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ogl

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import { Vec3 } from '../../math/Vec3.js'; /** * Path builder. * @see {@link https://github.com/oframe/ogl/blob/master/src/extras/path/Path.js | Source} */ export class Path { tiltFunction: Function | null; constructor(); moveTo(p: Vec3, tilt?: number): void; bezierCurveTo(cp1: Vec3, cp2: Vec3, p: Vec3, tilt?: number): this; quadraticCurveTo(cp: Vec3, p: Vec3, tilt?: number): this; lineTo(p: Vec3, tilt?: number): this; addSegment(segment: object): this; getSegments(): object[]; updateLength(): void; getLength(): number; findSegmentIndexAtLength(len: number): [number, number]; getPointAtLength(len: number, out?: Vec3): Vec3; getPointAt(t: number, out?: Vec3): Vec3; getTangentAtLength(len: number, out?: Vec3): number; getTangentAt(t: number, out?: Vec3): number; getTiltAtLength(len: number): number; getTiltAt(t: number): number; getPoints(divisions?: number): Vec3[]; computeFrenetFrames(divisions?: number, closed?: boolean): { tangents: Vec3[]; normals: Vec3[]; binormals: Vec3[] }; }