UNPKG

observermc

Version:

A Node.js wrapper and API for multiple Minecraft Servers

199 lines (198 loc) 10.2 kB
"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; var __spreadArrays = (this && this.__spreadArrays) || function () { for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length; for (var r = Array(s), k = 0, i = 0; i < il; i++) for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++) r[k] = a[j]; return r; }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.MinecraftServerWhitelist = void 0; var MinecraftServerPlayer_1 = require("./MinecraftServerPlayer"); var util_1 = require("../util"); var path_1 = require("path"); var fs_1 = __importDefault(require("fs")); var MinecraftServerWhitelist = /** @class */ (function () { function MinecraftServerWhitelist(directory, onlineMode) { this._whitelist = []; this._loadError = false; this._onlineMode = true; this._onlineMode = onlineMode || true; this._path = path_1.join(directory, "whitelist.json"); this.loadWhitelist(); } Object.defineProperty(MinecraftServerWhitelist.prototype, "array", { get: function () { if (this._loadError) { util_1.Logger.error("Error getting array: Whitelist not loaded!"); } return this._whitelist.slice(); }, enumerable: false, configurable: true }); MinecraftServerWhitelist.prototype.add = function (username) { return __awaiter(this, void 0, void 0, function () { var player, uuid_1, _a, error_1; return __generator(this, function (_b) { switch (_b.label) { case 0: if (this._loadError) { util_1.Logger.error("Error adding user to whitelist: Whitelist not loaded!"); return [2 /*return*/, { res: false, error: "load" }]; } _b.label = 1; case 1: _b.trys.push([1, 6, , 7]); player = new MinecraftServerPlayer_1.MinecraftServerPlayer(username); if (!this._onlineMode) return [3 /*break*/, 3]; return [4 /*yield*/, player.uuid]; case 2: _a = _b.sent(); return [3 /*break*/, 5]; case 3: return [4 /*yield*/, player.offlineUuid]; case 4: _a = _b.sent(); _b.label = 5; case 5: uuid_1 = _a; if (this._whitelist.find(function (v) { return v.uuid === uuid_1; })) { util_1.Logger.error("Error adding user to whitelist: Already in whitelist"); return [2 /*return*/, { res: false, error: "add" }]; } this._whitelist = __spreadArrays(this._whitelist, [{ uuid: uuid_1, name: username }]); this.saveWhitelist(); return [2 /*return*/, { res: true }]; case 6: error_1 = _b.sent(); if (error_1 === "save") { util_1.Logger.error("Error clearing whitelist: Could not save whitelist!"); return [2 /*return*/, { res: false, error: "save" }]; } util_1.Logger.error("Error removing user from whitelist: Could not get UUID"); return [2 /*return*/, { res: false, error: "uuid" }]; case 7: return [2 /*return*/]; } }); }); }; MinecraftServerWhitelist.prototype.remove = function (username) { return __awaiter(this, void 0, void 0, function () { var player, uuid_2, _a, error_2; return __generator(this, function (_b) { switch (_b.label) { case 0: if (this._loadError) { util_1.Logger.error("Error removing user from whitelist: Whitelist not loaded!"); return [2 /*return*/, { res: false, error: "load" }]; } _b.label = 1; case 1: _b.trys.push([1, 6, , 7]); player = new MinecraftServerPlayer_1.MinecraftServerPlayer(username); if (!this._onlineMode) return [3 /*break*/, 3]; return [4 /*yield*/, player.uuid]; case 2: _a = _b.sent(); return [3 /*break*/, 5]; case 3: return [4 /*yield*/, player.offlineUuid]; case 4: _a = _b.sent(); _b.label = 5; case 5: uuid_2 = _a; if (!this._whitelist.find(function (v) { return v.uuid === uuid_2; })) { util_1.Logger.error("Error removing user from whitelist: Not in whirelist"); return [2 /*return*/, { res: false, error: "remove" }]; } this._whitelist = this._whitelist.filter(function (v) { return v.uuid !== uuid_2; }); this.saveWhitelist(); return [2 /*return*/, { res: true }]; case 6: error_2 = _b.sent(); if (error_2 === "save") { util_1.Logger.error("Error clearing whitelist: Could not save whitelist!"); return [2 /*return*/, { res: false, error: "save" }]; } util_1.Logger.error("Error removing user from whitelist: Could not get UUID"); return [2 /*return*/, { res: false, error: "uuid" }]; case 7: return [2 /*return*/]; } }); }); }; MinecraftServerWhitelist.prototype.clear = function () { if (this._loadError) { util_1.Logger.error("Error clearing whitelist: Whitelist not loaded!"); return { res: false, error: "load" }; } try { this._whitelist = []; this.saveWhitelist(); return { res: true }; } catch (error) { util_1.Logger.error("Error clearing whitelist: Could not save whitelist!"); return { res: false, error: "save" }; } }; MinecraftServerWhitelist.prototype.saveWhitelist = function () { try { fs_1.default.writeFileSync(this._path, JSON.stringify(this._whitelist)); } catch (error) { throw "save"; } }; MinecraftServerWhitelist.prototype.loadWhitelist = function () { try { this._whitelist = JSON.parse(fs_1.default.readFileSync(this._path, "utf-8")); } catch (error) { this._loadError = true; util_1.Logger.error("Error loading whitelist!"); console.error(error); } }; return MinecraftServerWhitelist; }()); exports.MinecraftServerWhitelist = MinecraftServerWhitelist;