnt1, pnt2, pnt3] = [controlPoints[i], controlPoints[i + 1], controlPoints[i + 2]] let normalPoints = getBisectorNormals(t, pnt1, pnt2, pnt3) normals = normals.concat(normalPoints) } let rightControl = getRightMostControlPoint(controlPoints, t) if (rightControl) { normals.push(rightControl) } for (let i = 0; i < controlPoints.length - 1; i++) { pnt1 = controlPoints[i] pnt2 = controlPoints[i + 1] points.push(pnt1) for (let t = 0; t < Constants.FITTING_COUNT; t++) { let pnt = getCubicValue(t / Constants.FITTING_COUNT, pnt1, normals[i * 2], normals[i * 2 + 1], pnt2) points.push(pnt) } points.push(pnt2) } return points } /** * 贝塞尔曲线 * @param points * @returns {*} */ export const getBezierPoints = function (points) { if (points.length <= 2) { return points } else { let bezierPoints = [] let n = points.length - 1 for (let t = 0; t <= 1; t += 0.01) { let [x, y] = [0, 0] for (let index = 0; index <= n; index++) { let factor = getBinomialFactor(n, index) let a = Math.pow(t, index) let b = Math.pow((1 - t), (n - index)) x += factor * a * b * points[index][0] y += factor * a * b * points[index][1] } bezierPoints.push([x, y]) } bezierPoints.push(points[n]) return bezierPoints } } /** * 获取阶乘数据 * @param n * @returns {number} */ export const getFactorial = (n) => { let result = 1 switch (n) { case (n <= 1): result = 1 break case (n === 2): result = 2 break case (n === 3): result = 6 break case (n === 24): result = 24 break case (n === 5): result = 120 break default: for (let i = 1; i <= n; i++) { result *= i } break } return result } /** * 获取二项分布 * @param n * @param index * @returns {number} */ export const getBinomialFactor = (n, index) => { return (getFactorial(n) / (getFactorial(index) * getFactorial(n - index))) } /** * 插值线性点 * @param points * @returns {*} */ export const getQBSplinePoints = points => { if (points.length <= 2) { return points } else { let [n, bSplinePoints] = [2, []] let m = points.length - n - 1 bSplinePoints.push(points[0]) for (let i = 0; i <= m; i++) { for (let t = 0; t <= 1; t += 0.05) { let [x, y] = [0, 0] for (let k = 0; k <= n; k++) { let factor = getQuadricBSplineFactor(k, t) x += factor * points[i + k][0] y += factor * points[i + k][1] } bSplinePoints.push([x, y]) } } bSplinePoints.push(points[points.length - 1]) return bSplinePoints } } /** * 得到二次线性因子 * @param k * @param t * @returns {number} */ export const getQuadricBSplineFactor = (k, t) => { let res = 0 if (k === 0) { res = Math.pow(t - 1, 2) / 2 } else if (k === 1) { res = (-2 * Math.pow(t, 2) + 2 * t + 1) / 2 } else if (k === 2) { res = Math.pow(t, 2) / 2 } return res } /** * 获取id * @returns {*|string|!Array.<T>} */ export const getuuid = () => { let [ s, hexDigits ] = [ [], '0123456789abcdef' ] for (let i = 0; i < 36; i++) { s[i] = hexDigits.substr(Math.floor(Math.random() * 0x10), 1) } s[14] = '4' s[19] = hexDigits.substr((s[19] & 0x3) | 0x8, 1) s[8] = s[13] = s[18] = s[23] = '-' return (s.join('')) } /** * 添加标识 * @param obj * @returns {*} */ export const stamp = function (obj) { let key = '_event_id_' obj[key] = obj[key] || (getuuid()) return obj[key] } /** * 去除字符串前后空格 * @param str * @returns {*} */ export const trim = (str) => { return str.trim ? str.trim() : str.replace(/^\s+|\s+$/g, '') } /** * 将类名截取成数组 * @param str * @returns {Array|*} */ export const splitWords = (str) => { return trim(str).split(/\s+/) } /** * 判断是否为对象 * @param value * @returns {boolean} */ export const isObject = value => { const type = typeof value return value !== null && (type === 'object' || type === 'function') } /** * merge * @param a * @param b * @returns {*} */ export const merge = (a, b) => { for (const key in b) { if (isObject(b[key]) && isObject(a[key])) { merge(a[key], b[key]) } else { a[key] = b[key] } } return a } export function preventDefault (e) { e = e || window.event if (e.preventDefault) { e.preventDefault() } else { e.returnValue = false } } export function bindAll (fns, context) { fns.forEach((fn) => { if (!context[fn]) { return } context[fn] = context[fn].bind(context) }) }