ogame-bot-api
Version:
Api to create a bot for ogame
220 lines • 9.69 kB
JavaScript
"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.LobbyApi = void 0;
var axios_1 = require("axios");
var GameApi_1 = require("../game/GameApi");
var axios = axios_1.default.create({
withCredentials: true,
baseURL: 'https://lobby.ogame.gameforge.com/api',
});
var sortAccountByLastLogin = function (accounts) {
return accounts.sort(function (a, b) {
var da = new Date(a.lastLogin);
var db = new Date(b.lastLogin);
return db.getTime() - da.getTime();
});
};
/**
* The LobbyApi is used to login, get servers informations and load the GameApi
*/
var LobbyApi = /** @class */ (function () {
function LobbyApi() {
}
/**
*
* @param email Email of the ogame account
* @param password Password of the ogame account
*/
LobbyApi.prototype.login = function (email, password) {
return __awaiter(this, void 0, void 0, function () {
var response, token_1, e_1;
var _this = this;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
_a.trys.push([0, 3, , 4]);
return [4 /*yield*/, axios.post('https://gameforge.com/api/v1/auth/thin/sessions', {
autoGameAccountCreation: false,
gameEnvironmentId: "0a31d605-ffaf-43e7-aa02-d06df7116fc8",
gfLang: "en",
identity: email,
locale: "en_GB",
password: password,
platformGameId: "1dfd8e7e-6e1a-4eb1-8c64-03c3b62efd2f",
})];
case 1:
response = _a.sent();
token_1 = response.data.token;
this.cookie = response.headers['set-cookie'][0];
axios.interceptors.request.use(function (config) {
config.headers.cookie = _this.cookie;
config.headers.authorization = "Bearer " + token_1;
return config;
});
return [4 /*yield*/, this.refreshUser()];
case 2:
_a.sent();
return [3 /*break*/, 4];
case 3:
e_1 = _a.sent();
throw new Error('Failed to login');
case 4: return [2 /*return*/];
}
});
});
};
/**
* @returns Returns the gloabl user informations
*/
LobbyApi.prototype.me = function () {
return __awaiter(this, void 0, void 0, function () {
var data;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, axios.get('/users/me')];
case 1:
data = (_a.sent()).data;
return [2 /*return*/, data];
}
});
});
};
/**
* @returns Returns the user accounts. The user accounts are the
* differents server which the user is already connected at least one time
*/
LobbyApi.prototype.getAccounts = function () {
return __awaiter(this, void 0, void 0, function () {
var data;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, axios.get('/users/me/accounts')];
case 1:
data = (_a.sent()).data;
return [2 /*return*/, sortAccountByLastLogin(data)];
}
});
});
};
/**
* @returns Returns the list of all ogame servers.
*/
LobbyApi.prototype.listServers = function () {
return __awaiter(this, void 0, void 0, function () {
var data;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, axios.get('/servers')];
case 1:
data = (_a.sent()).data;
return [2 /*return*/, data];
}
});
});
};
/**
* @hidden
*/
LobbyApi.prototype.refreshUser = function () {
return __awaiter(this, void 0, void 0, function () {
var _a, _b;
return __generator(this, function (_c) {
switch (_c.label) {
case 0:
_a = this;
return [4 /*yield*/, this.me()];
case 1:
_a.user = _c.sent();
console.log("Connected with " + this.user.email);
_b = this.user;
return [4 /*yield*/, this.getAccounts()];
case 2:
_b.accounts = _c.sent();
return [2 /*return*/];
}
});
});
};
/**
* Select last account played by the user
*/
LobbyApi.prototype.selectLastPlayedAccount = function () {
return __awaiter(this, void 0, void 0, function () {
var accounts, _a;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
_a = sortAccountByLastLogin;
return [4 /*yield*/, this.getAccounts()];
case 1:
accounts = _a.apply(void 0, [_b.sent()]);
if (accounts.length === 0)
throw new Error("User don't have accounts");
return [2 /*return*/, accounts[0]];
}
});
});
};
/**
* Load the GameApi
* @param account The selected account to load the game
*/
LobbyApi.prototype.loadGame = function (account) {
return __awaiter(this, void 0, void 0, function () {
var login, api;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
console.log("Loading game api with server s" + account.server.number + "-" + account.server.language);
return [4 /*yield*/, axios.get("/users/me/loginLink?id=" + account.id + "&server[language]=" + account.server.language + "&server[number]=" + account.server.number + "&clickedButton=account_list")];
case 1:
login = (_a.sent()).data;
api = new GameApi_1.GameApi(this.cookie, account, login.url);
return [4 /*yield*/, api.start()];
case 2:
_a.sent();
return [2 /*return*/, api];
}
});
});
};
return LobbyApi;
}());
exports.LobbyApi = LobbyApi;
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