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observermc-client

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export declare type Event = "any" | "line" | "status" | "starting" | "online" | "stopping" | "offline" | "login" | "logout" | "rconRunning" | "connect" | "disconnect"; export declare enum Status { Offline = "offline", Starting = "starting", Online = "online", Stopping = "stopping" } export declare class ObserverClient { private _options; private _socket; private _isReady; private _events; constructor(_options: { name: string; url: string; apiKey: string; }); /** Connects to the ObserverMC Server */ connect(): void; /** Set callbacks for events */ on(event: "any", callbackFn: (serverName: string, event: { event: string; data: any; }) => any): any; on(event: "line", callbackFn: (serverName: string, line: string) => any): any; on(event: "status", callbackFn: (serverName: string, status: Status) => any): any; on(event: "starting", callbackFn: (serverName: string, data: { time: string; version: string; }) => any): any; on(event: "online", callbackFn: (serverName: string, data: { time: string; run: string; }) => any): any; on(event: "stopping", callbackFn: (serverName: string, data: { time: string; }) => any): any; on(event: "offline", callbackFn: (serverName: string, data: { time: string; }) => any): any; on(event: "login", callbackFn: (serverName: string, data: { time: string; user: string; ip: string; port: string; entity: string; world: string; x: string; y: string; z: string; }) => any): any; on(event: "logout", callbackFn: (serverName: string, data: { time: string; user: string; }) => any): any; on(event: "rconRunning", callbackFn: (serverName: string, data: { time: string; ip: string; port: string; }) => any): any; on(event: "line", callbackFn: (line: string) => any): any; on(event: "connect", callbackFn: (error?: string) => any): any; on(event: "disconnect", callbackFn: () => any): any; /** Start a server */ start(serverName: string): Promise<boolean>; /** Stop a server */ stop(serverName: string): Promise<boolean>; /** Send a console command to a server */ console(serverName: string, command: string): Promise<boolean>; /** Get an online player list from a server */ getOnlinePlayers(serverName: string): Promise<string[]>; /** Gets a server status */ getStatus(serverName: string): Promise<Status>; /** Control the server whitelist */ whitelist(serverName: string, action: "list" | "add" | "remove", username?: string): Promise<{ uuid: string; name: string; }[] | boolean>; private authenticate; /** Check if client is ready to send commands */ get isReady(): boolean; get name(): string; }