observermc
Version:
A Node.js wrapper and API for multiple Minecraft Servers
55 lines (54 loc) • 1.92 kB
TypeScript
import { ObserverOptions } from "./ObserverOptions";
import { MinecraftServer } from "../minecraft-server/MinecraftServer";
export declare class ObserverWrapper {
private _options;
private _servers;
/**
* Creates an instance of ObserverWrapper.
* @param {ObserverOptions} [options] Observe Options.
*/
constructor(options: ObserverOptions);
/**
* Starts all servers.
* @return {*} Promise that resolves to an object with the server names as key and if they started as value.
*/
start(): Promise<{
[serverName: string]: boolean;
}>;
/**
* Starts a server.
* @param {string} serverName Name of the server.
* @return {Promise<boolean>} Promise that resolves to true if the server started.
*/
start(serverName: string): Promise<boolean>;
/**
* Sends a stop command to all servers.
* @return {*} An object with the server names as key and if the command was sent as value.
*/
stop(): {
[serverName: string]: boolean;
};
/**
* Sends a stop command to a server.
* @param {string} serverName Name of the server.
* @return {boolean} true if signal was sent.
*/
stop(serverName: string): boolean;
/**
* Get online players from all servers.
* @return {*} An object with the server names as key and the server's online players names list as value.
*/
getOnlinePlayers(): {
[serverName: string]: string[];
};
/**
* Get online players from a server.
* @param {string} serverName Name of the server.
* @return {string[]} The server's online players names list.
*/
getOnlinePlayers(serverName: string): string[];
/** Gets an instance of a server. */
getServer(serverName: string): MinecraftServer;
/** Servers name list */
get servers(): string[];
}