ogl
Version:
WebGL Library
20 lines (13 loc) • 644 B
TypeScript
import { Texture } from '../core/Texture.js';
import type { OGLRenderingContext } from '../core/Renderer.js';
/**
* The texture loader.
* @see {@link https://github.com/oframe/ogl/blob/master/src/extras/TextureLoader.js | Source}
*/
export class TextureLoader {
static load(gl: OGLRenderingContext, options?: object): Texture;
static getSupportedExtensions(gl: OGLRenderingContext): string[];
static loadKTX(src: string, texture: Texture): Promise<void>;
static loadImage(gl: OGLRenderingContext, src: string, texture: Texture, flipY: boolean): Promise<HTMLImageElement | ImageBitmap>;
static clearCache(): void;
}