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objj-runtime

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JavaScript (ECMAScript) and Objective-J runtime

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var environments = { }; function Environment(/*String*/ aName) { this._name = aName; this._compilerFlags = []; this._spritesImages = false; environments[aName] = this; } Environment.environmentWithName = function(/*String*/ aName) { return environments[aName]; } Environment.prototype.name = function() { return this._name; } Environment.prototype.toString = function() { return this._name; } Environment.prototype.compilerFlags = function() { return this._compilerFlags; } Environment.prototype.setCompilerFlags = function(flags) { this._compilerFlags = flags; } Environment.prototype.setSpritesImages = function(/*Boolean*/ shouldSpriteImages) { this._spritesImages = !!shouldSpriteImages; } Environment.prototype.spritesImages = function() { return this._spritesImages; } exports.Environment = Environment; exports.ObjJ = new Environment("ObjJ"); var CommonJS = new Environment("CommonJS"); CommonJS.setCompilerFlags(["-DPLATFORM_COMMONJS"]); exports.CommonJS = CommonJS; var Browser = new Environment("Browser"); Browser.setCompilerFlags(["-DPLATFORM_BROWSER", "-DPLATFORM_DOM"]); Browser.setSpritesImages(true); exports.Browser = Browser;