ogamejs
Version:
## Introduction
30 lines (22 loc) • 806 B
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var _trades = _interopRequireDefault(require("./trades"));
var _buildings = _interopRequireDefault(require("./buildings"));
var _fleets = _interopRequireDefault(require("./fleets"));
var _buildings2 = _interopRequireDefault(require("./models/buildings"));
var _destroyable = _interopRequireDefault(require("./models/destroyable"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
var Ogame = {
Trader: _trades["default"],
Building: _buildings["default"],
Fleets: _fleets["default"],
models: {
Buildings: _buildings2["default"],
Destroyable: _destroyable["default"]
}
};
var _default = Ogame;
exports["default"] = _default;