obelisk.js
Version:
JavaScript Library for Building Pixel Isometric Element with HTML5 Canvas
107 lines (86 loc) • 3.7 kB
JavaScript
/*jslint node: true*/
'use strict';
var SlopeDimension = require('../dimensions/SlopeDimension');
var SlopeColor = require('../colors/SlopeColor');
var Matrix = require('../geom/Matrix');
var BitmapData = require('../display/BitmapData');
var AbstractPrimitive = require('./AbstractPrimitive');
var SlopeSouth, p;
SlopeSouth = function (dimension, color, border, useDefaultCanvas) {
this.initialize(dimension, color, border, useDefaultCanvas);
};
p = SlopeSouth.prototype = new AbstractPrimitive();
// constructor
p.initialize = function (dimension, color, border, useDefaultCanvas) {
this.initRender(dimension, color, border, useDefaultCanvas);
this.initRectangle();
this.initBitmapData();
this.build();
this.renderBitmapDataForCanvas();
return this;
};
// private method
p.initRender = function (dimension, color, border, useDefaultCanvas) {
this.useDefaultCanvas = useDefaultCanvas || false;
this.border = border || border === undefined;
this.dimension = dimension === undefined ? new SlopeDimension() : dimension;
this.color = color === undefined ? new SlopeColor() : color;
};
p.initRectangle = function () {
this.w = this.dimension.xAxis + this.dimension.yAxis;
this.h = this.dimension.xAxis / 2 + this.dimension.yAxis * 2;
// 22.6 degrees implementation
this.w -= 2;
this.h -= 3;
// the matrix offset between the bitmap and the 3d pixel coordinate ZERO point
this.matrix = new Matrix();
this.matrix.tx = -(this.dimension.yAxis - 2);
this.matrix.ty = -(this.dimension.yAxis * 3 / 2 - 2);
};
p.initBitmapData = function () {
this.bitmapData = new BitmapData(this.w, this.h, this.useDefaultCanvas);
};
p.renderBitmapDataForCanvas = function () {
this.bitmapData.context.putImageData(this.bitmapData.imageData, 0, 0);
this.canvas = this.bitmapData.canvas;
};
p.build = function () {
var colorBorderLeft, colorBorderRight,
i, j, k, m, n;
colorBorderLeft = this.border ? this.color.border : this.color.leftSlope;
colorBorderRight = this.border ? this.color.border : this.color.right;
// x axis
for (j = 0; j < this.dimension.xAxis; j += 1) {
this.bitmapData.setPixel(j, this.dimension.yAxis * 2 + Math.floor(j / 2) - 3, colorBorderLeft);
this.bitmapData.setPixel(j + this.dimension.yAxis - 2, Math.floor(j / 2), colorBorderLeft);
}
// y axis
for (i = 0; i < this.dimension.yAxis; i += 1) {
this.bitmapData.setPixel(this.dimension.xAxis - 2 + i, this.h - Math.floor(i / 2) - 1, colorBorderRight);
}
// z axis
for (k = this.dimension.xAxis / 2 - 1; k < this.h - this.dimension.yAxis / 2; k += 1) {
this.bitmapData.setPixel(this.w - 1, k, colorBorderRight);
}
// slot
for (m = 0; m < this.dimension.yAxis * 2 - 2; m += 1) {
this.bitmapData.setPixel(Math.floor(m / 2), this.dimension.yAxis * 2 - m - 3, colorBorderLeft);
this.bitmapData.setPixel(this.dimension.xAxis - 2 + Math.floor(m / 2), this.h - m - 1, colorBorderLeft);
}
// flood fill
this.bitmapData.floodFill(this.dimension.yAxis - 1, 1, this.color.leftSlope);
this.bitmapData.floodFill(this.dimension.xAxis, this.h - 3, this.color.right);
// hack single pixel
this.bitmapData.setPixel(this.dimension.xAxis - 1, this.h - 2, this.color.right);
// highlight
if (this.border) {
for (n = 1; n < this.dimension.yAxis * 2 - 3; n += 1) {
this.bitmapData.setPixel(this.dimension.xAxis - 2 + Math.floor(n / 2), this.h - n - 1, this.color.borderHighlight);
}
}
};
// public methods
p.toString = function () {
return '[SlopeSouth]';
};
module.exports = SlopeSouth;