UNPKG

odin

Version:

Node.js Canvas/WebGL Javascript Game Framework

125 lines (97 loc) 3.54 kB
if (typeof define !== "function") { var define = require("amdefine")(module); } define([ "odin/base/class", "odin/math/mathf" ], function(Class, Mathf) { "use strict"; var clamp = Mathf.clamp; /** * @class P2Solver * @extends Class * @brief World Solver * @param Object opts sets Class properties from passed Object */ function P2Solver(opts) { opts || (opts = {}); Class.call(this); /** * @property Number iterations * @brief max number of iterations * @memberof P2Solver */ this.iterations = opts.iterations !== undefined ? opts.iterations : 10; /** * @property Number tolerance * @memberof P2Solver */ this.tolerance = opts.tolerance !== undefined ? opts.tolerance : 1e-6; } Class.extend(P2Solver, Class); /** * @method solve * @memberof P2Solver * @brief solves all equations * @param Number h * @param Array equations */ P2Solver.prototype.solve = function(h, equations) { var num = equations.length, eq, bi, bj, vlambdai, vlambdaj, vi, vj, iterations = this.iterations, iter = 0, toleranceSq = this.tolerance * this.tolerance, GWlambda, lambda, deltaLambda, deltaLambdaTotal, i, j; if (num > -1) { for (i = num; i--;) { eq = equations[i]; eq.updateConstants(h); eq.init(h); } for (i = iterations; i--;) { iter++; deltaLambdaTotal = 0; for (j = num; j--;) { eq = equations[j]; GWlambda = eq.calculateGWlambda(); lambda = eq.lambda; deltaLambda = eq.invC * (eq.B - GWlambda - eq.eps * lambda); eq.lambda = clamp(lambda + deltaLambda, eq.minForce, eq.maxForce); deltaLambda = eq.lambda - lambda; eq.addToLambda(deltaLambda); deltaLambdaTotal += deltaLambda; } if (deltaLambdaTotal * deltaLambdaTotal < toleranceSq) break; } for (i = num; i--;) { eq = equations[i]; bi = eq.bi; vi = bi.velocity; vlambdai = bi.vlambda; bj = eq.bj; vj = bj.velocity; vlambdaj = bj.vlambda; vi.x += vlambdai.x; vi.y += vlambdai.y; vj.x += vlambdaj.x; vj.y += vlambdaj.y; vlambdai.x = vlambdai.y = vlambdaj.x = vlambdaj.y = 0; if (bi.wlambda !== undefined) { bi.angularVelocity += bi.wlambda; bi.wlambda = 0; } if (bj.wlambda !== undefined) { bj.angularVelocity += bj.wlambda; bj.wlambda = 0; } } } return iter; }; return P2Solver; } );