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ocpp-rpc

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A client & server implementation of the WAMP-like RPC-over-websocket system defined in the OCPP protocols (e.g. OCPP1.6-J and OCPP2.0.1).

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/// <reference types="node" /> /// <reference types="node" /> /// <reference types="node" /> /// <reference types="node" /> /// <reference types="node" /> import { IncomingMessage, Server } from "http"; import { ServerOptions } from "ws"; import { EventEmitter } from "stream"; import { Validator } from "./validator"; import { IHandshakeInterface } from "./server-client"; import { Socket } from "net"; interface IOccpServiceOptions { wssOptions?: ServerOptions; protocols?: string[]; callTimeoutMs?: number; pingIntervalMs?: number; deferPingsOnActivity?: boolean; respondWithDetailedErrors?: boolean; callConcurrency?: number; maxBadMessages?: number; strictMode?: boolean | string[]; strictModeValidators?: Validator[]; } declare class RPCServer extends EventEmitter { private _httpServerAbortControllers; private _state; private _clients; private _pendingUpgrades; private _options; private _wss; private _strictValidators; authCallback: (accept: (session?: Record<string, any>, protocol?: string | false) => void, reject: (code: number, message: string) => void, handshake: IHandshakeInterface, signal: AbortSignal) => void; constructor({ ...options }: IOccpServiceOptions, _callback?: () => void); reconfigure(options: any): void; private _onConnection; get handleUpgrade(): (request: IncomingMessage, socket: Socket, head: Buffer) => Promise<void>; auth(cb: (accept: (session?: Record<string, any>, protocol?: string | false) => void, reject: (code: number, message: string) => void, handshake: IHandshakeInterface, signal?: AbortSignal) => void): void; listen(port: any, host?: any, options?: Record<string, any>): Promise<Server<typeof IncomingMessage, typeof import("http").ServerResponse>>; close({ code, reason, awaitPending, force }: Record<string, any>): Promise<void>; } export default RPCServer;