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observermc

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A Node.js wrapper and API for multiple Minecraft Servers

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import { MinecraftServerWhitelist } from "./MinecraftServerWhitelist"; import { MinecraftServerOptions } from "./MinecraftServerOptions"; import { MinecraftServerProperties } from "./MinecraftServerProperties"; export declare enum Status { Offline = "offline", Starting = "starting", Online = "online", Stopping = "stopping" } export declare class MinecraftServer { /** JServer Options */ private _config; /** Checks if the stop timeout is enabled */ private _stopTimeoutEnabled; /** Stop server timeout */ private _stopTimeout; /** Checks if the timeout was arleady cleared */ private _stopTimeoutCleared; /** Locks the start to prevent starting the server more than once */ private _startlock; /** Events that the server emits */ private _events; /** Script Server instance */ private _scriptServer; /** Online player list */ private _online; /** Server status */ private _status; /** Server stop timeout in minutes */ private _timeout; /** Event parser */ private _eventParser; /** Server properties */ private _properties; /** Whitelist */ private _whitelist; constructor(options: MinecraftServerOptions); /** Stars the stop timeout */ private _startTimeout; /** Clears the stop timeout */ private _clearTimeout; /** Event emitted everytime the server status changes */ onStatusChanged(callback: (code: Status) => void): void; /** Event emitted everytime a user joins */ onUserJoined(callback: (username: String) => void): void; /** Event emitted everytime a user leaves */ onUserLeaved(callback: (username: String) => void): void; /** Event emitted for every line in the console output */ onConsoleLine(callback: (line: string) => void): void; /** Event emitted when the rcon is running */ onRconRunning(callback: () => void): void; /** Event emitted on any event */ onEvent(callback: (event: string, data: any) => void): void; /** Starts the server */ start(): Promise<boolean>; onConsole(line: string): void; /** Send a console command */ console(command: string): boolean; /** Stops the server */ stop(): boolean; /** Server status */ get status(): Status; /** Online player list */ get onlinePlayers(): string[]; /** Sets the server status */ private _setStatus; get name(): string; get config(): MinecraftServerOptions; get whitelist(): MinecraftServerWhitelist; get properties(): MinecraftServerProperties; }