odin
Version:
Node.js Canvas/WebGL Javascript Game Framework
37 lines (26 loc) • 1.09 kB
JavaScript
if (typeof define !== "function") {
var define = require("amdefine")(module);
}
define([
"odin/base/enum"
],
function(Enum) {
"use strict";
return {
AxisType: new Enum("Button Mouse MouseWheel Touch Joystick"),
Blending: new Enum("Default None Additive Subtractive Muliply Custom"),
Shading: new Enum("Lambert Phong"),
Side: new Enum("Front Back Both"),
CullFace: new Enum("None Back Front FrontBack"),
EmitterType: new Enum("Circle Box Sphere"),
LightType: new Enum("Point Directional Spot Hemi"),
TextClipping: new Enum("Overflow Clip"),
TextAnchor: new Enum("Left Center Right"),
ShadowMapType: new Enum("BasicShadowMap PCFShadowMap PCFSoftShadowMap"),
FilterMode: new Enum("None Linear"),
TextureFormat: new Enum("RGB RGBA LuminanceAlpha Luminance Alpha"),
TextureWrap: new Enum("Repeat Clamp MirrorRepeat"),
WrapMode: new Enum("Once Loop PingPong Clamp")
};
}
);