observermc
Version:
A Node.js wrapper and API for multiple Minecraft Servers
74 lines (73 loc) • 2.96 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.MinecraftServerProperties = void 0;
var fs_1 = __importDefault(require("fs"));
var path_1 = require("path");
var mcServerProps = __importStar(require("minecraft-server-properties"));
var util_1 = require("../util");
var MinecraftServerProperties = /** @class */ (function () {
function MinecraftServerProperties(directory) {
this._path = path_1.join(directory, "server.properties");
var contents = fs_1.default.readFileSync(this._path, "utf-8");
this._properties = mcServerProps.parse(contents);
}
/**
* Gets a value.
* @param {string} key Key of the value.
* @return {*} {(string | boolean | number)} Parsed value.
*/
MinecraftServerProperties.prototype.get = function (key) {
return this._properties[key];
};
/**
* Sets a value and saves the server.properties file.
* @param {string} key Key of the value.
* @param {(string | boolean | number)} value The value.
*/
MinecraftServerProperties.prototype.set = function (key, value) {
this._properties[key] = value;
try {
this.save();
return true;
}
catch (error) {
util_1.Logger.error("Could not save server.properties file!");
return false;
}
};
MinecraftServerProperties.prototype.save = function () {
var contents = mcServerProps.stringify(this._properties);
fs_1.default.writeFileSync(this._path, contents);
};
Object.defineProperty(MinecraftServerProperties.prototype, "object", {
get: function () {
return this._properties;
},
enumerable: false,
configurable: true
});
return MinecraftServerProperties;
}());
exports.MinecraftServerProperties = MinecraftServerProperties;