ol-ext
Version:
A set of cool extensions for OpenLayers (ol) in node modules structure
127 lines (112 loc) • 3.93 kB
JavaScript
/* Copyright (c) 2015 Jean-Marc VIGLINO,
released under the CeCILL-B license (French BSD license)
(http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.txt).
*
* Shadow image style for point vector features
*/
import ol_style_Fill from 'ol/style/Fill.js'
import ol_style_RegularShape from 'ol/style/RegularShape.js'
/**
* @classdesc
* Set Shadow style for point vector features.
*
* @constructor
* @param {} options Options.
* @param {ol.style.Fill | undefined} options.fill fill style, default rgba(0,0,0,0.5)
* @param {number} options.radius point radius
* @param {number} options.blur lur radius, default radius/3
* @param {string} [options.declutterMode] Declutter mode "declutter" | "obstacle" | "none" | undefined
* @param {Array<number>} [options.displacement] to use with ol > 6
* @param {number} [options.offsetX=0] Horizontal offset in pixels, deprecated use displacement with ol>6
* @param {number} [options.offsetY=0] Vertical offset in pixels, deprecated use displacement with ol>6
* @extends {ol_style_RegularShape}
* @api
*/
var ol_style_Shadow = class olstyleShadow extends ol_style_RegularShape {
constructor(options) {
options = options || {};
super({
radius: options.radius,
fill: options.fill,
displacement: options.displacement,
declutterMode: options.declutterMode,
});
this._fill = options.fill || new ol_style_Fill({ color: "rgba(0,0,0,0.5)" });
this._radius = options.radius;
this._blur = options.blur === 0 ? 0 : options.blur || options.radius / 3;
this._offset = [options.offsetX ? options.offsetX : 0, options.offsetY ? options.offsetY : 0];
if (!options.displacement) options.displacement = [options.offsetX || 0, -options.offsetY || 0];
// ol < 6
if (!this.setDisplacement){
this.getImage();
}
this.render()
}
/**
* Clones the style.
* @return {ol_style_Shadow}
*/
clone() {
var s = new ol_style_Shadow({
fill: this._fill,
radius: this._radius,
blur: this._blur,
offsetX: this._offset[0],
offsetY: this._offset[1],
declutterMode: this.getDeclutterMode ? this.getDeclutterMode() : null,
});
s.setScale(this.getScale());
s.setOpacity(this.getOpacity());
return s;
}
/**
* @return {RenderOptions} The render options
*/
createRenderOptions() {
var opt = super.createRenderOptions();
opt.shadowOptions = [
'shadow',
this._radius,
this._fill,
this._blur
].join('-')
return opt;
}
/**
* Get the image icon.
* @param {number} pixelRatio Pixel ratio.
* @return {HTMLCanvasElement} Image or Canvas element.
* @api
*/
getImage(pixelratio) {
pixelratio = pixelratio || 1;
var radius = this._radius;
var canvas = super.getImage(pixelratio);
// Remove the circle on the canvas
var context = (canvas.getContext('2d'));
context.save();
context.resetTransform();
context.clearRect(0, 0, canvas.width, canvas.height);
context.beginPath();
context.setTransform(pixelratio, 0, 0, pixelratio, 0, 0);
context.scale(1, 0.5);
context.arc(radius, -radius, radius - this._blur, 0, 2 * Math.PI, false);
context.fillStyle = '#000';
context.shadowColor = this._fill.getColor();
context.shadowBlur = 0.7 * this._blur * pixelratio;
context.shadowOffsetX = 0;
context.shadowOffsetY = 1.5 * radius * pixelratio;
context.closePath();
context.fill();
context.shadowColor = 'transparent';
context.restore();
// Set anchor
if (!this.getDisplacement) {
var a = this.getAnchor();
a[0] = canvas.width / 2 - this._offset[0];
a[1] = canvas.height / 2 - this._offset[1];
}
return canvas;
}
}
export default ol_style_Shadow