ogl-typescript
Version:
TypeScript port of OGL WebGL Library
144 lines (143 loc) • 4.15 kB
TypeScript
/**
* Copies the upper-left 3x3 values into the given mat3.
*
* @param {mat3} out the receiving 3x3 matrix
* @param {mat4} a the source 4x4 matrix
* @returns {mat3} out
*/
export declare function fromMat4(out: any, a: any): any;
/**
* Calculates a 3x3 matrix from the given quaternion
*
* @param {mat3} out mat3 receiving operation result
* @param {quat} q Quaternion to create matrix from
*
* @returns {mat3} out
*/
export declare function fromQuat(out: any, q: any): any;
/**
* Copy the values from one mat3 to another
*
* @param {mat3} out the receiving matrix
* @param {mat3} a the source matrix
* @returns {mat3} out
*/
export declare function copy(out: any, a: any): any;
/**
* Set the components of a mat3 to the given values
*
* @param {mat3} out the receiving matrix
* @returns {mat3} out
*/
export declare function set(out: any, m00: any, m01: any, m02: any, m10: any, m11: any, m12: any, m20: any, m21: any, m22: any): any;
/**
* Set a mat3 to the identity matrix
*
* @param {mat3} out the receiving matrix
* @returns {mat3} out
*/
export declare function identity(out: any): any;
/**
* Transpose the values of a mat3
*
* @param {mat3} out the receiving matrix
* @param {mat3} a the source matrix
* @returns {mat3} out
*/
export declare function transpose(out: any, a: any): any;
/**
* Inverts a mat3
*
* @param {mat3} out the receiving matrix
* @param {mat3} a the source matrix
* @returns {mat3} out
*/
export declare function invert(out: any, a: any): any;
/**
* Calculates the determinant of a mat3
*
* @param {mat3} a the source matrix
* @returns {Number} determinant of a
*/
export declare function determinant(a: any): number;
/**
* Multiplies two mat3's
*
* @param {mat3} out the receiving matrix
* @param {mat3} a the first operand
* @param {mat3} b the second operand
* @returns {mat3} out
*/
export declare function multiply(out: any, a: any, b: any): any;
/**
* Translate a mat3 by the given vector
*
* @param {mat3} out the receiving matrix
* @param {mat3} a the matrix to translate
* @param {vec2} v vector to translate by
* @returns {mat3} out
*/
export declare function translate(out: any, a: any, v: any): any;
/**
* Rotates a mat3 by the given angle
*
* @param {mat3} out the receiving matrix
* @param {mat3} a the matrix to rotate
* @param {Number} rad the angle to rotate the matrix by
* @returns {mat3} out
*/
export declare function rotate(out: any, a: any, rad: any): any;
/**
* Scales the mat3 by the dimensions in the given vec2
*
* @param {mat3} out the receiving matrix
* @param {mat3} a the matrix to rotate
* @param {vec2} v the vec2 to scale the matrix by
* @returns {mat3} out
**/
export declare function scale(out: any, a: any, v: any): any;
/**
* Calculates a 3x3 normal matrix (transpose inverse) from the 4x4 matrix
*
* @param {mat3} out mat3 receiving operation result
* @param {mat4} a Mat4 to derive the normal matrix from
*
* @returns {mat3} out
*/
export declare function normalFromMat4(out: any, a: any): any;
/**
* Generates a 2D projection matrix with the given bounds
*
* @param {mat3} out mat3 frustum matrix will be written into
* @param {number} width Width of your gl context
* @param {number} height Height of gl context
* @returns {mat3} out
*/
export declare function projection(out: any, width: any, height: any): any;
/**
* Adds two mat3's
*
* @param {mat3} out the receiving matrix
* @param {mat3} a the first operand
* @param {mat3} b the second operand
* @returns {mat3} out
*/
export declare function add(out: any, a: any, b: any): any;
/**
* Subtracts matrix b from matrix a
*
* @param {mat3} out the receiving matrix
* @param {mat3} a the first operand
* @param {mat3} b the second operand
* @returns {mat3} out
*/
export declare function subtract(out: any, a: any, b: any): any;
/**
* Multiply each element of the matrix by a scalar.
*
* @param {mat3} out the receiving matrix
* @param {mat3} a the matrix to scale
* @param {Number} b amount to scale the matrix's elements by
* @returns {mat3} out
*/
export declare function multiplyScalar(out: any, a: any, b: any): any;