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obelisk.js

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JavaScript Library for Building Pixel Isometric Element with HTML5 Canvas

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/*jslint node: true*/ 'use strict'; var BrickDimension = require('../dimensions/BrickDimension'); var SideColor = require('../colors/SideColor'); var Matrix = require('../geom/Matrix'); var BitmapData = require('../display/BitmapData'); var AbstractPrimitive = require('./AbstractPrimitive'); var Brick, p; Brick = function (dimension, color, border, useDefaultCanvas) { this.initialize(dimension, color, border, useDefaultCanvas); }; p = Brick.prototype = new AbstractPrimitive(); // public properties // constructor p.initialize = function (dimension, color, border, useDefaultCanvas) { this.initRender(dimension, color, border, useDefaultCanvas); this.initRectangle(); this.initBitmapData(); this.build(); this.renderBitmapDataForCanvas(); return this; }; // private method p.initRender = function (dimension, color, border, useDefaultCanvas) { this.useDefaultCanvas = useDefaultCanvas || false; this.border = border || border === undefined; this.dimension = dimension === undefined ? new BrickDimension() : dimension; this.color = color === undefined ? new SideColor() : color; }; p.initRectangle = function () { this.w = this.dimension.xAxis + this.dimension.yAxis; this.h = (this.dimension.xAxis + this.dimension.yAxis) / 2; // 22.6 degrees implementation this.w -= 2; this.h -= 1; // the matrix offset between the bitmap and the 3d pixel coordinate ZERO point this.matrix = new Matrix(); this.matrix.tx = -this.dimension.yAxis + 2; this.matrix.ty = 0; }; p.initBitmapData = function () { this.bitmapData = new BitmapData(this.w, this.h, this.useDefaultCanvas); }; p.renderBitmapDataForCanvas = function () { this.bitmapData.context.putImageData(this.bitmapData.imageData, 0, 0); this.canvas = this.bitmapData.canvas; }; p.build = function () { var xOffsetInner, yOffsetInner, xOffsetOut, yOffsetOut, i, j, borderColor; xOffsetInner = this.dimension.yAxis - 2; yOffsetInner = 0; xOffsetOut = this.dimension.xAxis - 1; yOffsetOut = this.h - 1; borderColor = this.border ? this.color.border : this.color.inner; //x axis for (i = 0; i < this.dimension.xAxis; i += 1) { this.bitmapData.setPixel(xOffsetInner + i, yOffsetInner + Math.floor(i / 2), borderColor); this.bitmapData.setPixel(xOffsetOut - i, yOffsetOut - Math.floor(i / 2), borderColor); } //y axis for (j = 0; j < this.dimension.yAxis; j += 1) { this.bitmapData.setPixel(xOffsetInner + 1 - j, yOffsetInner + Math.floor(j / 2), borderColor); this.bitmapData.setPixel(xOffsetOut - 1 + j, yOffsetOut - Math.floor(j / 2), borderColor); } //fill an pixel graphic enclosed this.bitmapData.floodFill(Math.floor(this.w / 2), Math.floor(this.h / 2), this.color.inner); }; // public methods p.toString = function () { return '[Brick]'; }; module.exports = Brick;