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ogl

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import { RenderTarget } from '../core/RenderTarget.js'; import { Mesh } from '../core/Mesh.js'; import { Vec2 } from '../math/Vec2.js'; import type { OGLRenderingContext } from '../core/Renderer.js'; export interface FlowmapOptions { size: number; falloff: number; alpha: number; dissipation: number; type: number; } /** * Mouse flowmap. * @see {@link https://github.com/oframe/ogl/blob/master/src/extras/Flowmap.js | Source} */ export class Flowmap { gl: OGLRenderingContext; uniform: { value: RenderTarget['texture'] | null }; mask: { read: RenderTarget; write: RenderTarget; swap: () => void; }; aspect: number; mouse: Vec2; velocity: Vec2; mesh: Mesh; constructor(gl: OGLRenderingContext, options?: Partial<FlowmapOptions>); update(): void; }