ogl-typescript
Version:
TypeScript port of OGL WebGL Library
36 lines (35 loc) • 1.09 kB
TypeScript
import { Mesh } from '../core/Mesh';
import { Transform } from '../core/Transform';
import { Mat4 } from '../math/Mat4';
import { Texture } from '../core/Texture';
import { Animation } from './Animation';
import { OGLRenderingContext } from '../core/Renderer';
import { Geometry } from '../core/Geometry';
import { Program } from '../core/Program';
import { Camera } from '../core/Camera';
export interface SkinOptions {
rig: any;
geometry: Geometry;
program: Program;
mode: GLenum;
}
export interface BoneTransform extends Transform {
name: string;
bindInverse: Mat4;
}
export declare class Skin extends Mesh {
animations: Animation[];
boneTexture: Texture;
boneTextureSize: number;
boneMatrices: Float32Array;
root: Transform;
bones: BoneTransform[];
constructor(gl: OGLRenderingContext, { rig, geometry, program, mode }?: Partial<SkinOptions>);
createBones(rig: any): void;
createBoneTexture(): void;
addAnimation(data: any): Animation;
update(): void;
draw({ camera }?: {
camera?: Camera;
}): void;
}