UNPKG

observermc

Version:

A Node.js wrapper and API for multiple Minecraft Servers

152 lines (151 loc) 6.79 kB
"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.ObserverWrapper = void 0; var util_1 = require("../util"); var MinecraftServer_1 = require("../minecraft-server/MinecraftServer"); var ObserverWrapper = /** @class */ (function () { /** * Creates an instance of ObserverWrapper. * @param {ObserverOptions} [options] Observe Options. */ function ObserverWrapper(options) { this._servers = {}; this._options = options; // Load servers in memory for (var _i = 0, _a = this._options.servers; _i < _a.length; _i++) { var serverOptions = _a[_i]; this._servers[serverOptions.name] = new MinecraftServer_1.MinecraftServer(serverOptions); } } ObserverWrapper.prototype.start = function (serverName) { var _this = this; if (serverName) { util_1.Logger.log("Starting server \"" + serverName + "\""); return this.getServer(serverName).start(); } else { util_1.Logger.log("Starting all servers..."); return new Promise(function (resolve, reject) { return __awaiter(_this, void 0, void 0, function () { var started, _a, _b, _i, s, _c, _d, e_1; return __generator(this, function (_e) { switch (_e.label) { case 0: started = {}; _a = []; for (_b in this._servers) _a.push(_b); _i = 0; _e.label = 1; case 1: if (!(_i < _a.length)) return [3 /*break*/, 7]; s = _a[_i]; _e.label = 2; case 2: _e.trys.push([2, 4, , 5]); _c = started; _d = s; return [4 /*yield*/, this.start(s)]; case 3: _c[_d] = _e.sent(); return [3 /*break*/, 5]; case 4: e_1 = _e.sent(); reject(e_1); return [3 /*break*/, 5]; case 5: resolve(started); _e.label = 6; case 6: _i++; return [3 /*break*/, 1]; case 7: return [2 /*return*/]; } }); }); }); } }; ObserverWrapper.prototype.stop = function (serverName) { if (serverName) { return this.getServer(serverName).stop(); } else { var stopped = {}; for (var s in this._servers) { try { stopped[s] = this.stop(s); } catch (e) { throw e; } } return stopped; } }; ObserverWrapper.prototype.getOnlinePlayers = function (serverName) { if (serverName) { return this._servers[serverName].onlinePlayers; } else { var players = {}; for (var s in this._servers) { try { players[s] = this.getOnlinePlayers(s); } catch (e) { throw e; } } return players; } }; /** Gets an instance of a server. */ ObserverWrapper.prototype.getServer = function (serverName) { return this._servers[serverName]; }; Object.defineProperty(ObserverWrapper.prototype, "servers", { /** Servers name list */ get: function () { return Object.keys(this._servers); }, enumerable: false, configurable: true }); return ObserverWrapper; }()); exports.ObserverWrapper = ObserverWrapper;