obelisk.js
Version:
JavaScript Library for Building Pixel Isometric Element with HTML5 Canvas
75 lines (58 loc) • 2.03 kB
JavaScript
/*jslint node: true*/
'use strict';
var LineXDimension = require('../dimensions/LineXDimension');
var LineColor = require('../colors/LineColor');
var Matrix = require('../geom/Matrix');
var BitmapData = require('../display/BitmapData');
var AbstractPrimitive = require('./AbstractPrimitive');
var LineX, p;
LineX = function (dimension, color, useDefaultCanvas) {
this.initialize(dimension, color, useDefaultCanvas);
};
p = LineX.prototype = new AbstractPrimitive();
// public properties
// constructor
p.initialize = function (dimension, color, useDefaultCanvas) {
this.initRender(dimension, color, useDefaultCanvas);
this.initRectangle();
this.initBitmapData();
this.build();
this.renderBitmapDataForCanvas();
return this;
};
// private method
p.initRender = function (dimension, color, useDefaultCanvas) {
this.useDefaultCanvas = useDefaultCanvas || false;
this.dimension = dimension === undefined ? new LineXDimension() : dimension;
this.color = color === undefined ? new LineColor() : color;
};
p.initRectangle = function () {
this.w = this.dimension.xAxis;
this.h = this.dimension.xAxis / 2;
// the matrix offset between the bitmap and the 3d pixel coordinate ZERO point
this.matrix = new Matrix();
this.matrix.tx = 0;
this.matrix.ty = 0;
};
p.initBitmapData = function () {
this.bitmapData = new BitmapData(this.w, this.h, this.useDefaultCanvas);
};
p.renderBitmapDataForCanvas = function () {
this.bitmapData.context.putImageData(this.bitmapData.imageData, 0, 0);
this.canvas = this.bitmapData.canvas;
};
p.build = function () {
var xOffsetBorder, yOffsetBorder, i, borderColor;
xOffsetBorder = 0;
yOffsetBorder = 0;
borderColor = this.color.border;
//x axis
for (i = 0; i < this.dimension.xAxis; i += 1) {
this.bitmapData.setPixel(xOffsetBorder + i, yOffsetBorder + Math.floor(i / 2), borderColor);
}
};
// public methods
p.toString = function () {
return '[LineX]';
};
module.exports = LineX;