ogl-typescript
Version:
TypeScript port of OGL WebGL Library
51 lines (50 loc) • 1.18 kB
TypeScript
import { Geometry } from '../core/Geometry';
import { Program } from '../core/Program';
import { Mesh } from '../core/Mesh';
import { Vec2 } from '../math/Vec2';
import { Vec3 } from '../math/Vec3';
import { Color } from '../math/Color';
import { OGLRenderingContext } from '../core/Renderer';
export interface PolylineOptions {
points: Vec3[];
vertex: string;
fragment: string;
uniforms: {
[key: string]: {
value: any;
};
};
attributes: {
[key: string]: any;
};
}
export declare class Polyline {
gl: OGLRenderingContext;
points: Vec3[];
count: number;
position: Float32Array;
prev: Float32Array;
next: Float32Array;
geometry: Geometry;
resolution: {
value: Vec2;
};
dpr: {
value: number;
};
thickness: {
value: number;
};
color: {
value: Color;
};
miter: {
value: number;
};
program: Program;
mesh: Mesh;
constructor(gl: OGLRenderingContext, { points, // Array of Vec3s
vertex, fragment, uniforms, attributes, }: Partial<PolylineOptions>);
updateGeometry(): void;
resize(): void;
}