ol-cesium
Version:
OpenLayers Cesium integration library
516 lines (441 loc) • 13.2 kB
JavaScript
/**
* @module olcs.Camera
*/
import {unByKey as olObservableUnByKey} from 'ol/Observable.js';
import {toRadians, toDegrees} from './math.js';
import {getTransform} from 'ol/proj.js';
import olcsCore from './core.js';
class Camera {
/**
* This object takes care of additional 3d-specific properties of the view and
* ensures proper synchronization with the underlying raw Cesium.Camera object.
* @param {!Cesium.Scene} scene
* @param {!ol.Map} map
* @api
*/
constructor(scene, map) {
/**
* @type {!Cesium.Scene}
* @private
*/
this.scene_ = scene;
/**
* @type {!Cesium.Camera}
* @private
*/
this.cam_ = scene.camera;
/**
* @type {!ol.Map}
* @private
*/
this.map_ = map;
/**
* @type {?ol.View}
* @private
*/
this.view_ = null;
/**
* @type {?ol.EventsKey}
* @private
*/
this.viewListenKey_ = null;
/**
* @type {!ol.TransformFunction}
* @private
*/
this.toLonLat_ = Camera.identityProjection;
/**
* @type {!ol.TransformFunction}
* @private
*/
this.fromLonLat_ = Camera.identityProjection;
/**
* 0 -- topdown, PI/2 -- the horizon
* @type {number}
* @private
*/
this.tilt_ = 0;
/**
* @type {number}
* @private
*/
this.distance_ = 0;
/**
* @type {?Cesium.Matrix4}
* @private
*/
this.lastCameraViewMatrix_ = null;
/**
* This is used to discard change events on view caused by updateView method.
* @type {boolean}
* @private
*/
this.viewUpdateInProgress_ = false;
this.map_.on('change:view', (e) => {
this.setView_(this.map_.getView());
});
this.setView_(this.map_.getView());
}
/**
* @param {Array.<number>} input Input coordinate array.
* @param {Array.<number>=} opt_output Output array of coordinate values.
* @param {number=} opt_dimension Dimension.
* @return {Array.<number>} Input coordinate array (same array as input).
*/
static identityProjection(input, opt_output, opt_dimension) {
const dim = opt_dimension || input.length;
if (opt_output) {
for (let i = 0; i < dim; ++i) {
opt_output[i] = input[i];
}
}
return input;
}
/**
* @param {?ol.View} view New view to use.
* @private
*/
setView_(view) {
if (this.view_) {
olObservableUnByKey(this.viewListenKey_);
this.viewListenKey_ = null;
}
this.view_ = view;
if (view) {
const toLonLat = getTransform(view.getProjection(), 'EPSG:4326');
const fromLonLat = getTransform('EPSG:4326', view.getProjection());
console.assert(toLonLat && fromLonLat);
this.toLonLat_ = toLonLat;
this.fromLonLat_ = fromLonLat;
this.viewListenKey_ = view.on('propertychange', e => this.handleViewEvent_(e));
this.readFromView();
} else {
this.toLonLat_ = Camera.identityProjection;
this.fromLonLat_ = Camera.identityProjection;
}
}
/**
* @param {?} e
* @private
*/
handleViewEvent_(e) {
if (!this.viewUpdateInProgress_) {
this.readFromView();
}
}
/**
* @param {number} heading In radians.
* @api
*/
setHeading(heading) {
if (!this.view_) {
return;
}
this.view_.setRotation(heading);
}
/**
* @return {number|undefined} Heading in radians.
* @api
*/
getHeading() {
if (!this.view_) {
return undefined;
}
const rotation = this.view_.getRotation();
return rotation || 0;
}
/**
* @param {number} tilt In radians.
* @api
*/
setTilt(tilt) {
this.tilt_ = tilt;
this.updateCamera_();
}
/**
* @return {number} Tilt in radians.
* @api
*/
getTilt() {
return this.tilt_;
}
/**
* @param {number} distance In meters.
* @api
*/
setDistance(distance) {
this.distance_ = distance;
this.updateCamera_();
this.updateView();
}
/**
* @return {number} Distance in meters.
* @api
*/
getDistance() {
return this.distance_;
}
/**
* Shortcut for ol.View.setCenter().
* @param {!ol.Coordinate} center Same projection as the ol.View.
* @api
*/
setCenter(center) {
if (!this.view_) {
return;
}
this.view_.setCenter(center);
}
/**
* Shortcut for ol.View.getCenter().
* @return {ol.Coordinate|undefined} Same projection as the ol.View.
* @api
*/
getCenter() {
if (!this.view_) {
return undefined;
}
return this.view_.getCenter();
}
/**
* Sets the position of the camera.
* @param {!ol.Coordinate} position Same projection as the ol.View.
* @api
*/
setPosition(position) {
if (!this.toLonLat_) {
return;
}
const ll = this.toLonLat_(position);
console.assert(ll);
const carto = new Cesium.Cartographic(
toRadians(ll[0]),
toRadians(ll[1]),
this.getAltitude());
this.cam_.setView({
destination: Cesium.Ellipsoid.WGS84.cartographicToCartesian(carto)
});
this.updateView();
}
/**
* Calculates position under the camera.
* @return {!ol.Coordinate|undefined} Same projection as the ol.View.
* @api
*/
getPosition() {
if (!this.fromLonLat_) {
return undefined;
}
const carto = Cesium.Ellipsoid.WGS84.cartesianToCartographic(this.cam_.position);
const pos = this.fromLonLat_([
toDegrees(carto.longitude),
toDegrees(carto.latitude)
]);
console.assert(pos);
return pos;
}
/**
* @param {number} altitude In meters.
* @api
*/
setAltitude(altitude) {
const carto = Cesium.Ellipsoid.WGS84.cartesianToCartographic(
this.cam_.position);
carto.height = altitude;
this.cam_.position = Cesium.Ellipsoid.WGS84.cartographicToCartesian(carto);
this.updateView();
}
/**
* @return {number} Altitude in meters.
* @api
*/
getAltitude() {
const carto = Cesium.Ellipsoid.WGS84.cartesianToCartographic(
this.cam_.position);
return carto.height;
}
/**
* Updates the state of the underlying Cesium.Camera
* according to the current values of the properties.
* @private
*/
updateCamera_() {
if (!this.view_ || !this.toLonLat_) {
return;
}
const center = this.view_.getCenter();
if (!center) {
return;
}
const ll = this.toLonLat_(center);
console.assert(ll);
const carto = new Cesium.Cartographic(toRadians(ll[0]),
toRadians(ll[1]));
if (this.scene_.globe) {
const height = this.scene_.globe.getHeight(carto);
carto.height = height || 0;
}
const destination = Cesium.Ellipsoid.WGS84.cartographicToCartesian(carto);
/** @type {Cesium.optionsOrientation} */
const orientation = {
pitch: this.tilt_ - Cesium.Math.PI_OVER_TWO,
heading: -this.view_.getRotation(),
roll: undefined
};
this.cam_.setView({
destination,
orientation
});
this.cam_.moveBackward(this.distance_);
this.checkCameraChange(true);
}
/**
* Calculates the values of the properties from the current ol.View state.
* @api
*/
readFromView() {
if (!this.view_ || !this.toLonLat_) {
return;
}
const center = this.view_.getCenter();
if (center === undefined || center === null) {
return;
}
const ll = this.toLonLat_(center);
console.assert(ll);
const resolution = this.view_.getResolution();
this.distance_ = this.calcDistanceForResolution(
resolution || 0, toRadians(ll[1]));
this.updateCamera_();
}
/**
* Calculates the values of the properties from the current Cesium.Camera state.
* Modifies the center, resolution and rotation properties of the view.
* @api
*/
updateView() {
if (!this.view_ || !this.fromLonLat_) {
return;
}
this.viewUpdateInProgress_ = true;
// target & distance
const ellipsoid = Cesium.Ellipsoid.WGS84;
const scene = this.scene_;
const target = olcsCore.pickCenterPoint(scene);
let bestTarget = target;
if (!bestTarget) {
//TODO: how to handle this properly ?
const globe = scene.globe;
const carto = this.cam_.positionCartographic.clone();
const height = globe.getHeight(carto);
carto.height = height || 0;
bestTarget = Cesium.Ellipsoid.WGS84.cartographicToCartesian(carto);
}
this.distance_ = Cesium.Cartesian3.distance(bestTarget, this.cam_.position);
const bestTargetCartographic = ellipsoid.cartesianToCartographic(bestTarget);
this.view_.setCenter(this.fromLonLat_([
toDegrees(bestTargetCartographic.longitude),
toDegrees(bestTargetCartographic.latitude)]));
// resolution
this.view_.setResolution(
this.calcResolutionForDistance(this.distance_,
bestTargetCartographic ? bestTargetCartographic.latitude : 0));
/*
* Since we are positioning the target, the values of heading and tilt
* need to be calculated _at the target_.
*/
if (target) {
const pos = this.cam_.position;
// normal to the ellipsoid at the target
const targetNormal = new Cesium.Cartesian3();
ellipsoid.geocentricSurfaceNormal(target, targetNormal);
// vector from the target to the camera
const targetToCamera = new Cesium.Cartesian3();
Cesium.Cartesian3.subtract(pos, target, targetToCamera);
Cesium.Cartesian3.normalize(targetToCamera, targetToCamera);
// HEADING
const up = this.cam_.up;
const right = this.cam_.right;
const normal = new Cesium.Cartesian3(-target.y, target.x, 0); // what is it?
const heading = Cesium.Cartesian3.angleBetween(right, normal);
const cross = Cesium.Cartesian3.cross(target, up, new Cesium.Cartesian3());
const orientation = cross.z;
this.view_.setRotation((orientation < 0 ? heading : -heading));
// TILT
const tiltAngle = Math.acos(
Cesium.Cartesian3.dot(targetNormal, targetToCamera));
this.tilt_ = isNaN(tiltAngle) ? 0 : tiltAngle;
} else {
// fallback when there is no target
this.view_.setRotation(this.cam_.heading);
this.tilt_ = -this.cam_.pitch + Math.PI / 2;
}
this.viewUpdateInProgress_ = false;
}
/**
* Check if the underlying camera state has changed and ensure synchronization.
* @param {boolean=} opt_dontSync Do not synchronize the view.
*/
checkCameraChange(opt_dontSync) {
const old = this.lastCameraViewMatrix_;
const current = this.cam_.viewMatrix;
if (!old || !Cesium.Matrix4.equalsEpsilon(old, current, 1e-5)) {
this.lastCameraViewMatrix_ = current.clone();
if (opt_dontSync !== true) {
this.updateView();
}
}
}
/**
* calculate the distance between camera and centerpoint based on the resolution and latitude value
* @param {number} resolution Number of map units per pixel.
* @param {number} latitude Latitude in radians.
* @return {number} The calculated distance.
* @api
*/
calcDistanceForResolution(resolution, latitude) {
const canvas = this.scene_.canvas;
const fovy = this.cam_.frustum.fovy; // vertical field of view
console.assert(!isNaN(fovy));
const metersPerUnit = this.view_.getProjection().getMetersPerUnit();
// number of "map units" visible in 2D (vertically)
const visibleMapUnits = resolution * canvas.clientHeight;
// The metersPerUnit does not take latitude into account, but it should
// be lower with increasing latitude -- we have to compensate.
// In 3D it is not possible to maintain the resolution at more than one point,
// so it only makes sense to use the latitude of the "target" point.
const relativeCircumference = Math.cos(Math.abs(latitude));
// how many meters should be visible in 3D
const visibleMeters = visibleMapUnits * metersPerUnit * relativeCircumference;
// distance required to view the calculated length in meters
//
// fovy/2
// |\
// x | \
// |--\
// visibleMeters/2
const requiredDistance = (visibleMeters / 2) / Math.tan(fovy / 2);
// NOTE: This calculation is not absolutely precise, because metersPerUnit
// is a great simplification. It does not take ellipsoid/terrain into account.
return requiredDistance;
}
/**
* calculate the resolution based on a distance(camera to position) and latitude value
* @param {number} distance
* @param {number} latitude
* @return {number} The calculated resolution.
* @api
*/
calcResolutionForDistance(distance, latitude) {
// See the reverse calculation (calcDistanceForResolution) for details
const canvas = this.scene_.canvas;
const fovy = this.cam_.frustum.fovy;
const metersPerUnit = this.view_.getProjection().getMetersPerUnit();
const visibleMeters = 2 * distance * Math.tan(fovy / 2);
const relativeCircumference = Math.cos(Math.abs(latitude));
const visibleMapUnits = visibleMeters / metersPerUnit / relativeCircumference;
const resolution = visibleMapUnits / canvas.clientHeight;
return resolution;
}
}
export default Camera;