ogl-typescript
Version:
TypeScript port of OGL WebGL Library
48 lines (47 loc) • 1.21 kB
TypeScript
import { Program } from '../core/Program';
import { Mesh } from '../core/Mesh';
import { RenderTarget } from '../core/RenderTarget';
import { Triangle } from './Triangle';
import { OGLRenderingContext } from '../core/Renderer';
export interface GPGPUpass {
mesh: Mesh;
program: Program;
uniforms: any;
enabled: any;
textureUniform: any;
}
export declare class GPGPU {
gl: OGLRenderingContext;
passes: GPGPUpass[];
geometry: Triangle;
dataLength: number;
size: number;
coords: Float32Array;
uniform: {
value: any;
};
fbo: {
read: RenderTarget;
write: RenderTarget;
swap: () => void;
};
constructor(gl: OGLRenderingContext, { data, geometry, type, }: {
data?: Float32Array;
geometry?: Triangle;
type?: any;
});
addPass({ vertex, fragment, uniforms, textureUniform, enabled }?: {
vertex?: string;
fragment?: string;
uniforms?: {};
textureUniform?: string;
enabled?: boolean;
}): {
mesh: Mesh;
program: Program;
uniforms: {};
enabled: boolean;
textureUniform: string;
};
render(): void;
}