ol-cesium
Version:
OpenLayers Cesium integration library
53 lines (46 loc) • 1.38 kB
JavaScript
import OLCesium from 'olcs';
import {transform} from 'ol/proj.js';
import olView from 'ol/View.js';
import {defaults as olControlDefaults} from 'ol/control.js';
import olSourceOSM from 'ol/source/OSM.js';
import olLayerTile from 'ol/layer/Tile.js';
import olMap from 'ol/Map.js';
import {Image as ImageLayer} from 'ol/layer.js';
import {getCenter} from 'ol/extent.js';
import Static from 'ol/source/ImageStatic.js';
import {OLCS_ION_TOKEN} from './_common.js';
const imageExtent = [-40, 50, -10, 65];
Cesium.Ion.defaultAccessToken = OLCS_ION_TOKEN;
const ol2d = new olMap({
layers: [
new olLayerTile({
source: new olSourceOSM()
}),
new ImageLayer({
source: new Static({
url: 'data/image-static.png',
crossOrigin: '',
projection: 'EPSG:4326',
imageExtent
})
})
],
controls: olControlDefaults({
attributionOptions: {
collapsible: false
}
}),
target: 'map',
view: new olView({
center: transform(getCenter(imageExtent), 'EPSG:4326', 'EPSG:3857'),
zoom: 4,
projection: 'EPSG:3857'
})
});
const ol3d = new OLCesium({
map: ol2d
});
const scene = ol3d.getCesiumScene();
Cesium.createWorldTerrainAsync().then(tp => scene.terrainProvider = tp);
ol3d.setEnabled(true);
document.getElementById('enable').addEventListener('click', () => ol3d.setEnabled(!ol3d.getEnabled()));