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odin

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Node.js Canvas/WebGL Javascript Game Framework

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if (typeof(define) !== "function") { var define = require("amdefine")(module); } define( function(require) { "use strict"; var IS_SERVER = !(typeof(window) !== "undefined" && window.document), IS_CLIENT = !IS_SERVER, defineProperty = Object.defineProperty; function Odin() { this.Class = require("odin/base/class"); this.EventEmitter = require("odin/base/event_emitter"); this.Enum = require("odin/base/enum"); this.ObjectPool = require("odin/base/object_pool"); this.requestAnimationFrame = require("odin/base/request_animation_frame"); this.Time = require("odin/base/time"); this.util = require("odin/base/util"); this.Shader = require("odin/core/assets/shaders/shader"); this.ShaderLib = require("odin/core/assets/shaders/shader_lib"); this.Asset = require("odin/core/assets/asset"); this.AssetLoader = require("odin/core/assets/asset_loader"); this.Assets = require("odin/core/assets/assets"); this.AudioClip = require("odin/core/assets/audio_clip"); this.Bone = require("odin/core/assets/bone"); this.Material = require("odin/core/assets/material"); this.Mesh = require("odin/core/assets/mesh"); this.SpriteSheet = require("odin/core/assets/sprite_sheet"); this.Texture = require("odin/core/assets/texture"); this.TextureCube = require("odin/core/assets/texture_cube"); this.ParticleSystem = require("odin/core/components/particle_system/particle_system"); this.AudioSource = require("odin/core/components/audio_source"); this.Camera = require("odin/core/components/camera"); this.Camera2D = require("odin/core/components/camera_2d"); this.Component = require("odin/core/components/component"); this.GUIText = require("odin/core/components/gui_text"); this.GUITexture = require("odin/core/components/gui_texture"); this.Light = require("odin/core/components/light"); this.MeshFilter = require("odin/core/components/mesh_filter"); this.OrbitControl = require("odin/core/components/orbit_control"); this.RigidBody2D = require("odin/core/components/rigid_body_2d"); this.Sprite = require("odin/core/components/sprite"); this.SpriteAnimation = require("odin/core/components/sprite_animation"); this.Transform = require("odin/core/components/transform"); this.Transform2D = require("odin/core/components/transform_2d"); this.Game = require("odin/core/game/game"); this.ServerGame = require("odin/core/game/server_game"); this.Config = require("odin/core/game/config"); this.Log = require("odin/core/game/log"); this.BaseGame = require("odin/core/game/base_game"); this.GUIComponent = require("odin/core/gui/components/gui_component"); this.GUIContent = require("odin/core/gui/components/gui_content"); this.GUITransform = require("odin/core/gui/components/gui_transform"); this.GUI = require("odin/core/gui/gui"); this.GUIObject = require("odin/core/gui/gui_object"); this.GUIStyle = require("odin/core/gui/gui_style"); this.GUIStyleState = require("odin/core/gui/gui_style_state"); this.Input = require("odin/core/input/input"); this.World = require("odin/core/world/world"); this.World2D = require("odin/core/world/world_2d"); this.Enums = require("odin/core/enums"); this.GameObject = require("odin/core/game_object"); this.Prefab = require("odin/core/prefab"); this.Scene = require("odin/core/scene"); this.AABB2 = require("odin/math/aabb2"); this.AABB3 = require("odin/math/aabb3"); this.Color = require("odin/math/color"); this.Mat2 = require("odin/math/mat2"); this.Mat3 = require("odin/math/mat3"); this.Mat32 = require("odin/math/mat32"); this.Mat4 = require("odin/math/mat4"); this.Mathf = require("odin/math/mathf"); this.Quat = require("odin/math/quat"); this.Rect = require("odin/math/rect"); this.RectOffset = require("odin/math/rect_offset"); this.Vec2 = require("odin/math/vec2"); this.Vec3 = require("odin/math/vec3"); this.Vec4 = require("odin/math/vec4"); } defineProperty(Odin.prototype, "isServer", { get: function() { return IS_SERVER; } }); defineProperty(Odin.prototype, "isClient", { get: function() { return IS_CLIENT; } }); Odin.prototype.globalize = function() { for (var key in this) global[key] = this[key]; global.Odin = this; }; return new Odin; } );