obelisk.js
Version:
JavaScript Library for Building Pixel Isometric Element with HTML5 Canvas
112 lines (88 loc) • 3.71 kB
JavaScript
/*jslint node: true*/
'use strict';
var SlopeDimension = require('../dimensions/SlopeDimension');
var SlopeColor = require('../colors/SlopeColor');
var Matrix = require('../geom/Matrix');
var BitmapData = require('../display/BitmapData');
var AbstractPrimitive = require('./AbstractPrimitive');
var SideX = require('./SideX');
var SideXDimension = require('../dimensions/SideXDimension');
var SideColor = require('../colors/SideColor');
var PixelObject = require('../display/PixelObject');
var SlopeNorth, p;
SlopeNorth = function (dimension, color, border, useDefaultCanvas) {
this.initialize(dimension, color, border, useDefaultCanvas);
};
p = SlopeNorth.prototype = new AbstractPrimitive();
// constructor
p.initialize = function (dimension, color, border, useDefaultCanvas) {
this.initRender(dimension, color, border, useDefaultCanvas);
this.initRectangle();
this.initBitmapData();
this.build();
this.renderBitmapDataForCanvas();
return this;
};
// private method
p.initRender = function (dimension, color, border, useDefaultCanvas) {
this.useDefaultCanvas = useDefaultCanvas || false;
this.border = border || border === undefined;
this.dimension = dimension === undefined ? new SlopeDimension() : dimension;
this.color = color === undefined ? new SlopeColor() : color;
};
p.initRectangle = function () {
this.w = this.dimension.xAxis + this.dimension.yAxis;
this.h = this.dimension.yAxis * 3 / 2 + this.dimension.xAxis / 2;
// 22.6 degrees implementation
this.w -= 2;
this.h -= 3;
// the matrix offset between the bitmap and the 3d pixel coordinate ZERO point
this.matrix = new Matrix();
this.matrix.tx = -(this.dimension.yAxis - 2);
this.matrix.ty = -(this.dimension.yAxis - 2);
};
p.initBitmapData = function () {
this.bitmapData = new BitmapData(this.w, this.h, this.useDefaultCanvas);
};
p.renderBitmapDataForCanvas = function () {
this.canvas = this.bitmapData.canvas;
};
p.build = function () {
var colorBorderLeft, colorBorderRight, colorBorderHighlight,
sideX, poX, ctx, bmd,
i, j, n;
colorBorderLeft = this.border ? this.color.border : this.color.left;
colorBorderRight = this.border ? this.color.border : this.color.right;
colorBorderHighlight = this.border ? this.color.borderHighlight : this.color.left;
sideX = new SideX(
new SideXDimension(this.dimension.xAxis, this.h - this.dimension.xAxis / 2),
new SideColor(colorBorderLeft, this.color.left)
);
poX = new PixelObject(sideX);
ctx = this.bitmapData.context;
ctx.drawImage(poX.canvas, poX.x, poX.y + this.h - this.dimension.xAxis / 2);
bmd = new BitmapData(this.w, this.h);
// close the path for floodfill
for (i = this.h - this.dimension.yAxis * 3 / 2 + 2; i < this.h; i += 1) {
bmd.setPixel(this.dimension.xAxis - 1, i, colorBorderRight);
}
// y axis
for (j = 1; j < this.dimension.yAxis; j += 1) {
bmd.setPixel(this.dimension.xAxis + j - 2, this.h - Math.floor(j / 2) - 1, colorBorderRight);
bmd.setPixel(this.dimension.xAxis + j - 2, this.dimension.xAxis / 2 - 2 + j, colorBorderRight);
}
// flood fill
bmd.floodFill(this.dimension.xAxis + 1, this.h - 3, this.color.right);
//highlight
for (n = this.dimension.xAxis / 2; n < this.h - 1; n += 1) {
bmd.setPixel(this.dimension.xAxis - 1, n, this.color.right);
bmd.setPixel(this.dimension.xAxis - 2, n, colorBorderHighlight);
}
bmd.context.putImageData(bmd.imageData, 0, 0);
ctx.drawImage(bmd.canvas, 0, 0);
};
// public methods
p.toString = function () {
return '[SlopeNorth]';
};
module.exports = SlopeNorth;