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ol-cesium

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OpenLayers Cesium integration library

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import type {Collection, Map as OLMap, Overlay} from 'ol'; import SynchronizedOverlay from './SynchronizedOverlay'; import {getUid} from './util'; import type {Scene} from 'cesium'; import type {CollectionEvent} from 'ol/Collection.js'; export default class OverlaySynchronizer { private overlayCollection_: Collection<Overlay>; private overlayContainerStopEvent_: HTMLDivElement; private overlayContainer_: HTMLDivElement; private overlayMap_: Map<number, SynchronizedOverlay> = new Map(); private overlayEvents = ['click', 'dblclick', 'mousedown', 'touchstart', 'pointerdown', 'mousewheel', 'wheel']; /** * @param map * @param scene * @constructor * @api */ constructor(protected map: OLMap, protected scene: Scene) { this.map = map; this.overlayCollection_ = this.map.getOverlays(); this.scene = scene; this.overlayContainerStopEvent_ = document.createElement('div'); this.overlayContainerStopEvent_.className = 'ol-overlaycontainer-stopevent'; this.overlayEvents.forEach((name) => { this.overlayContainerStopEvent_.addEventListener(name, evt => evt.stopPropagation()); }); this.scene.canvas.parentElement.appendChild(this.overlayContainerStopEvent_); this.overlayContainer_ = document.createElement('div'); this.overlayContainer_.className = 'ol-overlaycontainer'; this.scene.canvas.parentElement.appendChild(this.overlayContainer_); } /** * Get the element that serves as a container for overlays that don't allow * event propagation. Elements added to this container won't let mousedown and * touchstart events through to the map, so clicks and gestures on an overlay * don't trigger any {@link ol.MapBrowserEvent}. * @return The map's overlay container that stops events. */ getOverlayContainerStopEvent(): Element { return this.overlayContainerStopEvent_; } /** * Get the element that serves as a container for overlays. * @return The map's overlay container. */ getOverlayContainer(): Element { return this.overlayContainer_; } /** * Destroy all and perform complete synchronization of the overlays. * @api */ synchronize() { this.destroyAll(); this.overlayCollection_.forEach((overlay) => { this.addOverlay(overlay); }); this.overlayCollection_.on('add', (evt: CollectionEvent<Overlay>) => this.addOverlay(evt.element)); this.overlayCollection_.on('remove', (evt: CollectionEvent<Overlay>) => this.removeOverlay(evt.element)); } /** * @api */ addOverlay(overlay: Overlay) { if (!overlay) { return; } const cesiumOverlay = new SynchronizedOverlay({ scene: this.scene, synchronizer: this, parent: overlay }); this.overlayMap_.set(getUid(overlay), cesiumOverlay); } /** * Removes an overlay from the scene * @api */ removeOverlay(overlay: Overlay) { const overlayId = getUid(overlay); const csOverlay = this.overlayMap_.get(overlayId); if (csOverlay) { csOverlay.destroy(); this.overlayMap_.delete(overlayId); } } /** * Destroys all the created Cesium objects. */ protected destroyAll() { this.overlayMap_.forEach((overlay: SynchronizedOverlay) => { overlay.destroy(); }); this.overlayMap_.clear(); } }