ogl-typescript
Version:
TypeScript port of OGL WebGL Library
27 lines (26 loc) • 1.12 kB
TypeScript
import { Vec3 } from '../math/Vec3';
import { OGLRenderingContext } from '../core/Renderer';
import { Camera } from '../core/Camera';
import { Mesh } from '../core/Mesh';
export declare class Raycast {
gl: OGLRenderingContext;
origin: Vec3;
direction: Vec3;
constructor(gl: OGLRenderingContext);
castMouse(camera: Camera, mouse?: number[]): void;
intersectBounds(meshes: Mesh | Mesh[], { maxDistance, output }?: {
maxDistance?: number;
output?: Array<Mesh>;
}): Mesh[];
intersectMeshes(meshes: any, { cullFace, maxDistance, includeUV, includeNormal, output }?: {
cullFace?: boolean;
maxDistance?: any;
includeUV?: boolean;
includeNormal?: boolean;
output?: any[];
}): Mesh[];
intersectSphere(sphere: any, origin?: Vec3, direction?: Vec3): number;
intersectBox(box: any, origin?: Vec3, direction?: Vec3): any;
intersectTriangle(a: any, b: any, c: any, backfaceCulling?: boolean, origin?: Vec3, direction?: Vec3, normal?: Vec3): number;
getBarycoord(point: any, a: any, b: any, c: any, target?: Vec3): Vec3;
}