office-ui-fabric-react
Version:
Reusable React components for building experiences for Office 365.
482 lines (480 loc) • 27.1 kB
JavaScript
"use strict";
var DirectionalHint_1 = require('../common/DirectionalHint');
var Rectangle_1 = require('./Rectangle');
var scroll_1 = require('./scroll');
var object_1 = require('../utilities/object');
(function (RectangleEdge) {
RectangleEdge[RectangleEdge["top"] = 0] = "top";
RectangleEdge[RectangleEdge["bottom"] = 1] = "bottom";
RectangleEdge[RectangleEdge["left"] = 2] = "left";
RectangleEdge[RectangleEdge["right"] = 3] = "right";
})(exports.RectangleEdge || (exports.RectangleEdge = {}));
var RectangleEdge = exports.RectangleEdge;
var SLIDE_ANIMATIONS = (_a = {},
_a[RectangleEdge.top] = 'slideUpIn20',
_a[RectangleEdge.bottom] = 'slideDownIn20',
_a[RectangleEdge.left] = 'slideLeftIn20',
_a[RectangleEdge.right] = 'slideRightIn20',
_a
);
var PositionData = (function () {
function PositionData(calloutDirection, targetDirection, calloutPercent, targetPercent, beakPercent, isAuto) {
this.calloutDirection = calloutDirection;
this.targetDirection = targetDirection;
this.calloutPercent = calloutPercent;
this.targetPercent = targetPercent;
this.beakPercent = beakPercent;
this.isAuto = isAuto;
}
return PositionData;
}());
exports.PositionData = PositionData;
// Currently the beakPercent is set to 50 for all positions meaning that it should tend to the center of the target
var DirectionalDictionary = (_b = {},
_b[DirectionalHint_1.DirectionalHint.topLeftEdge] = new PositionData(RectangleEdge.bottom, RectangleEdge.top, 0, 0, 50, false),
_b[DirectionalHint_1.DirectionalHint.topCenter] = new PositionData(RectangleEdge.bottom, RectangleEdge.top, 50, 50, 50, false),
_b[DirectionalHint_1.DirectionalHint.topRightEdge] = new PositionData(RectangleEdge.bottom, RectangleEdge.top, 100, 100, 50, false),
_b[DirectionalHint_1.DirectionalHint.topAutoEdge] = new PositionData(RectangleEdge.bottom, RectangleEdge.top, 0, 0, 50, true),
_b[DirectionalHint_1.DirectionalHint.bottomLeftEdge] = new PositionData(RectangleEdge.top, RectangleEdge.bottom, 0, 0, 50, false),
_b[DirectionalHint_1.DirectionalHint.bottomCenter] = new PositionData(RectangleEdge.top, RectangleEdge.bottom, 50, 50, 50, false),
_b[DirectionalHint_1.DirectionalHint.bottomRightEdge] = new PositionData(RectangleEdge.top, RectangleEdge.bottom, 100, 100, 50, false),
_b[DirectionalHint_1.DirectionalHint.bottomAutoEdge] = new PositionData(RectangleEdge.top, RectangleEdge.bottom, 0, 0, 50, true),
_b[DirectionalHint_1.DirectionalHint.leftTopEdge] = new PositionData(RectangleEdge.right, RectangleEdge.left, 0, 0, 50, false),
_b[DirectionalHint_1.DirectionalHint.leftCenter] = new PositionData(RectangleEdge.right, RectangleEdge.left, 50, 50, 50, false),
_b[DirectionalHint_1.DirectionalHint.leftBottomEdge] = new PositionData(RectangleEdge.right, RectangleEdge.left, 100, 100, 50, false),
_b[DirectionalHint_1.DirectionalHint.rightTopEdge] = new PositionData(RectangleEdge.left, RectangleEdge.right, 0, 0, 50, false),
_b[DirectionalHint_1.DirectionalHint.rightCenter] = new PositionData(RectangleEdge.left, RectangleEdge.right, 50, 50, 50, false),
_b[DirectionalHint_1.DirectionalHint.rightBottomEdge] = new PositionData(RectangleEdge.left, RectangleEdge.right, 100, 100, 50, false),
_b
);
var CoverDictionary = (_c = {},
_c[DirectionalHint_1.DirectionalHint.topLeftEdge] = new PositionData(RectangleEdge.top, RectangleEdge.top, 0, 0, 50, false),
_c[DirectionalHint_1.DirectionalHint.topCenter] = new PositionData(RectangleEdge.top, RectangleEdge.top, 50, 50, 50, false),
_c[DirectionalHint_1.DirectionalHint.topRightEdge] = new PositionData(RectangleEdge.top, RectangleEdge.top, 100, 100, 50, false),
_c[DirectionalHint_1.DirectionalHint.topAutoEdge] = new PositionData(RectangleEdge.top, RectangleEdge.top, 0, 0, 50, true),
_c[DirectionalHint_1.DirectionalHint.bottomLeftEdge] = new PositionData(RectangleEdge.bottom, RectangleEdge.bottom, 0, 0, 50, false),
_c[DirectionalHint_1.DirectionalHint.bottomCenter] = new PositionData(RectangleEdge.bottom, RectangleEdge.bottom, 50, 50, 50, false),
_c[DirectionalHint_1.DirectionalHint.bottomRightEdge] = new PositionData(RectangleEdge.bottom, RectangleEdge.bottom, 100, 100, 50, false),
_c[DirectionalHint_1.DirectionalHint.bottomAutoEdge] = new PositionData(RectangleEdge.bottom, RectangleEdge.bottom, 0, 0, 50, true),
_c[DirectionalHint_1.DirectionalHint.leftTopEdge] = new PositionData(RectangleEdge.left, RectangleEdge.left, 0, 0, 50, false),
_c[DirectionalHint_1.DirectionalHint.leftCenter] = new PositionData(RectangleEdge.left, RectangleEdge.left, 50, 50, 50, false),
_c[DirectionalHint_1.DirectionalHint.leftBottomEdge] = new PositionData(RectangleEdge.left, RectangleEdge.left, 100, 100, 50, false),
_c[DirectionalHint_1.DirectionalHint.rightTopEdge] = new PositionData(RectangleEdge.right, RectangleEdge.right, 0, 0, 50, false),
_c[DirectionalHint_1.DirectionalHint.rightCenter] = new PositionData(RectangleEdge.right, RectangleEdge.right, 50, 50, 50, false),
_c[DirectionalHint_1.DirectionalHint.rightBottomEdge] = new PositionData(RectangleEdge.right, RectangleEdge.right, 100, 100, 50, false),
_c
);
var OppositeEdgeDictionary = (_d = {},
_d[RectangleEdge.top] = RectangleEdge.bottom,
_d[RectangleEdge.bottom] = RectangleEdge.top,
_d[RectangleEdge.right] = RectangleEdge.left,
_d[RectangleEdge.left] = RectangleEdge.right,
_d
);
function getRelativePositions(props, hostElement, calloutElement) {
var beakWidth = !props.isBeakVisible ? 0 : props.beakWidth;
var borderWidth = positioningFunctions._getBorderSize(calloutElement);
var gap = positioningFunctions._calculateActualBeakWidthInPixels(beakWidth) / 2 + (props.gapSpace ? props.gapSpace : 0);
var boundingRect = props.bounds ?
positioningFunctions._getRectangleFromIRect(props.bounds) :
new Rectangle_1.default(0, window.innerWidth - scroll_1.getScrollbarWidth(), 0, window.innerHeight);
var targetRect = positioningFunctions._getTargetRect(boundingRect, props.targetElement, props.creationEvent, props.targetPoint, props.useTargetPoint);
var positionData = positioningFunctions._getPositionData(props.directionalHint, targetRect, boundingRect, props.coverTarget);
var positionedCallout = positioningFunctions._positionCalloutWithinBounds(positioningFunctions._getRectangleFromHTMLElement(calloutElement), targetRect, boundingRect, positionData, gap, props.coverTarget);
var beakPositioned = positioningFunctions._positionBeak(beakWidth, positionedCallout, targetRect, borderWidth);
var finalizedCallout = positioningFunctions._finalizeCalloutPosition(positionedCallout.calloutRectangle, hostElement);
return {
calloutPosition: { top: finalizedCallout.top, left: finalizedCallout.left },
beakPosition: { top: beakPositioned.top, left: beakPositioned.left, display: 'block' },
directionalClassName: SLIDE_ANIMATIONS[positionedCallout.targetEdge],
submenuDirection: positionedCallout.calloutEdge === RectangleEdge.right ? DirectionalHint_1.DirectionalHint.leftBottomEdge : DirectionalHint_1.DirectionalHint.rightBottomEdge
};
}
exports.getRelativePositions = getRelativePositions;
var positioningFunctions;
(function (positioningFunctions) {
function _getTargetRect(bounds, targetElement, ev, targetPoint, isTargetPoint) {
var targetRectangle;
if (isTargetPoint) {
if (targetPoint) {
targetRectangle = new Rectangle_1.default(targetPoint.x, targetPoint.x, targetPoint.y, targetPoint.y);
}
else {
targetRectangle = new Rectangle_1.default(ev.clientX, ev.clientX, ev.clientY, ev.clientY);
}
}
else {
if (!targetElement) {
if (ev && ev.target) {
targetRectangle = _getRectangleFromHTMLElement(ev.target);
}
targetRectangle = new Rectangle_1.default();
}
else {
targetRectangle = _getRectangleFromHTMLElement(targetElement);
}
}
if (!_isRectangleWithinBounds(targetRectangle, bounds)) {
var outOfBounds = _getOutOfBoundsEdges(targetRectangle, bounds);
for (var _i = 0, outOfBounds_1 = outOfBounds; _i < outOfBounds_1.length; _i++) {
var direction = outOfBounds_1[_i];
targetRectangle[RectangleEdge[direction]] = bounds[RectangleEdge[direction]];
}
}
return targetRectangle;
}
positioningFunctions._getTargetRect = _getTargetRect;
function _getRectangleFromHTMLElement(element) {
var clientRect = element.getBoundingClientRect();
return new Rectangle_1.default(clientRect.left, clientRect.right, clientRect.top, clientRect.bottom);
}
positioningFunctions._getRectangleFromHTMLElement = _getRectangleFromHTMLElement;
function _positionCalloutWithinBounds(calloutRectangle, targetRectangle, boundingRectangle, directionalInfo, gap, coverTarget) {
if (gap === void 0) { gap = 0; }
var estimatedRectangle = _moveRectangleToAnchorRectangle(calloutRectangle, directionalInfo.calloutDirection, directionalInfo.calloutPercent, targetRectangle, directionalInfo.targetDirection, directionalInfo.targetPercent, gap);
if (_isRectangleWithinBounds(estimatedRectangle, boundingRectangle)) {
return { calloutRectangle: estimatedRectangle, calloutEdge: directionalInfo.calloutDirection, targetEdge: directionalInfo.targetDirection, alignPercent: directionalInfo.calloutPercent, beakPercent: directionalInfo.beakPercent };
}
else {
return _getBestRectangleFitWithinBounds(estimatedRectangle, targetRectangle, boundingRectangle, directionalInfo, gap, coverTarget);
}
}
positioningFunctions._positionCalloutWithinBounds = _positionCalloutWithinBounds;
function _getBestRectangleFitWithinBounds(estimatedPosition, targetRectangle, boundingRectangle, directionalInfo, gap, coverTarget) {
var callout = {
calloutRectangle: estimatedPosition,
calloutEdge: directionalInfo.calloutDirection,
targetEdge: directionalInfo.targetDirection,
alignPercent: directionalInfo.calloutPercent,
beakPercent: directionalInfo.beakPercent
};
// If it can't possibly fit within the bounds just put it into it's initial position.
if (!_canRectangleFitWithinBounds(estimatedPosition, boundingRectangle)) {
return callout;
}
if (!coverTarget) {
callout = _flipRectangleToFit(callout, targetRectangle, directionalInfo.targetPercent, boundingRectangle, gap);
}
var outOfBounds = _getOutOfBoundsEdges(callout.calloutRectangle, boundingRectangle);
for (var _i = 0, outOfBounds_2 = outOfBounds; _i < outOfBounds_2.length; _i++) {
var direction = outOfBounds_2[_i];
callout.calloutRectangle = _alignEdgeToCoordinate(callout.calloutRectangle, boundingRectangle[RectangleEdge[direction]], direction);
var adjustedPercent = _recalculateMatchingPercents(callout.calloutRectangle, callout.targetEdge, targetRectangle, callout.targetEdge, directionalInfo.targetPercent);
callout.alignPercent = adjustedPercent;
}
return callout;
}
positioningFunctions._getBestRectangleFitWithinBounds = _getBestRectangleFitWithinBounds;
function _positionBeak(beakWidth, callout, targetRectangle, border) {
var calloutRect = new Rectangle_1.default(0, callout.calloutRectangle.width - border * 2, 0, callout.calloutRectangle.height - border * 2);
var beakRectangle = new Rectangle_1.default(0, beakWidth, 0, beakWidth);
var recalculatedPercent = _recalculateMatchingPercents(callout.calloutRectangle, callout.calloutEdge, targetRectangle, callout.targetEdge, callout.beakPercent);
var estimatedTargetPoint = _getPointOnEdgeFromPercent(calloutRect, callout.calloutEdge, recalculatedPercent);
return _finalizeBeakPosition(beakRectangle, callout, estimatedTargetPoint, border);
}
positioningFunctions._positionBeak = _positionBeak;
function _finalizeBeakPosition(beakRectangle, callout, estimatedTargetPoint, border) {
var beakPixelSize = _calculateActualBeakWidthInPixels(beakRectangle.width) / 2;
var innerRect = null;
var beakPoint = { x: beakRectangle.width / 2, y: beakRectangle.width / 2 };
if (callout.calloutEdge === RectangleEdge.bottom || callout.calloutEdge === RectangleEdge.top) {
innerRect = new Rectangle_1.default(beakPixelSize, callout.calloutRectangle.width - beakPixelSize - border * 2, 0, callout.calloutRectangle.height - border * 2);
}
else {
innerRect = new Rectangle_1.default(0, callout.calloutRectangle.width - border * 2, beakPixelSize, callout.calloutRectangle.height - beakPixelSize - border * 2);
}
var finalPoint = _getClosestPointOnEdgeToPoint(innerRect, callout.calloutEdge, estimatedTargetPoint);
return _movePointOnRectangleToPoint(beakRectangle, beakPoint, finalPoint);
}
positioningFunctions._finalizeBeakPosition = _finalizeBeakPosition;
function _getRectangleFromIRect(rect) {
return new Rectangle_1.default(rect.left, rect.right, rect.top, rect.bottom);
}
positioningFunctions._getRectangleFromIRect = _getRectangleFromIRect;
function _finalizeCalloutPosition(calloutRectangle, hostElement) {
var hostRect = _getRectangleFromHTMLElement(hostElement);
var topPosition = calloutRectangle.top - hostRect.top;
var leftPosition = calloutRectangle.left - hostRect.left;
return new Rectangle_1.default(leftPosition, leftPosition + calloutRectangle.width, topPosition, topPosition + calloutRectangle.height);
}
positioningFunctions._finalizeCalloutPosition = _finalizeCalloutPosition;
/**
* Finds the percent on the recalculateRect that matches the percent on the target rect based on position.
*/
function _recalculateMatchingPercents(recalculateRect, rectangleEdge, targetRect, targetEdge, targetPercent) {
var targetPoint = _getPointOnEdgeFromPercent(targetRect, targetEdge, targetPercent);
var adjustedPoint = _getClosestPointOnEdgeToPoint(recalculateRect, rectangleEdge, targetPoint);
var adjustedPercent = _getPercentOfEdgeFromPoint(recalculateRect, rectangleEdge, adjustedPoint);
if (adjustedPercent > 100) {
adjustedPercent = 100;
}
else if (adjustedPercent < 0) {
adjustedPercent = 0;
}
return adjustedPercent;
}
positioningFunctions._recalculateMatchingPercents = _recalculateMatchingPercents;
function _canRectangleFitWithinBounds(rect, boundingRect) {
if (rect.width > boundingRect.width || rect.height > boundingRect.height) {
return false;
}
return true;
}
positioningFunctions._canRectangleFitWithinBounds = _canRectangleFitWithinBounds;
function _isRectangleWithinBounds(rect, boundingRect) {
if (rect.top < boundingRect.top) {
return false;
}
if (rect.bottom > boundingRect.bottom) {
return false;
}
if (rect.left < boundingRect.left) {
return false;
}
if (rect.right > boundingRect.right) {
return false;
}
return true;
}
positioningFunctions._isRectangleWithinBounds = _isRectangleWithinBounds;
/**
* Gets all of the edges of a rectangle that are outside of the given bounds.
* If there are no out of bounds edges it returns an empty array.
*/
function _getOutOfBoundsEdges(rect, boundingRect) {
var outOfBounds = new Array();
if (rect.top < boundingRect.top) {
outOfBounds.push(RectangleEdge.top);
}
if (rect.bottom > boundingRect.bottom) {
outOfBounds.push(RectangleEdge.bottom);
}
if (rect.left < boundingRect.left) {
outOfBounds.push(RectangleEdge.left);
}
if (rect.right > boundingRect.right) {
outOfBounds.push(RectangleEdge.right);
}
return outOfBounds;
}
positioningFunctions._getOutOfBoundsEdges = _getOutOfBoundsEdges;
/**
* Returns a point on a edge that is x% of the way down it.
*/
function _getPointOnEdgeFromPercent(rect, direction, percentOfRect) {
var startPoint;
var endPoint;
switch (direction) {
case RectangleEdge.top:
startPoint = { x: rect.left, y: rect.top };
endPoint = { x: rect.right, y: rect.top };
break;
case RectangleEdge.left:
startPoint = { x: rect.left, y: rect.top };
endPoint = { x: rect.left, y: rect.bottom };
break;
case RectangleEdge.right:
startPoint = { x: rect.right, y: rect.top };
endPoint = { x: rect.right, y: rect.bottom };
break;
case RectangleEdge.bottom:
startPoint = { x: rect.left, y: rect.bottom };
endPoint = { x: rect.right, y: rect.bottom };
break;
default:
startPoint = { x: 0, y: 0 };
endPoint = { x: 0, y: 0 };
break;
}
return _calculatePointPercentAlongLine(startPoint, endPoint, percentOfRect);
}
positioningFunctions._getPointOnEdgeFromPercent = _getPointOnEdgeFromPercent;
/**
* Gets the percent down an edge that a point appears.
*/
function _getPercentOfEdgeFromPoint(rect, direction, valueOnEdge) {
switch (direction) {
case RectangleEdge.top:
case RectangleEdge.bottom:
return rect.width !== 0 ? (valueOnEdge.x - rect.left) / rect.width * 100 : 100;
case RectangleEdge.left:
case RectangleEdge.right:
return rect.height !== 0 ? (valueOnEdge.y - rect.top) / rect.height * 100 : 100;
}
}
positioningFunctions._getPercentOfEdgeFromPoint = _getPercentOfEdgeFromPoint;
/**
* Percent is based on distance from left to right or up to down. 0% would be left most, 100% would be right most.
*/
function _calculatePointPercentAlongLine(startPoint, endPoint, percent) {
var x = startPoint.x + ((endPoint.x - startPoint.x) * percent / 100);
var y = startPoint.y + ((endPoint.y - startPoint.y) * percent / 100);
return { x: x, y: y };
}
positioningFunctions._calculatePointPercentAlongLine = _calculatePointPercentAlongLine;
function _moveTopLeftOfRectangleToPoint(rect, destination) {
return new Rectangle_1.default(destination.x, destination.x + rect.width, destination.y, destination.y + rect.height);
}
positioningFunctions._moveTopLeftOfRectangleToPoint = _moveTopLeftOfRectangleToPoint;
/**
* Aligns the given edge to the target coordinate.
*/
function _alignEdgeToCoordinate(rect, coordinate, direction) {
switch (direction) {
case RectangleEdge.top:
return _moveTopLeftOfRectangleToPoint(rect, { x: rect.left, y: coordinate });
case RectangleEdge.bottom:
return _moveTopLeftOfRectangleToPoint(rect, { x: rect.left, y: coordinate - rect.height });
case RectangleEdge.left:
return _moveTopLeftOfRectangleToPoint(rect, { x: coordinate, y: rect.top });
case RectangleEdge.right:
return _moveTopLeftOfRectangleToPoint(rect, { x: coordinate - rect.width, y: rect.top });
}
return new Rectangle_1.default();
}
positioningFunctions._alignEdgeToCoordinate = _alignEdgeToCoordinate;
/**
* Moves a point on a given rectangle to the target point. Does not change the rectangles orientation.
*/
function _movePointOnRectangleToPoint(rect, rectanglePoint, targetPoint) {
var leftCornerXDifference = rectanglePoint.x - rect.left;
var leftCornerYDifference = rectanglePoint.y - rect.top;
return _moveTopLeftOfRectangleToPoint(rect, { x: targetPoint.x - leftCornerXDifference, y: targetPoint.y - leftCornerYDifference });
}
positioningFunctions._movePointOnRectangleToPoint = _movePointOnRectangleToPoint;
/**
* Moves the given rectangle a certain number of pixels in the given direction;
*/
function _moveRectangleInDirection(rect, moveDistance, direction) {
var xModifier = 0;
var yModifier = 0;
switch (direction) {
case RectangleEdge.top:
yModifier = moveDistance * -1;
break;
case RectangleEdge.left:
xModifier = moveDistance * -1;
break;
case RectangleEdge.right:
xModifier = moveDistance;
break;
case RectangleEdge.bottom:
yModifier = moveDistance;
break;
}
return _moveTopLeftOfRectangleToPoint(rect, { x: rect.left + xModifier, y: rect.top + yModifier });
}
positioningFunctions._moveRectangleInDirection = _moveRectangleInDirection;
/**
* Moves the given rectangle to an anchor rectangle.
*/
function _moveRectangleToAnchorRectangle(rect, rectSide, rectPercent, anchorRect, anchorSide, anchorPercent, gap) {
if (gap === void 0) { gap = 0; }
var rectTargetPoint = _getPointOnEdgeFromPercent(rect, rectSide, rectPercent);
var anchorTargetPoint = _getPointOnEdgeFromPercent(anchorRect, anchorSide, anchorPercent);
var positionedRect = _movePointOnRectangleToPoint(rect, rectTargetPoint, anchorTargetPoint);
return _moveRectangleInDirection(positionedRect, gap, anchorSide);
}
positioningFunctions._moveRectangleToAnchorRectangle = _moveRectangleToAnchorRectangle;
/**
* Gets the closet point on an edge to the given point.
*/
function _getClosestPointOnEdgeToPoint(rect, edge, point) {
switch (edge) {
case RectangleEdge.top:
case RectangleEdge.bottom:
var x = void 0;
if (point.x > rect.right) {
x = rect.right;
}
else if (point.x < rect.left) {
x = rect.left;
}
else {
x = point.x;
}
return { x: x, y: rect[RectangleEdge[edge]] };
case RectangleEdge.left:
case RectangleEdge.right:
var y = void 0;
if (point.y > rect.bottom) {
y = rect.bottom;
}
else if (point.y < rect.top) {
y = rect.top;
}
else {
y = point.y;
}
return { x: rect[RectangleEdge[edge]], y: y };
}
}
positioningFunctions._getClosestPointOnEdgeToPoint = _getClosestPointOnEdgeToPoint;
// Since the beak is rotated 45 degrees the actual height/width is the length of the diagonal.
// We still want to position the beak based on it's midpoint which does not change. It will
// be at (beakwidth / 2, beakwidth / 2)
function _calculateActualBeakWidthInPixels(beakWidth) {
return Math.sqrt(beakWidth * beakWidth * 2);
}
positioningFunctions._calculateActualBeakWidthInPixels = _calculateActualBeakWidthInPixels;
function _getBorderSize(element) {
var styles = getComputedStyle(element, null);
var topBorder = parseFloat(styles.borderTopWidth);
var bottomBorder = parseFloat(styles.borderBottomWidth);
var leftBorder = parseFloat(styles.borderLeftWidth);
var rightBorder = parseFloat(styles.borderRightWidth);
// If any of the borders are NaN default to 0
if (isNaN(topBorder) || isNaN(bottomBorder) || isNaN(leftBorder) || isNaN(rightBorder)) {
return 0;
}
// If all of the borders are the same size, any value;
if (topBorder === bottomBorder && bottomBorder === leftBorder && leftBorder === rightBorder) {
return topBorder;
}
// If the borders do not agree, return 0
return 0;
}
positioningFunctions._getBorderSize = _getBorderSize;
function _getPositionData(direction, target, boundingRect, coverTarget) {
var directionalInfo = coverTarget ? CoverDictionary[direction] : DirectionalDictionary[direction];
if (directionalInfo.isAuto) {
var center = _getPointOnEdgeFromPercent(target, directionalInfo.targetDirection, 50);
if (center.x <= boundingRect.width / 2) {
directionalInfo.calloutPercent = 0;
directionalInfo.targetPercent = 0;
}
else {
directionalInfo.calloutPercent = 100;
directionalInfo.targetPercent = 100;
}
}
return directionalInfo;
}
positioningFunctions._getPositionData = _getPositionData;
function _flipRectangleToFit(callout, targetRect, targetPercent, boundingRect, gap) {
var directions = [RectangleEdge.left, RectangleEdge.right, RectangleEdge.top, RectangleEdge.bottom];
var currentEdge = callout.targetEdge;
// Make a copy to presever the original positioning.
var positionedCallout = object_1.assign({}, callout);
// Keep switching sides until one is found with enough space. If all sides don't fit then return the unmodified callout.
for (var i = 0; i < 4; i++) {
var outOfBounds = _getOutOfBoundsEdges(positionedCallout.calloutRectangle, boundingRect);
var index = outOfBounds.indexOf(currentEdge);
var oppositeEdge = OppositeEdgeDictionary[currentEdge];
if (index > -1) {
directions.splice(directions.indexOf(currentEdge), 1);
currentEdge = directions.indexOf(oppositeEdge) > -1 ? oppositeEdge : directions.slice(-1)[0];
positionedCallout.calloutEdge = OppositeEdgeDictionary[currentEdge];
positionedCallout.targetEdge = currentEdge;
positionedCallout.calloutRectangle = _moveRectangleToAnchorRectangle(positionedCallout.calloutRectangle, positionedCallout.calloutEdge, positionedCallout.alignPercent, targetRect, positionedCallout.targetEdge, targetPercent, gap);
}
else {
return positionedCallout;
}
}
return callout;
}
positioningFunctions._flipRectangleToFit = _flipRectangleToFit;
})(positioningFunctions = exports.positioningFunctions || (exports.positioningFunctions = {}));
var _a, _b, _c, _d;
//# sourceMappingURL=positioning.js.map