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oboe.js-demo

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/** * Partially complete a function. * * var add3 = partialComplete( function add(a,b){return a+b}, 3 ); * * add3(4) // gives 7 * * function wrap(left, right, cen){return left + " " + cen + " " + right;} * * var pirateGreeting = partialComplete( wrap , "I'm", ", a mighty pirate!" ); * * pirateGreeting("Guybrush Threepwood"); * // gives "I'm Guybrush Threepwood, a mighty pirate!" */ var partialComplete = varArgs(function( fn, args ) { // this isn't the shortest way to write this but it does // avoid creating a new array each time to pass to fn.apply, // otherwise could just call boundArgs.concat(callArgs) var numBoundArgs = args.length; return varArgs(function( callArgs ) { for (var i = 0; i < callArgs.length; i++) { args[numBoundArgs + i] = callArgs[i]; } args.length = numBoundArgs + callArgs.length; return fn.apply(this, args); }); }), /** * Compose zero or more functions: * * compose(f1, f2, f3)(x) = f1(f2(f3(x)))) * * The last (inner-most) function may take more than one parameter: * * compose(f1, f2, f3)(x,y) = f1(f2(f3(x,y)))) */ compose = varArgs(function(fns) { var fnsList = arrayAsList(fns); function next(params, curFn) { return [apply(params, curFn)]; } return varArgs(function(startParams){ return foldR(next, startParams, fnsList)[0]; }); }); /** * A more optimised version of compose that takes exactly two functions * @param f1 * @param f2 */ function compose2(f1, f2){ return function(){ return f1.call(this,f2.apply(this,arguments)); } } /** * Generic form for a function to get a property from an object * * var o = { * foo:'bar' * } * * var getFoo = attr('foo') * * fetFoo(o) // returns 'bar' * * @param {String} key the property name */ function attr(key) { return new Function('o', 'return o["' + key + '"]' ); } /** * Call a list of functions with the same args until one returns a * truthy result. Similar to the || operator. * * So: * lazyUnion([f1,f2,f3 ... fn])( p1, p2 ... pn ) * * Is equivalent to: * apply([p1, p2 ... pn], f1) || * apply([p1, p2 ... pn], f2) || * apply([p1, p2 ... pn], f3) ... apply(fn, [p1, p2 ... pn]) * * @returns the first return value that is given that is truthy. */ lazyUnion = varArgs(function(fns) { return varArgs(function(params){ var maybeValue; for (var i = 0; i < len(fns); i++) { maybeValue = apply(params, fns[i]); if( maybeValue ) { return maybeValue; } } }); }); /** * This file declares various pieces of functional programming. * * This isn't a general purpose functional library, to keep things small it * has just the parts useful for Oboe.js. */ /** * Call a single function with the given arguments array. * Basically, a functional-style version of the OO-style Function#apply for * when we don't care about the context ('this') of the call. * * The order of arguments allows partial completion of the arguments array */ function apply(args, fn) { return fn.apply(undefined, args); } /** * Define variable argument functions but cut out all that tedious messing about * with the arguments object. Delivers the variable-length part of the arguments * list as an array. * * Eg: * * var myFunction = varArgs( * function( fixedArgument, otherFixedArgument, variableNumberOfArguments ){ * console.log( variableNumberOfArguments ); * } * ) * * myFunction('a', 'b', 1, 2, 3); // logs [1,2,3] * * var myOtherFunction = varArgs(function( variableNumberOfArguments ){ * console.log( variableNumberOfArguments ); * }) * * myFunction(1, 2, 3); // logs [1,2,3] * */ function varArgs(fn){ var numberOfFixedArguments = fn.length -1, slice = Array.prototype.slice; if( numberOfFixedArguments == 0 ) { // an optimised case for when there are no fixed args: return function(){ return fn.call(this, slice.call(arguments)); } } else if( numberOfFixedArguments == 1 ) { // an optimised case for when there are is one fixed args: return function(){ return fn.call(this, arguments[0], slice.call(arguments, 1)); } } // general case // we know how many arguments fn will always take. Create a // fixed-size array to hold that many, to be re-used on // every call to the returned function var argsHolder = Array(fn.length); return function(){ for (var i = 0; i < numberOfFixedArguments; i++) { argsHolder[i] = arguments[i]; } argsHolder[numberOfFixedArguments] = slice.call(arguments, numberOfFixedArguments); return fn.apply( this, argsHolder); } } /** * Swap the order of parameters to a binary function * * A bit like this flip: http://zvon.org/other/haskell/Outputprelude/flip_f.html */ function flip(fn){ return function(a, b){ return fn(b,a); } } /** * Create a function which is the intersection of two other functions. * * Like the && operator, if the first is truthy, the second is never called, * otherwise the return value from the second is returned. */ function lazyIntersection(fn1, fn2) { return function (param) { return fn1(param) && fn2(param); }; } /** * A function which does nothing */ function noop(){} /** * A function which is always happy */ function always(){return true} /** * Create a function which always returns the same * value * * var return3 = functor(3); * * return3() // gives 3 * return3() // still gives 3 * return3() // will always give 3 */ function functor(val){ return function(){ return val; } }