odin
Version:
Node.js Canvas/WebGL Javascript Game Framework
391 lines (135 loc) • 5.93 kB
HTML
<html lang="en">
<head>
<meta charset="utf-8">
<title>JSDoc: Class: MeshFilter</title>
<script src="scripts/prettify/prettify.js"> </script>
<script src="scripts/prettify/lang-css.js"> </script>
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</head>
<body>
<div id="main">
<h1 class="page-title">Class: MeshFilter</h1>
<section>
<header>
<h2>
MeshFilter
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="MeshFilter"><span class="type-signature"></span>new MeshFilter<span class="signature">(Object)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>Object</code></td>
<td class="type">
</td>
<td class="description last">options</td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="mesh_filter.js.html">core/components/mesh_filter.js</a>, <a href="mesh_filter.js.html#line12">line 12</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Extends</h3>
<ul>
<li>Component</li>
</ul>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name" id="this.material"><span class="type-signature"><static> </span>this.material<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>Material</code></td>
<td class="type">
</td>
<td class="description last">material</td>
</tr>
</tbody>
</table></dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="mesh_filter.js.html">core/components/mesh_filter.js</a>, <a href="mesh_filter.js.html#line33">line 33</a>
</li></ul></dd>
</dl>
</dd>
<dt>
<h4 class="name" id="this.mesh"><span class="type-signature"><static> </span>this.mesh<span class="type-signature"></span></h4>
</dt>
<dd>
<dl class="details">
<h5 class="subsection-title">Properties:</h5>
<dl>
<table class="props">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>Mesh</code></td>
<td class="type">
</td>
<td class="description last">mesh</td>
</tr>
</tbody>
</table></dl>
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="mesh_filter.js.html">core/components/mesh_filter.js</a>, <a href="mesh_filter.js.html#line27">line 27</a>
</li></ul></dd>
</dl>
</dd>
</dl>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Index</a></h2><h3>Classes</h3><ul><li><a href="Canvas.html">Canvas</a></li><li><a href="GUIObject.html">GUIObject</a></li><li><a href="MeshFilter.html">MeshFilter</a></li><li><a href="Odin.html">Odin</a></li><li><a href="Odin.Class.html">Class</a></li><li><a href="Odin.EventEmitter.html">EventEmitter</a></li><li><a href="Odin.GameObject.html">GameObject</a></li><li><a href="Odin.Scene.html">Scene</a></li><li><a href="P2Contact.html">P2Contact</a></li><li><a href="P2Equation.html">P2Equation</a></li><li><a href="P2Friction.html">P2Friction</a></li><li><a href="P2Solver.html">P2Solver</a></li><li><a href="ParticleSystem.html">ParticleSystem</a></li><li><a href="Renderer.html">Renderer</a></li><li><a href="SpriteAnimation.html">SpriteAnimation</a></li><li><a href="WebGLRenderer.html">WebGLRenderer</a></li><li><a href="WebGLRenderer2D.html">WebGLRenderer2D</a></li></ul>
</nav>
<br clear="both">
<footer>
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.2</a> on Mon Feb 24 2014 16:15:46 GMT-0600 (CST)
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