ogl-typescript
Version:
TypeScript port of OGL WebGL Library
68 lines (67 loc) • 1.73 kB
TypeScript
import { Program } from '../core/Program';
import { Mesh } from '../core/Mesh';
import { Triangle } from './Triangle';
import { OGLRenderingContext } from '../core/Renderer';
export interface PostOptions {
width: number;
height: number;
dpr: number;
wrapS: GLenum;
wrapT: GLenum;
minFilter: GLenum;
magFilter: GLenum;
geometry: Triangle;
targetOnly: any;
}
export interface Pass {
mesh: Mesh;
program: Program;
uniforms: any;
enabled: boolean;
textureUniform: any;
vertex?: string;
fragment?: string;
}
export declare class Post {
gl: OGLRenderingContext;
options: {
wrapS: GLenum;
wrapT: GLenum;
minFilter: GLenum;
magFilter: GLenum;
width?: number;
height?: number;
};
passes: Pass[];
geometry: Triangle;
uniform: {
value: any;
};
targetOnly: any;
fbo: any;
dpr: number;
width: number;
height: number;
constructor(gl: OGLRenderingContext, { width, height, dpr, wrapS, wrapT, minFilter, magFilter, geometry, targetOnly, }?: Partial<PostOptions>);
addPass({ vertex, fragment, uniforms, textureUniform, enabled }?: Partial<Pass>): {
mesh: Mesh;
program: Program;
uniforms: any;
enabled: boolean;
textureUniform: any;
};
resize({ width, height, dpr }?: Partial<{
width: number;
height: number;
dpr: number;
}>): void;
render({ scene, camera, texture, target, update, sort, frustumCull }: {
scene?: any;
camera?: any;
texture?: any;
target?: any;
update?: boolean;
sort?: boolean;
frustumCull?: boolean;
}): void;
}