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obniz

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obniz sdk for javascript

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/** * @packageDocumentation * @module Parts.ST7735S */ import Obniz from '../../../obniz'; import { PeripheralIO } from '../../../obniz/libs/io_peripherals/io'; import { PeripheralSPI } from '../../../obniz/libs/io_peripherals/spi'; import { ObnizPartsInterface, ObnizPartsInfo } from '../../../obniz/ObnizPartsInterface'; export interface ST7735SOptions { sclk?: number; mosi?: number; cs?: number; res?: number; dc?: number; spi?: PeripheralSPI; } export declare type RGB16 = number; export declare type RGB24 = number; export interface PresetColor { AliceBlue: RGB16; AntiqueWhite: RGB16; Aqua: RGB16; Aquamarine: RGB16; Azure: RGB16; Beige: RGB16; Bisque: RGB16; Black: RGB16; BlanchedAlmond: RGB16; Blue: RGB16; BlueViolet: RGB16; Brown: RGB16; BurlyWood: RGB16; CadetBlue: RGB16; Chartreuse: RGB16; Chocolate: RGB16; Coral: RGB16; CornflowerBlue: RGB16; Cornsilk: RGB16; Crimson: RGB16; Cyan: RGB16; DarkBlue: RGB16; DarkCyan: RGB16; DarkGoldenRod: RGB16; DarkGray: RGB16; DarkGreen: RGB16; DarkKhaki: RGB16; DarkMagenta: RGB16; DarkOliveGreen: RGB16; DarkOrange: RGB16; DarkOrchid: RGB16; DarkRed: RGB16; DarkSalmon: RGB16; DarkSeaGreen: RGB16; DarkSlateBlue: RGB16; DarkSlateGray: RGB16; DarkTurquoise: RGB16; DarkViolet: RGB16; DeepPink: RGB16; DeepSkyBlue: RGB16; DimGray: RGB16; DodgerBlue: RGB16; FireBrick: RGB16; FloralWhite: RGB16; ForestGreen: RGB16; Fuchsia: RGB16; Gainsboro: RGB16; GhostWhite: RGB16; Gold: RGB16; GoldenRod: RGB16; Gray: RGB16; Green: RGB16; GreenYellow: RGB16; HoneyDew: RGB16; HotPink: RGB16; IndianRed: RGB16; Indigo: RGB16; Ivory: RGB16; Khaki: RGB16; Lavender: RGB16; LavenderBlush: RGB16; LawnGreen: RGB16; LemonChiffon: RGB16; LightBlue: RGB16; LightCoral: RGB16; LightCyan: RGB16; LightGoldenRodYellow: RGB16; LightGray: RGB16; LightGreen: RGB16; LightPink: RGB16; LightSalmon: RGB16; LightSeaGreen: RGB16; LightSkyBlue: RGB16; LightSlateGray: RGB16; LightSteelBlue: RGB16; LightYellow: RGB16; Lime: RGB16; LimeGreen: RGB16; Linen: RGB16; Magenta: RGB16; Maroon: RGB16; MediumAquaMarine: RGB16; MediumBlue: RGB16; MediumOrchid: RGB16; MediumPurple: RGB16; MediumSeaGreen: RGB16; MediumSlateBlue: RGB16; MediumSpringGreen: RGB16; MediumTurquoise: RGB16; MediumVioletRed: RGB16; MidnightBlue: RGB16; MintCream: RGB16; MistyRose: RGB16; Moccasin: RGB16; NavajoWhite: RGB16; Navy: RGB16; OldLace: RGB16; Olive: RGB16; OliveDrab: RGB16; Orange: RGB16; OrangeRed: RGB16; Orchid: RGB16; PaleGoldenRod: RGB16; PaleGreen: RGB16; PaleTurquoise: RGB16; PaleVioletRed: RGB16; PapayaWhip: RGB16; PeachPuff: RGB16; Peru: RGB16; Pink: RGB16; Plum: RGB16; PowderBlue: RGB16; Purple: RGB16; RebeccaPurple: RGB16; Red: RGB16; RosyBrown: RGB16; RoyalBlue: RGB16; SaddleBrown: RGB16; Salmon: RGB16; SandyBrown: RGB16; SeaGreen: RGB16; SeaShell: RGB16; Sienna: RGB16; Silver: RGB16; SkyBlue: RGB16; SlateBlue: RGB16; SlateGray: RGB16; Snow: RGB16; SpringGreen: RGB16; SteelBlue: RGB16; Tan: RGB16; Teal: RGB16; Thistle: RGB16; Tomato: RGB16; Turquoise: RGB16; Violet: RGB16; Wheat: RGB16; White: RGB16; WhiteSmoke: RGB16; Yellow: RGB16; YellowGreen: RGB16; } export default class ST7735S implements ObnizPartsInterface { static info(): ObnizPartsInfo; keys: string[]; requiredKeys: string[]; debugprint: boolean; obniz: Obniz; io_dc: PeripheralIO; params: any; io_res: PeripheralIO; io_cs: PeripheralIO; spi: PeripheralSPI; width: number; height: number; rotation: any; x_offset: number; y_offset: number; writeBuffer: number[]; color: any; constructor(); wired(obniz: Obniz): void; print_debug(v: any): void; _deadSleep(waitMsec: number): void; _reset(): void; writeCommand(cmd: number): void; writeData(data: number[]): void; write(cmd: number, data: number[]): void; asyncwait(): Promise<number[]>; _writeFlush(): void; _writeBuffer(data?: number[]): void; color16(r: number, g: number, b: number): RGB16; complementaryColor16(color: RGB16): RGB16; reverseColor16(color: RGB16): RGB16; _initG(): void; init(): void; setDisplayOn(): void; setDisplayOff(): void; setDisplay(on: boolean): void; setInversionOn(): void; setInversionOff(): void; setInversion(inversion: boolean): void; setRotation(m: number): void; setAddrWindow(x0: number, y0: number, x1: number, y1: number): void; fillScreen(color: RGB16): void; fillRect(x: number, y: number, width: number, height: number, color: RGB16): void; drawRect(x: number, y: number, width: number, height: number, color: RGB16): void; drawCircle(center_x: number, center_y: number, radius: number, color: RGB16): void; fillCircle(center_x: number, center_y: number, radius: number, color: RGB16): void; _fillCircleHelper(x0: number, y0: number, r: number, cornername: any, delta: number, color: RGB16): void; drawRoundRect(x: number, y: number, width: number, height: number, round: number, color: RGB16): void; fillRoundRect(x: number, y: number, width: number, height: number, round: number, color: RGB16): void; drawTriangle(x0: number, y0: number, x1: number, y1: number, x2: number, y2: number, color: RGB16): void; fillTriangle(x0: number, y0: number, x1: number, y1: number, x2: number, y2: number, color: RGB16): void; drawVLine(x: number, y: number, height: number, color: RGB16): void; drawHLine(x: number, y: number, width: number, color: RGB16): void; drawLine(x0: number, y0: number, x1: number, y1: number, color: RGB16): void; drawPixel(x: number, y: number, color: RGB16): void; drawChar(x: number, y: number, char: string, color: RGB16, backgroundColor: RGB16, size?: number): void; drawChar2(x: number, y: number, ch: string, color: RGB16, bg: RGB16, size: number): void; rawBound16(x: number, y: number, width: number, height: number, pixels: RGB16[], flush?: boolean): void; drawString(x: number, y: number, string: string, color: RGB16, backgroundColor: RGB16, size?: number, wrap?: boolean): [number, number]; drawContextBound(context: CanvasRenderingContext2D, x0: number, y0: number, width: number, height: number, x1: number, y1: number, gray: boolean): void; drawContext(context: CanvasRenderingContext2D, gray: boolean): void; draw(context: CanvasRenderingContext2D, gray: boolean): void; rawBound(x: number, y: number, width: number, height: number, pixels: RGB24[]): void; raw(pixels: RGB16[]): void; _setPresetColor(): void; private _color2pixels; private _drawCircleHelper; }