office-ui-fabric-react
Version:
Reusable React components for building experiences for Microsoft 365.
135 lines (134 loc) • 4.59 kB
TypeScript
import * as React from 'react';
import { IKeytipLayerProps } from './KeytipLayer.types';
import { IKeytipProps } from '../../Keytip';
import { KeytipTree } from './KeytipTree';
import { IKeytipTransitionKey } from '../../utilities/keytips/IKeytipTransitionKey';
export interface IKeytipLayerState {
inKeytipMode: boolean;
keytips: IKeytipProps[];
visibleKeytips: IKeytipProps[];
}
/**
* A layer that holds all keytip items
* {@docCategory Keytips}
*/
export declare class KeytipLayerBase extends React.Component<IKeytipLayerProps, IKeytipLayerState> {
static defaultProps: IKeytipLayerProps;
private _events;
private _async;
private _keytipTree;
private _keytipManager;
private _classNames;
private _currentSequence;
private _newCurrentKeytipSequences?;
private _delayedKeytipQueue;
private _delayedQueueTimeout;
private _keyHandled;
constructor(props: IKeytipLayerProps, context: any);
render(): JSX.Element;
componentDidMount(): void;
componentWillUnmount(): void;
getCurrentSequence(): string;
getKeytipTree(): KeytipTree;
/**
* Processes an IKeytipTransitionKey entered by the user
*
* @param transitionKey - IKeytipTransitionKey received by the layer to process
*/
processTransitionInput(transitionKey: IKeytipTransitionKey, ev?: React.KeyboardEvent<HTMLElement>): void;
/**
* Processes inputs from the document listener and traverse the keytip tree
*
* @param key - Key pressed by the user
*/
processInput(key: string, ev?: React.KeyboardEvent<HTMLElement>): void;
/**
* Show the given keytips and hide all others
*
* @param ids - Keytip IDs to show
*/
showKeytips(ids: string[]): void;
/**
* Enters keytip mode for this layer
*/
private _enterKeytipMode;
private _buildTree;
/**
* Exits keytip mode for this layer
*/
private _exitKeytipMode;
/**
* Sets the keytips state property
*
* @param keytipProps - Keytips to set in this layer
*/
private _setKeytips;
/**
* Callback function to use for persisted keytips
*
* @param overflowButtonSequences - The overflow button sequence to execute
* @param keytipSequences - The keytip that should become the 'currentKeytip' when it is registered
*/
private _persistedKeytipExecute;
private _getVisibleKeytips;
private _onDismiss;
private _onKeyDown;
/**
* Gets the ModifierKeyCodes based on the keyboard event
*
* @param ev - React.KeyboardEvent
* @returns List of ModifierKeyCodes that were pressed
*/
private _getModifierKey;
private _onKeyPress;
private _onKeytipAdded;
private _onKeytipUpdated;
/**
* Helper function to do checks related to persisted/overflow keytips
* Done on keytip added and keytip updated
*
* @param keytipProps - Keytip props
*/
private _persistedKeytipChecks;
private _onKeytipRemoved;
private _onPersistedKeytipAdded;
private _onPersistedKeytipRemoved;
private _onPersistedKeytipExecute;
/**
* Trigger a keytip immediately and set it as the current keytip
*
* @param keytipProps - Keytip to trigger immediately
*/
private _triggerKeytipImmediately;
private _addKeytipToQueue;
private _removeKeytipFromQueue;
private _getKtpExecuteTarget;
private _getKtpTarget;
/**
* Returns T/F if the keytipProps keySequences match the currentKeytip, and the currentKeytip is in an overflow well
* This will make 'keytipProps' the new currentKeytip
*
* @param keytipProps - Keytip props to check
* @returns - T/F if this keytip should become the currentKeytip
*/
private _isCurrentKeytipAnAlias;
/**
* Sets if we are in keytip mode.
* Note, this sets both the state for the layer as well as
* the value that the manager will expose externally.
* @param inKeytipMode - Boolean so set whether we are in keytip mode or not
*/
private _setInKeytipMode;
/**
* Emits a warning if duplicate keytips are found for the children of the current keytip
*/
private _warnIfDuplicateKeytips;
/**
* Returns duplicates among keytip IDs.
* If the returned array is empty, no duplicates were found.
*
* @param keytipIds - Array of keytip IDs to find duplicates for
* @returns - Array of duplicates that were found. Each duplicate will only be added once to this array.
*/
private _getDuplicateIds;
}