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observermc

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A Node.js wrapper and API for multiple Minecraft Servers

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.MinecraftServerProperties = void 0; var fs_1 = __importDefault(require("fs")); var path_1 = require("path"); var mcServerProps = __importStar(require("minecraft-server-properties")); var util_1 = require("../util"); var MinecraftServerProperties = /** @class */ (function () { function MinecraftServerProperties(directory) { this._path = path_1.join(directory, "server.properties"); var contents = fs_1.default.readFileSync(this._path, "utf-8"); this._properties = mcServerProps.parse(contents); } /** * Gets a value. * @param {string} key Key of the value. * @return {*} {(string | boolean | number)} Parsed value. */ MinecraftServerProperties.prototype.get = function (key) { return this._properties[key]; }; /** * Sets a value and saves the server.properties file. * @param {string} key Key of the value. * @param {(string | boolean | number)} value The value. */ MinecraftServerProperties.prototype.set = function (key, value) { this._properties[key] = value; try { this.save(); return true; } catch (error) { util_1.Logger.error("Could not save server.properties file!"); return false; } }; MinecraftServerProperties.prototype.save = function () { var contents = mcServerProps.stringify(this._properties); fs_1.default.writeFileSync(this._path, contents); }; Object.defineProperty(MinecraftServerProperties.prototype, "object", { get: function () { return this._properties; }, enumerable: false, configurable: true }); return MinecraftServerProperties; }()); exports.MinecraftServerProperties = MinecraftServerProperties;