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obelisk.js

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JavaScript Library for Building Pixel Isometric Element with HTML5 Canvas

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/*jslint node: true*/ 'use strict'; var SlopeDimension = require('../dimensions/SlopeDimension'); var SlopeColor = require('../colors/SlopeColor'); var Matrix = require('../geom/Matrix'); var BitmapData = require('../display/BitmapData'); var AbstractPrimitive = require('./AbstractPrimitive'); var SideX = require('./SideX'); var SideXDimension = require('../dimensions/SideXDimension'); var SideColor = require('../colors/SideColor'); var PixelObject = require('../display/PixelObject'); var SlopeNorth, p; SlopeNorth = function (dimension, color, border, useDefaultCanvas) { this.initialize(dimension, color, border, useDefaultCanvas); }; p = SlopeNorth.prototype = new AbstractPrimitive(); // constructor p.initialize = function (dimension, color, border, useDefaultCanvas) { this.initRender(dimension, color, border, useDefaultCanvas); this.initRectangle(); this.initBitmapData(); this.build(); this.renderBitmapDataForCanvas(); return this; }; // private method p.initRender = function (dimension, color, border, useDefaultCanvas) { this.useDefaultCanvas = useDefaultCanvas || false; this.border = border || border === undefined; this.dimension = dimension === undefined ? new SlopeDimension() : dimension; this.color = color === undefined ? new SlopeColor() : color; }; p.initRectangle = function () { this.w = this.dimension.xAxis + this.dimension.yAxis; this.h = this.dimension.yAxis * 3 / 2 + this.dimension.xAxis / 2; // 22.6 degrees implementation this.w -= 2; this.h -= 3; // the matrix offset between the bitmap and the 3d pixel coordinate ZERO point this.matrix = new Matrix(); this.matrix.tx = -(this.dimension.yAxis - 2); this.matrix.ty = -(this.dimension.yAxis - 2); }; p.initBitmapData = function () { this.bitmapData = new BitmapData(this.w, this.h, this.useDefaultCanvas); }; p.renderBitmapDataForCanvas = function () { this.canvas = this.bitmapData.canvas; }; p.build = function () { var colorBorderLeft, colorBorderRight, colorBorderHighlight, sideX, poX, ctx, bmd, i, j, n; colorBorderLeft = this.border ? this.color.border : this.color.left; colorBorderRight = this.border ? this.color.border : this.color.right; colorBorderHighlight = this.border ? this.color.borderHighlight : this.color.left; sideX = new SideX( new SideXDimension(this.dimension.xAxis, this.h - this.dimension.xAxis / 2), new SideColor(colorBorderLeft, this.color.left) ); poX = new PixelObject(sideX); ctx = this.bitmapData.context; ctx.drawImage(poX.canvas, poX.x, poX.y + this.h - this.dimension.xAxis / 2); bmd = new BitmapData(this.w, this.h); // close the path for floodfill for (i = this.h - this.dimension.yAxis * 3 / 2 + 2; i < this.h; i += 1) { bmd.setPixel(this.dimension.xAxis - 1, i, colorBorderRight); } // y axis for (j = 1; j < this.dimension.yAxis; j += 1) { bmd.setPixel(this.dimension.xAxis + j - 2, this.h - Math.floor(j / 2) - 1, colorBorderRight); bmd.setPixel(this.dimension.xAxis + j - 2, this.dimension.xAxis / 2 - 2 + j, colorBorderRight); } // flood fill bmd.floodFill(this.dimension.xAxis + 1, this.h - 3, this.color.right); //highlight for (n = this.dimension.xAxis / 2; n < this.h - 1; n += 1) { bmd.setPixel(this.dimension.xAxis - 1, n, this.color.right); bmd.setPixel(this.dimension.xAxis - 2, n, colorBorderHighlight); } bmd.context.putImageData(bmd.imageData, 0, 0); ctx.drawImage(bmd.canvas, 0, 0); }; // public methods p.toString = function () { return '[SlopeNorth]'; }; module.exports = SlopeNorth;