obuf
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Byte buffer specialized for data in chunks with special cases for dropping bytes in the front, merging bytes in to various integer types and abandoning buffer without penalty for previous chunk merges.
397 lines (318 loc) • 8.82 kB
JavaScript
var Buffer = require('buffer').Buffer;
function OffsetBuffer() {
this.offset = 0;
this.size = 0;
this.buffers = [];
}
module.exports = OffsetBuffer;
OffsetBuffer.prototype.isEmpty = function isEmpty() {
return this.size === 0;
};
OffsetBuffer.prototype.clone = function clone(size) {
var r = new OffsetBuffer();
r.offset = this.offset;
r.size = size;
r.buffers = this.buffers.slice();
return r;
};
OffsetBuffer.prototype.toChunks = function toChunks() {
if (this.size === 0)
return [];
// We are going to slice it anyway
if (this.offset !== 0) {
this.buffers[0] = this.buffers[0].slice(this.offset);
this.offset = 0;
}
var chunks = [ ];
var off = 0;
for (var i = 0; off <= this.size && i < this.buffers.length; i++) {
var buf = this.buffers[i];
off += buf.length;
// Slice off last buffer
if (off > this.size) {
buf = buf.slice(0, buf.length - (off - this.size));
this.buffers[i] = buf;
}
chunks.push(buf);
}
// If some buffers were skipped - trim length
if (i < this.buffers.length)
this.buffers.length = i;
return chunks;
};
OffsetBuffer.prototype.toString = function toString(enc) {
return this.toChunks().map(function(c) {
return c.toString(enc);
}).join('');
};
OffsetBuffer.prototype.use = function use(buf, off, n) {
this.buffers = [ buf ];
this.offset = off;
this.size = n;
};
OffsetBuffer.prototype.push = function push(data) {
// Ignore empty writes
if (data.length === 0)
return;
this.size += data.length;
this.buffers.push(data);
};
OffsetBuffer.prototype.has = function has(n) {
return this.size >= n;
};
OffsetBuffer.prototype.skip = function skip(n) {
if (this.size === 0)
return;
this.size -= n;
// Fast case, skip bytes in a first buffer
if (this.offset + n < this.buffers[0].length) {
this.offset += n;
return;
}
var left = n - (this.buffers[0].length - this.offset);
this.offset = 0;
for (var shift = 1; left > 0 && shift < this.buffers.length; shift++) {
var buf = this.buffers[shift];
if (buf.length > left) {
this.offset = left;
break;
}
left -= buf.length;
}
this.buffers = this.buffers.slice(shift);
};
OffsetBuffer.prototype.copy = function copy(target, targetOff, off, n) {
if (this.size === 0)
return;
if (off !== 0)
throw new Error('Unsupported offset in .copy()');
var toff = targetOff;
var first = this.buffers[0];
var toCopy = Math.min(n, first.length - this.offset);
first.copy(target, toff, this.offset, this.offset + toCopy);
toff += toCopy;
var left = n - toCopy;
for (var i = 1; left > 0 && i < this.buffers.length; i++) {
var buf = this.buffers[i];
var toCopy = Math.min(left, buf.length);
buf.copy(target, toff, 0, toCopy);
toff += toCopy;
left -= toCopy;
}
};
OffsetBuffer.prototype.take = function take(n) {
if (n === 0)
return new Buffer(0);
this.size -= n;
// Fast cases
var first = this.buffers[0].length - this.offset;
if (first === n) {
var r = this.buffers.shift();
if (this.offset !== 0) {
r = r.slice(this.offset);
this.offset = 0;
}
return r;
} else if (first > n) {
var r = this.buffers[0].slice(this.offset, this.offset + n);
this.offset += n;
return r;
}
// Allocate and fill buffer
var out = new Buffer(n);
var toOff = 0;
var startOff = this.offset;
for (var i = 0; toOff !== n && i < this.buffers.length; i++) {
var buf = this.buffers[i];
var toCopy = Math.min(buf.length - startOff, n - toOff);
buf.copy(out, toOff, startOff, startOff + toCopy);
if (startOff + toCopy < buf.length) {
this.offset = startOff + toCopy;
break;
} else {
toOff += toCopy;
startOff = 0;
}
}
this.buffers = this.buffers.slice(i);
if (this.buffers.length === 0)
this.offset = 0;
return out;
};
OffsetBuffer.prototype.peekUInt8 = function peekUInt8() {
return this.buffers[0][this.offset];
};
OffsetBuffer.prototype.readUInt8 = function readUInt8() {
this.size -= 1;
var first = this.buffers[0];
var r = first[this.offset];
if (++this.offset === first.length) {
this.offset = 0;
this.buffers.shift();
}
return r;
};
OffsetBuffer.prototype.readUInt16LE = function readUInt16LE() {
var first = this.buffers[0];
this.size -= 2;
var r;
var shift;
// Fast case - first buffer has all bytes
if (first.length - this.offset >= 2) {
r = first.readUInt16LE(this.offset);
shift = 0;
this.offset += 2;
// One byte here - one byte there
} else {
r = first[this.offset] | (this.buffers[1][0] << 8);
shift = 1;
this.offset = 1;
}
if (this.offset === this.buffers[shift].length) {
this.offset = 0;
shift++;
}
if (shift !== 0)
this.buffers = this.buffers.slice(shift);
return r;
};
OffsetBuffer.prototype.readUInt24LE = function readUInt24LE() {
var first = this.buffers[0];
var r;
var shift;
var firstHas = first.length - this.offset;
// Fast case - first buffer has all bytes
if (firstHas >= 3) {
r = first.readUInt16LE(this.offset) | (first[this.offset + 2] << 16);
shift = 0;
this.offset += 3;
// First buffer has 2 of 3 bytes
} else if (firstHas >= 2) {
r = first.readUInt16LE(this.offset) | (this.buffers[1][0] << 16);
shift = 1;
this.offset = 1;
// Slow case: First buffer has 1 of 3 bytes
} else {
r = first[this.offset];
this.offset = 0;
this.buffers.shift();
this.size -= 1;
r |= this.readUInt16LE() << 8;
return r;
}
this.size -= 3;
if (this.offset === this.buffers[shift].length) {
this.offset = 0;
shift++;
}
if (shift !== 0)
this.buffers = this.buffers.slice(shift);
return r;
};
OffsetBuffer.prototype.readUInt32LE = function readUInt32LE() {
var first = this.buffers[0];
var r;
var shift;
var firstHas = first.length - this.offset;
// Fast case - first buffer has all bytes
if (firstHas >= 4) {
r = first.readUInt32LE(this.offset);
shift = 0;
this.offset += 4;
// First buffer has 3 of 4 bytes
} else if (firstHas >= 3) {
r = (first.readUInt16LE(this.offset) |
(first[this.offset + 2] << 16)) +
(this.buffers[1][0] * 0x1000000);
shift = 1;
this.offset = 1;
// Slow case: First buffer has 2 of 4 bytes
} else if (firstHas >= 2) {
r = first.readUInt16LE(this.offset);
this.offset = 0;
this.buffers.shift();
this.size -= 2;
r += this.readUInt16LE() * 0x10000;
return r;
// Slow case: First buffer has 1 of 4 bytes
} else {
r = first[this.offset];
this.offset = 0;
this.buffers.shift();
this.size -= 1;
r += this.readUInt24LE() * 0x100;
return r;
}
this.size -= 4;
if (this.offset === this.buffers[shift].length) {
this.offset = 0;
shift++;
}
if (shift !== 0)
this.buffers = this.buffers.slice(shift);
return r;
};
OffsetBuffer.prototype.readUInt16BE = function readUInt16BE() {
var r = this.readUInt16LE();
return ((r & 0xff) << 8) | (r >> 8);
};
OffsetBuffer.prototype.readUInt24BE = function readUInt24BE() {
var r = this.readUInt24LE();
return ((r & 0xff) << 16) | (((r >> 8) & 0xff) << 8) | (r >> 16);
};
OffsetBuffer.prototype.readUInt32BE = function readUInt32BE() {
var r = this.readUInt32LE();
return (((r & 0xff) << 24) |
(((r >>> 8) & 0xff) << 16) |
(((r >>> 16) & 0xff) << 8) |
(r >>> 24)) >>> 0;
};
// Signed number APIs
function signedInt8(num) {
if (num >= 0x80)
return -(0xff ^ num) - 1;
else
return num;
}
OffsetBuffer.prototype.peekInt8 = function peekInt8() {
return signedInt8(this.peekUInt8());
};
OffsetBuffer.prototype.readInt8 = function readInt8() {
return signedInt8(this.readUInt8());
};
function signedInt16(num) {
if (num >= 0x8000)
return -(0xffff ^ num) - 1;
else
return num;
}
OffsetBuffer.prototype.readInt16BE = function readInt16BE() {
return signedInt16(this.readUInt16BE());
};
OffsetBuffer.prototype.readInt16LE = function readInt16LE() {
return signedInt16(this.readUInt16LE());
};
function signedInt24(num) {
if (num >= 0x800000)
return -(0xffffff ^ num) - 1;
else
return num;
}
OffsetBuffer.prototype.readInt24BE = function readInt24BE() {
return signedInt24(this.readUInt24BE());
};
OffsetBuffer.prototype.readInt24LE = function readInt24LE() {
return signedInt24(this.readUInt24LE());
};
function signedInt32(num) {
if (num >= 0x80000000)
return -(0xffffffff ^ num) - 1;
else
return num;
}
OffsetBuffer.prototype.readInt32BE = function readInt32BE() {
return signedInt32(this.readUInt32BE());
};
OffsetBuffer.prototype.readInt32LE = function readInt32LE() {
return signedInt32(this.readUInt32LE());
};