UNPKG

odin

Version:

Node.js Canvas/WebGL Javascript Game Framework

132 lines (98 loc) 3.84 kB
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>JSDoc: Source: phys2d/constraints/p2equation.js</title> <script src="scripts/prettify/prettify.js"> </script> <script src="scripts/prettify/lang-css.js"> </script> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css"> <link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css"> </head> <body> <div id="main"> <h1 class="page-title">Source: phys2d/constraints/p2equation.js</h1> <section> <article> <pre class="prettyprint source"><code>if (typeof define !== "function") { var define = require("amdefine")(module); } define([ "odin/base/class" ], function(Class) { "use strict"; /** * @class P2Equation * @extends Class * @brief 2d contact equation */ function P2Equation() { Class.call(this); /** * @property P2Body sj * @memberof P2Equation */ this.bi = undefined; /** * @property P2Body bj * @memberof P2Equation */ this.bj = undefined; /** * @property Number minForce * @memberof P2Equation */ this.minForce = -1e6; /** * @property Number maxForce * @memberof P2Equation */ this.maxForce = 1e6; /** * @property Number relaxation * @brief number of timesteps it takesto stabilize the constraint * @memberof P2Equation */ this.relaxation = 3; /** * @property Number stiffness * @brief spring constant * @memberof P2Equation */ this.stiffness = 1e7; this.a = 0; this.b = 0; this.eps = 0; this.lambda = 0; this.B = 0; this.invC = 0; } Class.extend(P2Equation, Class); P2Equation.prototype.updateConstants = function(h) { var k = this.stiffness, d = this.relaxation; this.a = 4 / (h * (1 + 4 * d)); this.b = (4 * d) / (1 + 4 * d); this.eps = 4 / (h * h * k * (1 + 4 * d)) }; return P2Equation; } ); </code></pre> </article> </section> </div> <nav> <h2><a href="index.html">Index</a></h2><h3>Classes</h3><ul><li><a href="Canvas.html">Canvas</a></li><li><a href="GUIObject.html">GUIObject</a></li><li><a href="MeshFilter.html">MeshFilter</a></li><li><a href="Odin.html">Odin</a></li><li><a href="Odin.Class.html">Class</a></li><li><a href="Odin.EventEmitter.html">EventEmitter</a></li><li><a href="Odin.GameObject.html">GameObject</a></li><li><a href="Odin.Scene.html">Scene</a></li><li><a href="P2Contact.html">P2Contact</a></li><li><a href="P2Equation.html">P2Equation</a></li><li><a href="P2Friction.html">P2Friction</a></li><li><a href="P2Solver.html">P2Solver</a></li><li><a href="ParticleSystem.html">ParticleSystem</a></li><li><a href="Renderer.html">Renderer</a></li><li><a href="SpriteAnimation.html">SpriteAnimation</a></li><li><a href="WebGLRenderer.html">WebGLRenderer</a></li><li><a href="WebGLRenderer2D.html">WebGLRenderer2D</a></li></ul> </nav> <br clear="both"> <footer> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.2</a> on Mon Feb 24 2014 16:15:46 GMT-0600 (CST) </footer> <script> prettyPrint(); </script> <script src="scripts/linenumber.js"> </script> </body> </html>